cached.wrist = GetInventoryItemID(id, INVSLOT_WRIST);
end
cached.spec = GetInspectSpecialization(id);
- local _, _, _, selected = GetTalentInfo(6, 2, 1, true, id);
+ local _, _, _, selected = GetTalentInfo(6, 1, 1, true, id);
cached.talent = selected;
end
if not inspectui then ClearInspectPlayer() end
tick();
end
-frame:RegisterEvent("PLAYER_LOGIN");
frame:SetScript("OnEvent", function(self, event)
- if event == "PLAYER_LOGIN" then
- return create();
- end
+ return create();
end);
+frame:RegisterEvent("PLAYER_LOGIN");