frame:SetScript("OnUpdate", nil);
end
-function M.UpdateAuraTooltips()
- GameTooltip = _G["GameTooltip"];
-end
-
local function createAura(parent, prev, anchor, name, unit)
local aura = CreateFrame("Frame", name, parent);
aura:SetPoint("TOPLEFT", prev, anchor);
i = i + 1;
end
-- max rows
- for y=0,1 do
+ for y=0,0 do
for x=1,10 do
local auraName = name..i;
parent.auras[i] = createAura(parent.auras, parent.auras[y*10+x], "BOTTOMLEFT", auraName, unit);