local CTimerAfter = C_Timer.After;
local Settings = OmaRFSettings;
-local positions = Settings.Positions;
-local watchedAuras = Settings.Character["WatchedAuras"];
local majorAuras = Settings.MajorAuras;
+local positions = {};
+local watchedAuras = {};
local updaters = {};
local updating = {};
frame.major:Hide();
end
end
+
+function M.LoadChar()
+ watchedAuras = Settings.Character["WatchedAuras"];
+ positions = Settings.Character.Positions;
+end