frame.overlay.color = overlayColorDispel;
end
-- don't overlay charmed when in vehicle
- elseif UnitIsCharmed(unit) and unit == frame.unit then
+ elseif UnitIsCharmed(unit) and not frame.inVehicle then
if frame.overlay.color ~= overlayColorCharm then
frame.overlay:SetVertexColor(unpack(overlayColorCharm));
frame.overlay:Show();