cached.wrist = GetInventoryItemID(id, INVSLOT_WRIST);
end
cached.spec = GetInspectSpecialization(id);
- local _, _, _, selected = GetTalentInfo(6, 2, 1, true, id);
+ local _, _, _, selected = GetTalentInfo(6, 1, 1, true, id);
cached.talent = selected;
end
if not inspectui then ClearInspectPlayer() end