--- RaidFrame.lua
+-- UnitFrames.lua
local _;
-local unpack, pairs = unpack, pairs;
-local format = string.format;
-local UnitHealthMax, UnitPowerMax = UnitHealthMax, UnitPowerMax;
-local CreateFrame, RegisterStateDriver, RegisterUnitWatch = CreateFrame, RegisterStateDriver, RegisterUnitWatch;
-local STANDARD_TEXT_FONT = STANDARD_TEXT_FONT;
-local GameTooltip = nil;
-local GameTooltip_SetDefaultAnchor = nil;
+local pairs = pairs;
+local InCombatLockdown = InCombatLockdown;
+local CTimerAfter = C_Timer.After;
-local registerEvents = OmaUFEvents.RegisterEvents;
-local unitEvent = OmaUFEvents.UnitEvent;
-local createAuraFrame = OmaUFAuras.CreateAuraFrame;
+local updateAuraTooltips = OmaUFAuras.UpdateAuraTooltips;
-local Settings = OmaUFSettings;
-local indSize = Settings.IndSize;
-local baseColor = Settings.BaseColor;
-local bgColor = Settings.BgColor;
-local healthColor = Settings.HealthColor;
-local shieldColor = Settings.ShieldColor;
-local shieldhlColor = Settings.ShieldhlColor;
-local healpredColor = Settings.HealpredColor;
-local healabsorbColor = Settings.HealabsorbColor;
-local width, height = Settings.Width, Settings.Height;
--- placeholders with visible values when error happens
-local anchorX, anchorY = 10, 10;
-local attributes = {};
-
-local UnitFrames = CreateFrame("Frame", "OmaUnitFrames");
-local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate";
-
-local events = {
- ["player"] = {
- "UNIT_ENTERED_VEHICLE",
- "UNIT_EXITED_VEHICLE",
- "UNIT_PET",
- "PLAYER_ROLES_ASSIGNED",
- "PLAYER_ENTERING_WORLD",
- "PLAYER_LEVEL_UP",
- "PLAYER_REGEN_DISABLED",
- "PLAYER_REGEN_ENABLED",
- "PLAYER_UPDATE_RESTING",
- },
- ["target"] = {
- "UNIT_ENTERED_VEHICLE",
- "UNIT_EXITED_VEHICLE",
- "UNIT_PET",
- "UNIT_LEVEL",
- "GROUP_ROSTER_UPDATE",
- "PLAYER_ROLES_ASSIGNED",
- "PLAYER_ENTERING_WORLD",
- "PLAYER_TARGET_CHANGED",
- },
-};
+local UnitFrames = CreateFrame("Frame", "OmaUnitFrames", UIParent);
local M = {};
OmaUnitFrames = M;
-local function frameShow(frame)
- for _, ev in pairs(events[frame.unit]) do
- frame:RegisterEvent(ev);
- end
- registerEvents(frame);
- unitEvent(frame, "UPDATE_ALL_BARS");
-end
-
-local function frameHide(frame)
- frame:UnregisterAllEvents();
-end
-
-local function showTooltip(frame)
- GameTooltip_SetDefaultAnchor(GameTooltip, frame);
- GameTooltip:SetUnit(frame:GetAttribute("unit"));
-end
-
-local function hideTooltip(frame)
- GameTooltip:FadeOut();
-end
-
-local function setupFrame(frame, secure, unit)
- secure:SetAttribute("unit", unit);
- frame:SetAttribute("unit", unit);
- frame.unit = unit;
- frame.displayed = unit;
- -- hide frame to get initial frameShow call
- frame:Hide();
- if unit == "player" then
- frame.vehicle = "vehicle";
- else
- frame.vehicle = unit.."pet";
- end
- -- create visuals
- frame.base = frame:CreateTexture(nil, "BACKGROUND");
- frame.base:SetAllPoints();
- frame.base:SetColorTexture(1, 1, 1);
- frame.base:SetVertexColor(unpack(baseColor));
- frame.healthback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
- frame.healthback:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1);
- frame.healthback:SetPoint("BOTTOMRIGHT", frame, "RIGHT", -1, -5);
- frame.healthback:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
- frame.healthback:SetVertexColor(unpack(bgColor));
- frame.health = frame:CreateTexture(nil, "BORDER");
- frame.health:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
- frame.health:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT");
- frame.health:SetPoint("BOTTOMLEFT", frame.healthback, "BOTTOMLEFT");
- frame.health:SetVertexColor(unpack(healthColor));
- frame.health:SetWidth(width);
- frame.health.max = UnitHealthMax(unit);
- frame.healthText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightLarge");
- frame.healthText:SetPoint("RIGHT", frame.healthback, "RIGHT", -2, 0);
- frame.healthText:Hide();
- frame.manaback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
- frame.manaback:SetPoint("TOPLEFT", frame, "LEFT", 1, -5);
- frame.manaback:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1);
- frame.manaback:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
- frame.manaback:SetVertexColor(unpack(bgColor));
- frame.mana = frame:CreateTexture(nil, "BORDER");
- frame.mana:SetPoint("TOPLEFT", frame.manaback, "TOPLEFT");
- frame.mana:SetPoint("BOTTOMLEFT", frame.manaback, "BOTTOMLEFT");
- frame.mana:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
- frame.mana:SetWidth(width);
- frame.mana.max = UnitPowerMax(unit);
- frame.manaText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight");
- frame.manaText:SetPoint("RIGHT", frame.manaback, "RIGHT", -2, 0);
- frame.manaText:Hide();
- frame.shield = frame:CreateTexture(nil, "BORDER");
- frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
- frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
- frame.shield:SetTexture("Interface\\RaidFrame\\Shield-Fill");
- frame.shield:SetVertexColor(unpack(shieldColor));
- frame.shield:Hide();
- frame.shieldhl = frame:CreateTexture(nil, "ARTWORK");
- frame.shieldhl:SetPoint("TOPLEFT", frame.healthback, "TOPRIGHT", -1, 0);
- frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0);
- frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
- frame.shieldhl:Hide();
- frame.healpred = frame:CreateTexture(nil, "ARTWORK");
- frame.healpred:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
- frame.healpred:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
- frame.healpred:SetColorTexture(unpack(healpredColor));
- frame.healpred:Hide();
- frame.healabsorb = frame:CreateTexture(nil, "ARTWORK");
- frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT");
- frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
- frame.healabsorb:SetColorTexture(unpack(healabsorbColor));
- frame.healabsorb:Hide();
- frame.overlay = frame:CreateTexture(nil, "ARTWORK", nil, 1);
- frame.overlay:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT");
- frame.overlay:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT");
- frame.overlay:SetColorTexture(1, 1, 1);
- frame.overlay:Hide();
- frame.role = frame:CreateTexture(nil, "OVERLAY");
- frame.role:SetPoint("TOPLEFT", frame.healthback, "TOPRIGHT", -8, 8);
- frame.role:SetPoint("BOTTOMRIGHT", frame.healthback, "TOPRIGHT", 8, -8);
- frame.role:SetTexture("Interface\\LFGFRAME\\UI-LFG-ICON-PORTRAITROLES");
- frame.role:Hide();
- frame.status = frame:CreateTexture(nil, "OVERLAY");
- frame.status:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", -8, 8);
- frame.status:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 8, -8);
- frame.status:SetTexture("Interface\\CHARACTERFRAME\\UI-StateIcon");
- frame.status:Hide();
- frame.pvp = frame:CreateTexture(nil, "OVERLAY");
- frame.pvp:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", 8, 6);
- frame.pvp:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 32, -18);
- frame.pvp:SetTexture("Interface\\TARGETINGFRAME\\UI-PVP-Horde");
- frame.pvp:Hide();
- frame.leader = frame:CreateTexture(nil, "OVERLAY");
- frame.leader:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT", -6, 6);
- frame.leader:SetPoint("BOTTOMRIGHT", frame.healthback, "TOPLEFT", 6, -6);
- frame.leader:Hide();
- frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightLarge");
- frame.name:SetPoint("LEFT", frame.healthback, "LEFT", 2, 1);
- frame.level = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
- frame.level:SetPoint("LEFT", frame.manaback, "LEFT", 2, 1);
- -- set scripts
- frame:SetScript("OnShow", frameShow);
- frame:SetScript("OnHide", frameHide);
- frame:SetScript("OnEvent", unitEvent);
- secure:SetScript("OnEnter", showTooltip);
- secure:SetScript("OnLeave", hideTooltip);
- -- set attributes
- secure:RegisterForClicks("AnyDown");
- for attr, val in pairs(attributes) do
- secure:SetAttribute(attr, val);
- end
- -- rest give target and menu
- secure:SetAttribute("*type1", "target");
- secure:SetAttribute("*type2", "togglemenu");
-end
-
--- vehicle toggle from Shadowed Unit Frames
-local vehicletoggle = [=[
- local unit = self:GetAttribute("unit");
- if unit and newstate == "vehicle" and not UnitTargetsVehicleInRaidUI(unit) then
- self:SetAttribute("toggleForVehicle", false);
- else
- self:SetAttribute("toggleForVehicle", true);
- end
-]=]
-
-local function initializePlayer(parent)
- local secure = CreateFrame("Button", "OmaPlayerSecure", parent, inheritedFrames);
- local frame = CreateFrame("Frame", "OmaPlayer", parent);
- local unit = "player";
- secure:SetPoint("CENTER", parent, "CENTER", -300, -175);
- secure:SetWidth(width+2);
- secure:SetHeight(height+2);
- frame:SetPoint("CENTER", parent, "CENTER", -300, -175);
- frame:SetWidth(width+2);
- frame:SetHeight(height+2);
- setupFrame(frame, secure, unit);
- RegisterUnitWatch(frame);
- RegisterUnitWatch(secure);
- RegisterStateDriver(secure, "vehicleui", "[vehicleui] vehicle; no");
- secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
-end
-
-local function initializeTarget(parent)
- local secure = CreateFrame("Button", "OmaTargetSecure", parent, inheritedFrames);
- local frame = CreateFrame("Frame", "OmaTarget", parent);
- local unit = "target";
- secure:SetPoint("CENTER", parent, "CENTER", 300, -175);
- secure:SetWidth(width+2);
- secure:SetHeight(height+2);
- frame:SetPoint("CENTER", parent, "CENTER", 300, -175);
- frame:SetWidth(width+2);
- frame:SetHeight(height+2);
- setupFrame(frame, secure, unit);
- createAuraFrame(frame, unit);
- RegisterUnitWatch(frame);
- RegisterUnitWatch(secure);
- RegisterStateDriver(secure, "vehicleui", "[vehicleui] vehicle; no");
- secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
-end
-
-local function loadCharSettings()
- anchorX, anchorY = Settings.Character.AnchorX, Settings.Character.AnchorY;
- attributes = Settings.Character.Clickheal;
-end
-
local function initialize()
- loadCharSettings();
- -- let other addons hook these to anchor tooltip elsewhere
- GameTooltip = _G["GameTooltip"];
- GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
- initializePlayer(UIParent);
- initializeTarget(UIParent);
- -- TODO boss frames, pet frame, (arena frames)
+ UnitFrames:SetFrameStrata("LOW");
+ UnitFrames:SetPoint("CENTER");
+ UnitFrames:SetWidth(1);
+ UnitFrames:SetHeight(1);
+ local player = M.InitializePlayer(UnitFrames);
+ M.InitializePet(player);
+ local target = M.InitializeTarget(UnitFrames);
+ --M.InitializeToT(target); -- might not do this
+ M.InitializeBoss(UnitFrames);
end
local hidden = false;
if hidden then return end
hidden = true;
- for _, frame in pairs({PlayerFrame, TargetFrame, TargetFrameToT}) do
+ local frames = {PlayerFrame, TargetFrame, TargetFrameToT, PetFrame,
+ PlayerFrameAlternateManaBar, ComboFrame, PriestBarFrame, RuneFrame,
+ WarlockPowerFrame, MonkHarmonyBarFrame, PaladinPowerBarFrame,
+ MageArcaneChargesFrame, CastingBarFrame, PetCastingBarFrame};
+ for i = 1,MAX_BOSS_FRAMES do
+ --table.insert(frames, _G["Boss"..i.."TargetFrame"]);
+ --table.insert(frames, _G["Boss"..i.."TargetFrameHealthBar"]);
+ --table.insert(frames, _G["Boss"..i.."TargetFrameManaBar"]);
+ end
+ for _, frame in pairs(frames) do
frame:UnregisterAllEvents();
- frame.healthbar:UnregisterAllEvents();
- frame.manabar:UnregisterAllEvents();
+ if frame.healthbar then frame.healthbar:UnregisterAllEvents() end
+ if frame.manabar then frame.manabar:UnregisterAllEvents() end
if frame.spellbar then frame.spellbar:UnregisterAllEvents() end
if frame.powerBarAlt then frame.powerBarAlt:UnregisterAllEvents() end
frame:Hide();
end
- -- TODO create frames for class powers, currently using Simple Holy Power
- for _, frame in pairs({PlayerFrameAlternateManaBar, ComboFrame,
- PriestBarFrame, RuneFrame, WarlockPowerFrame, MonkHarmonyBarFrame,
- PaladinPowerBarFrame, MageArcaneChargesFrame}) do
- frame:UnregisterAllEvents();
- frame:Hide();
- end
-
-- from ShadowedUF, re-register vehicle events for default auras
PlayerFrame:RegisterEvent("PLAYER_ENTERING_WORLD");
PlayerFrame:RegisterEvent("UNIT_ENTERING_VEHICLE");
PlayerFrame:SetDontSavePosition(true);
end
+-- untested, not playing arena, from ShadowedUF
+local hiddenFrame = CreateFrame("Frame");
+hiddenFrame:Hide();
+local arenaHidden = false;
+local function hideArenaFrames()
+ -- not run if /reload happens in combat, may cause problems?
+ if not arenaHidden and not InCombatLockdown() then
+ arenaHidden = true;
+ ArenaEnemyFrames:UnregisterAllEvents();
+ ArenaEnemyFrames:SetParent(hiddenFrame);
+ ArenaPrepFrames:UnregisterAllEvents();
+ ArenaPrepFrames:SetParent(hiddenFrame);
+ SetCVar("showArenaEnemyFrames", 0, "SHOW_ARENA_ENEMY_FRAMES_TEXT");
+ end
+end
+
+local function updateTooltipFuncs()
+ -- let MoveAnything hook these to anchor tooltip elsewhere
+ M.UpdatePlayerTooltips();
+ M.UpdatePetTooltips();
+ M.UpdateTargetTooltips();
+ M.UpdateBossTooltips();
+ updateAuraTooltips();
+end
+
UnitFrames:RegisterEvent("PLAYER_LOGIN");
-UnitFrames:SetScript("OnEvent", function(self, event)
- if event == "PLAYER_LOGIN" then
+UnitFrames:RegisterEvent("PLAYER_ENTERING_WORLD");
+UnitFrames:RegisterEvent("ADDON_LOADED");
+UnitFrames:SetScript("OnEvent", function(self, event, addon)
+ if event == "PLAYER_ENTERING_WORLD" then
+ CTimerAfter(0.01, updateTooltipFuncs);
+ elseif event == "ADDON_LOADED" and addon == "Blizzard_ArenaUI" then
+ hideArenaFrames();
+ elseif event == "PLAYER_LOGIN" then
OmaUFLoadChar();
hideBlizzardFrames();
initialize();