if UnitExists(unit) and (not frame.spec or frame.spec == currentSpec) then
local name, icon, count, duration, expires;
for _, aura in pairs(frame.auras) do
- name, _, icon, count, _, duration, expires = UnitAura(unit, aura, nil, frame.auraFilter);
+ name, _, icon, count, _, duration, expires = UnitAura(unit, aura, nil, frame.auraFilter);
if name then
if count > 0 then
frame.stack:SetText(count);