local ceil = math.ceil;
local UnitCastingInfo, UnitChannelInfo = UnitCastingInfo, UnitChannelInfo;
local GetTime = GetTime;
+local CTimerAfter = C_Timer.After;
local barTexture = "Interface\\AddOns\\OmaRF\\images\\minimalist";
local castingColor = {1, 0.49, 0}; -- from Quartz defaults
local nointerruptColor = {0.6, 0.6, 0.6};
local channelingColor = {0.32, 0.3, 1};
+local updaters = {};
local M = {};
OmaUFCastBar = M;
local function onUpdate(bar)
- if not bar:IsShown() then return end
- local width = bar.icon:IsShown() and bar.cast.width or bar.cast.width; -- TODO fullwidth
+ if not bar.updating then return end
+ --local width = bar.icon:IsShown() and bar.cast.width or bar.cast.width; -- TODO fullwidth
local startTime, endTime = bar.startTime, bar.endTime;
local currentClamped = min(GetTime(), endTime);
local remaining = endTime - currentClamped;
percent = (currentClamped - startTime) / (endTime - startTime);
end
- width = percent*width;
+ local width = percent*bar.cast.width;
if width <= 0 then
bar.cast:SetWidth(0.1);
else
bar.cast:SetWidth(width);
end
bar.time:SetFormattedText("%.1f", remaining);
+ CTimerAfter(0.03, updaters[bar]);
end
+M.OnUpdate = onUpdate;
local function showBar(bar)
bar:Show();
- bar:SetScript("OnUpdate", onUpdate);
+ bar.updating = true;
+ onUpdate(bar);
end
local function hideBar(bar)
bar:Hide();
- bar:SetScript("OnUpdate", nil);
+ bar.updating = nil;
end
local function toggleInterruptible(bar, nointr)
toggleInterruptible(bar, noInterrupt);
return true;
end
+M.StartCast = startCast;
local function applyDelay(bar, unit, channeling)
local startTime, endTime;
bar.endTime = endTime / 1000;
-- TODO show delay text
end
+M.ApplyDelay = applyDelay;
local events = {
["UNIT_SPELLCAST_START"] = function(bar, unit)
bar.time = bar:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
bar.time:SetPoint("RIGHT", bar, "RIGHT", -2, 0);
bar:SetScript("OnEvent", onEvent);
+ updaters[bar] = function() onUpdate(bar) end
return bar;
end