for _, filter in ipairs(auraFilters) do
local i = 1;
while true do
- _, _, icon, count, _, duration, expires, caster, _, _, id = UnitAura(unit, i, filter);
+ _, icon, count, _, duration, expires, caster, _, _, id = UnitAura(unit, i, filter);
if not id or not auras[pos] then break end
local aura = auras[pos];
aura.icon:SetTexture(icon);