- if GetSpecialization() == 3 then -- ret
- f:Show();
- f:RegisterUnitEvent("UNIT_POWER_UPDATE", "player");
- updatehp[UnitPower("player", ptype)]();
- else
- f:UnregisterEvent("UNIT_POWER_UPDATE");
- f:Hide();
- end
+ f:Show();
+ f:RegisterUnitEvent("UNIT_POWER_UPDATE", "player");
+ updatehp[UnitPower("player", ptype)]();