3c2cef6 - Decrease high healing overlay opacity
[wowui.git] / OmaTMW / TellMeWhen.lua
index cb35b0b..eeba0b2 100644 (file)
@@ -7,7 +7,88 @@ local UnitAura = UnitAura;
 local GetTotemInfo = GetTotemInfo;
 
 -- character specific frames
+-- TODO try with auraFilter, remove characters, change to classes
+--[[local classes = {
+    ["PALADIN"] = {
+        ["PLAYER HELPFUL"] = {
+            {
+                unit = "player",
+                auras = {["Divine Shield"]=1, ""},
+                frames = {
+                    [1] = {
+                        x = 0,
+                        y = 0,
+                        width = 1,
+                        height = 1,
+                    },
+                },
+            },
+        },
+    },
+};
+local specs = {
+    [retSpecid] = {
+        ["PLAYER HELPFUL"] = {
+            {
+                unit = "player",
+                auras = {["Judgment"]=1},
+                frames = {
+                    [1] = {
+                    },
+                },
+            },
+        },
+        ["PLAYER HARMFUL"] = {
+            {
+            },
+        },
+    },
+};
+--]]
 local chars = {
+    ["Sylvanas"] = {
+        ["Vildana"] = {
+            {
+                unit = "target",
+                spec = 3, -- Retribution
+                auras = {"Judgment"},
+                auraFilter = "PLAYER HARMFUL",
+                x = 570, -- placed over Innervate frame
+                y = 440,
+                width = 80,
+                height = 80,
+            },
+            {
+                unit = "player",
+                spec = 3, -- Retribution
+                auras = {"Divine Purpose"},
+                auraFilter = "PLAYER HELPFUL",
+                x = 570,
+                y = 530,
+                width = 80,
+                height = 80,
+            },
+            {
+                unit = "player",
+                spec = 2, -- Protection
+                auras = {"Shield of the Righteous"},
+                auraFilter = "PLAYER HELPFUL",
+                x = 570,
+                y = 440,
+                width = 80,
+                height = 80,
+            },
+            {
+                unit = "player",
+                auras = {"Divine Shield"},
+                auraFilter = "PLAYER HELPFUL",
+                x = 660,
+                y = 440,
+                width = 80,
+                height = 80,
+            },
+        },
+    },
     ["Stormreaver"] = {
         ["Vildan"] = {
             {
@@ -52,13 +133,33 @@ local chars = {
         },
         ["Gedren"] = {
             {
-                totems = {1},
-                x = 570,
+                totems = {1}, -- Efflorescence
+                x = 660,
                 y = 440,
                 width = 80,
                 height = 80,
             },
         },
+        ["Gazden"] = {
+            {
+                unit = "player",
+                auras = {"Tidal Waves"},
+                auraFilter = "PLAYER HELPFUL",
+                x = 660,
+                y = 440,
+                width = 40,
+                height = 40,
+            },
+            {
+                unit = "player",
+                auras = {"Healing Rain"},
+                auraFilter = "PLAYER HELPFUL",
+                x = 700,
+                y = 440,
+                width = 40,
+                height = 40,
+            },
+        },
     },
 };
 
@@ -89,7 +190,8 @@ local settings = {
         auras = {
             "Delusions", "Entropic Blast", "Necrotic Embrace", "Flametouched", "Shadowtouched",
             "Blazing Eruption", "Shattering Scream", "Consuming Hunger", "Unstable Soul",
-            "Time Bomb", "Broken Shard",
+            "Time Bomb", "Broken Shard", "Demolished", "Fetid Rot", "Roiling Deceit",
+            "Putrid Blood",
         },
         auraFilter = "HARMFUL",
         x = 660,
@@ -114,10 +216,14 @@ local function updateAuraFrame(frame)
     local unit = frame.unit;
     if UnitExists(unit) and (not frame.spec or frame.spec == currentSpec) then
         local name, icon, count, duration, expires;
-        for _, aura in pairs(frame.auras) do
-            name, _, icon, count, _, duration, expires = UnitAura(unit, aura, nil, frame.auraFilter);
-            if name then
-                if count > 0 then
+        local auraFilter = frame.auraFilter;
+        local i = 1;
+        while true do
+            name, icon, count, _, duration, expires = UnitAura(unit, i, auraFilter);
+            if not name then break end
+            -- possible improvement to add spellID as an option
+            if frame.auras[name] then
+                if count > 1 then
                     frame.stack:SetText(count);
                     frame.stack:Show();
                 else
@@ -133,6 +239,7 @@ local function updateAuraFrame(frame)
                 frame:Show();
                 return;
             end
+            i = i + 1;
         end
     end
     frame:Hide();
@@ -172,7 +279,12 @@ local function createTMW(name, config, parent)
     frame:SetPoint("BOTTOMRIGHT", parent, "BOTTOMLEFT", config.x+config.width, config.y);
     frame.unit = config.unit;
     frame.spec = config.spec;
-    frame.auras = config.auras;
+    if config.auras then
+        frame.auras = {};
+        for _, v in pairs(config.auras) do
+            frame.auras[v] = true;
+        end
+    end
     frame.auraFilter = config.auraFilter;
     frame.totems = config.totems;
     frame:Hide();