local UnitHasVehicleUI, UnitTargetsVehicleInRaidUI = UnitHasVehicleUI, UnitTargetsVehicleInRaidUI;
local GetReadyCheckTimeLeft, GetReadyCheckStatus = GetReadyCheckTimeLeft, GetReadyCheckStatus;
local UnitGroupRolesAssigned = UnitGroupRolesAssigned;
+local GetRaidTargetIndex, SetRaidTargetIconTexture = GetRaidTargetIndex, SetRaidTargetIconTexture;
local RAID_CLASS_COLORS = RAID_CLASS_COLORS;
local READY_CHECK_READY_TEXTURE = READY_CHECK_READY_TEXTURE;
local READY_CHECK_NOT_READY_TEXTURE = READY_CHECK_NOT_READY_TEXTURE;
frame:RegisterEvent("READY_CHECK");
frame:RegisterEvent("READY_CHECK_FINISHED");
frame:RegisterEvent("GROUP_ROSTER_UPDATE");
+ frame:RegisterEvent("RAID_TARGET_UPDATE");
if frame.unit == "focus" then frame:RegisterEvent("PLAYER_FOCUS_CHANGED") end
end
function M.RegisterUnitEvents(frame)
-- events are taken from FrameXML/CompactUnitFrame.lua
- -- TODO raid marker support
local displayed = frame.unit ~= frame.displayed and frame.displayed or nil;
frame:RegisterUnitEvent("UNIT_HEALTH", frame.unit, displayed);
frame:RegisterUnitEvent("UNIT_HEALTH_FREQUENT", frame.unit, displayed);
frame:RegisterUnitEvent("UNIT_ENTERED_VEHICLE", frame.unit, displayed);
frame:RegisterUnitEvent("UNIT_EXITED_VEHICLE", frame.unit, displayed);
frame:RegisterUnitEvent("UNIT_PET", frame.unit, displayed);
- frame:RegisterUnitEvent("RAID_TARGET_UPDATE", frame.unit, displayed);
end
local registerUnitEvents = M.RegisterUnitEvents;
if role == "HEALER" then
frame.role:SetTexCoord(0.75, 1, 0, 1);
frame.role:Show();
- if not frame.role.healer then
- registerPower(frame);
- frame.role.healer = true;
- end
+ registerPower(frame);
+ frame.role.healer = true;
elseif role == "TANK" then
frame.role:SetTexCoord(0.5, 0.75, 0, 1);
frame.role:Show();
if frame.role.healer then
- unregisterPower(frame);
frame.role.healer = false;
+ unregisterPower(frame);
end
else
frame.role:Hide();
if frame.role.healer then
- unregisterPower(frame);
frame.role.healer = false;
+ unregisterPower(frame);
end
end
end
end
local function updateRaidMarker(frame, unit)
- --print(unit, "marker");
+ local index = GetRaidTargetIndex(unit);
+ if index then
+ SetRaidTargetIconTexture(frame.targeticon, index);
+ frame.targeticon:Show();
+ else
+ frame.targeticon:Hide();
+ end
end
local eventFuncs = {
updateReadyCheck(frame, frame.unit);
end,
["RAID_TARGET_UPDATE"] = function(frame)
- updateRaidMarker(frame, frame.unit);
+ updateRaidMarker(frame, frame.displayed);
end,
["UPDATE_ALL_BARS"] = function(frame)
updateRole(frame, frame.unit);
updateName(frame, frame.displayed);
updateIncomingRes(frame, frame.unit);
updateReadyCheck(frame, frame.unit);
- updateRaidMarker(frame, frame.unit);
+ updateRaidMarker(frame, frame.displayed);
end,
};
eventFuncs["UNIT_HEALTH_FREQUENT"] = eventFuncs["UNIT_HEALTH"];