secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
end
+local function loadCharSettings()
+ width, height = Settings.Character.Width, Settings.Character.Height;
+ anchorX, anchorY = Settings.Character.AnchorX, Settings.Character.AnchorY;
+ attributes = Settings.Character.Clickheal;
+ positions = Settings.Character.Positions;
+end
+
local function initialize()
+ loadCharSettings();
CFrame:SetPoint("CENTER", nil, "CENTER", anchorX, anchorY);
CFrame:SetHeight((height+2)*8);
CFrame:SetWidth((width+2)*5+1);
initializeFocus(CFrame);
end
-local function loadCharSettings()
- width, height = Settings.Character.Width, Settings.Character.Height;
- anchorX, anchorY = Settings.Character.AnchorX, Settings.Character.AnchorY;
- attributes = Settings.Character.Clickheal;
- positions = Settings.Character.Positions;
-end
-
-- hiding Blizzard frames somewhat based on ShadowedUF
local function hideBlizzardRaidButton()
if InCombatLockdown() then return end
end
end
-CFrame:RegisterEvent("ADDON_LOADED");
CFrame:RegisterEvent("PLAYER_LOGIN");
CFrame:RegisterEvent("PLAYER_REGEN_ENABLED");
CFrame:SetScript("OnEvent", function(self, event, addon)
if event == "PLAYER_LOGIN" then
+ OmaRFLoadChar();
+ OmaRFEvents.LoadChar();
+ OmaRFIndicators.LoadChar();
hideBlizzardRaid();
initialize();
- elseif event == "ADDON_LOADED" and addon == "Blizzard_CompactRaidFrames" then
- -- never really happening unless load order changes
- hideBlizzardRaid();
elseif event == "PLAYER_REGEN_ENABLED" then
-- if CompactRaidFrameManager_UpdateOptionsFlowContainer was called in combat
-- couldn't hide the button
hideBlizzardRaidButton();
- elseif event == "ADDON_LOADED" and addon == "OmaRF" then
- OmaRFLoadChar();
- loadCharSettings();
- OmaRFEvents.LoadChar();
- OmaRFIndicators.LoadChar();
end
end);