secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
end
-local function initialize()
- initializePlayer(UIParent);
- initializeTarget(UIParent);
- -- TODO boss frames, pet frame, (arena frames)
-end
-
local function loadCharSettings()
width, height = Settings.Character.Width, Settings.Character.Height;
anchorX, anchorY = Settings.Character.AnchorX, Settings.Character.AnchorY;
attributes = Settings.Character.Clickheal;
end
+local function initialize()
+ loadCharSettings();
+ initializePlayer(UIParent);
+ initializeTarget(UIParent);
+ -- TODO boss frames, pet frame, (arena frames)
+end
+
local hidden = false;
local function hideBlizzardFrames()
if hidden then return end
PlayerFrame:SetDontSavePosition(true);
end
-UnitFrames:RegisterEvent("ADDON_LOADED");
UnitFrames:RegisterEvent("PLAYER_LOGIN");
UnitFrames:SetScript("OnEvent", function(self, event)
if event == "PLAYER_LOGIN" then
- hideBlizzardFrames();
- initialize();
- elseif event == "ADDON_LOADED" then
OmaUFLoadChar();
- loadCharSettings();
OmaUFEvents.LoadChar();
+ hideBlizzardFrames();
+ initialize();
end
end);