X-Git-Url: https://www.aleksib.fi/git/wowui.git/blobdiff_plain/084e0f6c357adbd2cdefd88dd5b6c45ba81d783a..fdbd89d788a6442f2fe57abb8f2321bd6c452889:/OmaRF/Events.lua diff --git a/OmaRF/Events.lua b/OmaRF/Events.lua index 7c31381..26565ab 100644 --- a/OmaRF/Events.lua +++ b/OmaRF/Events.lua @@ -38,8 +38,6 @@ function M.RegisterEvents(frame) frame:RegisterEvent("PLAYER_ROLES_ASSIGNED"); frame:RegisterEvent("READY_CHECK"); frame:RegisterEvent("READY_CHECK_FINISHED"); - frame:RegisterEvent("PARTY_MEMBER_ENABLE"); - frame:RegisterEvent("PARTY_MEMBER_DISABLE"); frame:RegisterEvent("GROUP_ROSTER_UPDATE"); if frame.unit == "focus" then frame:RegisterEvent("PLAYER_FOCUS_CHANGED") end end @@ -48,6 +46,8 @@ local function unregisterPower(frame) frame.health:SetPoint("BOTTOMLEFT", frame.background, "BOTTOMLEFT"); frame.overlay:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT"); frame.mana:Hide(); + frame:UnregisterEvent("PARTY_MEMBER_ENABLE"); + frame:UnregisterEvent("PARTY_MEMBER_DISABLE"); frame:UnregisterEvent("UNIT_POWER"); frame:UnregisterEvent("UNIT_MAXPOWER"); frame:UnregisterEvent("UNIT_DISPLAYPOWER"); @@ -59,6 +59,8 @@ local function registerPower(frame) frame.health:SetPoint("BOTTOMLEFT", frame.background, "BOTTOMLEFT", 0, 2); frame.overlay:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT", 0, 2); frame.mana:Show(); + frame:RegisterEvent("PARTY_MEMBER_ENABLE"); + frame:RegisterEvent("PARTY_MEMBER_DISABLE"); frame:RegisterUnitEvent("UNIT_POWER", frame.unit); frame:RegisterUnitEvent("UNIT_MAXPOWER", frame.unit); frame:RegisterUnitEvent("UNIT_DISPLAYPOWER", frame.unit); @@ -102,7 +104,7 @@ local function updateHealth(frame, unit) frame.health:SetWidth(width); updateMaxHealth(frame, unit); frame.health:Show(); - elseif UnitIsDeadOrGhost(unit) then + elseif current <= 0 or UnitIsDeadOrGhost(unit) then frame.health:Hide(); else frame.health:SetWidth(current/max*width); @@ -151,11 +153,15 @@ end local function updatePower(frame, unit) local current, max = UnitPower(unit), frame.mana.max; - if current > max or max <= 0 then + if current <= 0 then + frame.mana:Hide(); + elseif current > max or max <= 0 then frame.mana:SetWidth(width); updateMaxPower(frame, unit); + frame.mana:Show(); else frame.mana:SetWidth(current/max*width); + frame.mana:Show(); end end @@ -189,17 +195,20 @@ end local function updateShield(frame, unit) local shield = UnitGetTotalAbsorbs(unit) or 0; if shield > 0 then - local max = frame.health.max; local space = width - frame.health:GetWidth(); shield = (shield / frame.health.max) * width; - if space < shield then + if space == 0 then + frame.shield:Hide(); + frame.shieldhl:Show(); + elseif space < shield then frame.shield:SetWidth(space); + frame.shield:Show(); frame.shieldhl:Show(); else frame.shield:SetWidth(shield); + frame.shield:Show(); frame.shieldhl:Hide(); end - frame.shield:Show(); else frame.shield:Hide(); frame.shieldhl:Hide(); @@ -390,15 +399,17 @@ local eventFuncs = { updateRole(frame, frame.unit); updateVehicle(frame); updateMaxHealth(frame, frame.displayed); - updateMaxPower(frame, frame.displayed); updateHealth(frame, frame.displayed); updateText(frame, frame.displayed); - updatePower(frame, frame.displayed); + if frame.role.healer then + updateMaxPower(frame, frame.displayed); + updatePower(frame, frame.displayed); + updatePowerColor(frame, frame.displayed); + end updateAuras(frame, frame.displayed); updateShield(frame, frame.displayed); updateHealPred(frame, frame.displayed); updateHealAbsorb(frame, frame.displayed); - updatePowerColor(frame, frame.displayed); updateAggro(frame, frame.displayed); updateName(frame, frame.displayed); updateIncomingRes(frame, frame.unit);