local IsResting = IsResting;
local UnitXP, UnitXPMax, GetXPExhaustion = UnitXP, UnitXPMax, GetXPExhaustion;
local CTimerAfter = C_Timer.After;
local IsResting = IsResting;
local UnitXP, UnitXPMax, GetXPExhaustion = UnitXP, UnitXPMax, GetXPExhaustion;
local CTimerAfter = C_Timer.After;
frame.base = frame:CreateTexture(nil, "BACKGROUND");
frame.base:SetAllPoints();
frame.base:SetColorTexture(0, 0, 0, 0.5);
frame.base = frame:CreateTexture(nil, "BACKGROUND");
frame.base:SetAllPoints();
frame.base:SetColorTexture(0, 0, 0, 0.5);
frame:RegisterEvent("PLAYER_UPDATE_RESTING");
frame:RegisterEvent("PLAYER_ENTERING_WORLD");
-- from FrameXML/MainMenuBar.lua
frame:RegisterEvent("PLAYER_UPDATE_RESTING");
frame:RegisterEvent("PLAYER_ENTERING_WORLD");
-- from FrameXML/MainMenuBar.lua
- frame:SetScript("OnEnter", function(frame) frame.text:Show(); ExhaustionToolTipText(); end);
- frame:SetScript("OnLeave", function(frame) frame.text:Hide(); GameTooltip:Hide(); end);
+ frame:SetScript("OnEnter", function(frame) frame.text:Show(); end);
+ frame:SetScript("OnLeave", function(frame) frame.text:Hide(); end);