X-Git-Url: https://www.aleksib.fi/git/wowui.git/blobdiff_plain/08783ecf65f49a14ffc0c47265e488ca4efedb24..330739114047596de17fabf5182c25b065ebde39:/OmaRF/DruidIndicators.lua diff --git a/OmaRF/DruidIndicators.lua b/OmaRF/DruidIndicators.lua index 9aeefbc..59e3c96 100644 --- a/OmaRF/DruidIndicators.lua +++ b/OmaRF/DruidIndicators.lua @@ -8,29 +8,27 @@ local square = "Interface\\AddOns\\OmaRF\\images\\square"; local M = {}; OmaRFIndicators.Class["DRUID"] = M; M.Auras = { - ["Lifebloom"] = "TOPLEFT", - ["Rejuvenation"] = "TR1", - ["Cenarion Ward"] = "TR2", - ["Spring Blossoms"] = "TR3", - ["Rejuvenation (Germination)"] = "TR3", - ["Regrowth"] = "TR4", - ["Cultivation"] = "TR5", + [33763] = "TOPLEFT", -- Lifebloom + [774] = "TR1", -- Rejuvenation + [102352] = "TR2", -- Cenarion Ward (102351 is the pre-buff) + [207386] = "TR3", -- Spring Blossoms (207385 is the talent) + [155777] = "TR3", -- Germination (either this or Spring Blossoms taken) + [8936] = "TR4", -- Regrowth + [200389] = "TR5", -- Cultivation } function M.Setup(base) local inds = {}; - for _, pos in pairs({"TOPLEFT"}) do - inds[pos] = base:CreateTexture(nil, "OVERLAY"); - inds[pos]:SetPoint(pos, base, pos); - inds[pos]:SetWidth(indSize); - inds[pos]:SetHeight(indSize); - inds[pos]:SetTexture(rhomb); - inds[pos]:SetVertexColor(0, 1, 0.5); - inds[pos]:Hide(); - inds[pos].text = base:CreateFontString(nil, "OVERLAY", "GameFontHighlight"); - inds[pos].text:SetPoint("BOTTOMRIGHT", inds[pos], "BOTTOMRIGHT"); - inds[pos].text:Hide(); - end + inds["TOPLEFT"] = base:CreateTexture(nil, "OVERLAY"); + inds["TOPLEFT"]:SetPoint("TOPLEFT", base, "TOPLEFT"); + inds["TOPLEFT"]:SetWidth(indSize); + inds["TOPLEFT"]:SetHeight(indSize); + inds["TOPLEFT"]:SetTexture(rhomb); + inds["TOPLEFT"]:SetVertexColor(0, 1, 0.5); + inds["TOPLEFT"]:Hide(); + inds["TOPLEFT"].text = base:CreateFontString(nil, "OVERLAY", "GameFontHighlight"); + inds["TOPLEFT"].text:SetPoint("BOTTOMRIGHT", inds["TOPLEFT"], "BOTTOMRIGHT"); + inds["TOPLEFT"].text:Hide(); for _, pos in pairs({"TR1", "TR2", "TR3", "TR4", "TR5"}) do inds[pos] = base:CreateTexture(nil, "OVERLAY"); inds[pos]:SetWidth(indSize/2);