+local function updateReadyCheck(frame, unit)
+ if GetReadyCheckTimeLeft() <= 0 then return end
+ local status = GetReadyCheckStatus(unit);
+ if status == "ready" then
+ frame.ready:SetTexture(READY_CHECK_READY_TEXTURE);
+ frame.ready:Show()
+ elseif status == "notready" then
+ frame.ready:SetTexture(READY_CHECK_NOT_READY_TEXTURE);
+ frame.ready:Show()
+ elseif status == "waiting" then
+ frame.ready:SetTexture(READY_CHECK_WAITING_TEXTURE);
+ frame.ready:Show()
+ else
+ frame.ready:Hide()
+ end
+end
+