X-Git-Url: https://www.aleksib.fi/git/wowui.git/blobdiff_plain/0b3d41a83831771704d03158c092b88b3fae848d..9fb47ba879ec613725953c2044ce7e6419af2e3f:/kehys/frame.lua?ds=sidebyside diff --git a/kehys/frame.lua b/kehys/frame.lua index 57578c7..0e17ed7 100644 --- a/kehys/frame.lua +++ b/kehys/frame.lua @@ -52,6 +52,11 @@ function addon.NewRaidFrame(parent, width, height, unit, attributes, f.prev = {} -- values stored from previous update f.alert = {}; -- alerting auras f.heal = {}; -- high healing auras + f.tankcd = {}; -- tank CD auras + f.stacks = {}; -- stacking aura tracking + f.buff1 = {}; -- custom buff indicator 1 + f.incoming = {}; -- incoming ability indicator + f.rounds = 0; -- set up periodic updates updaters[f] = function() if f.updating then @@ -90,7 +95,11 @@ function addon.NewRaidFrame(parent, width, height, unit, attributes, f.base:SetAllPoints(); f.base:SetColorTexture(1, 1, 1); f.base:SetVertexColor(unpack(addon.Colors.Base)); - f.background = f:CreateTexture(nil, "BACKGROUND", nil, 1); + f.glow = f:CreateTexture(nil, "BACKGROUND", nil, 1); + f.glow:SetAllPoints(); + f.glow:SetColorTexture(1, 1, 1); + f.glow:SetVertexColor(unpack(addon.Colors.Glow)); + f.background = f:CreateTexture(nil, "BACKGROUND", nil, 2); f.background:SetPoint("TOPLEFT", f, "TOPLEFT", 1, -1); f.background:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", -1, 1); f.background:SetColorTexture(0.7, 0.7, 0.7); @@ -137,10 +146,25 @@ function addon.NewRaidFrame(parent, width, height, unit, attributes, f.text:SetPoint("CENTER", f, "CENTER", 0, -1); f.text:SetFont(STANDARD_TEXT_FONT, 13); f.text:Hide(); + f.stack = f:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall"); + f.stack:SetPoint("BOTTOMLEFT", f.background, "BOTTOMLEFT"); + f.stack:Hide(); f.ready = f:CreateTexture(nil, "OVERLAY"); f.ready:SetPoint("TOPLEFT", f, "BOTTOMLEFT", 1, 15); f.ready:SetPoint("BOTTOMRIGHT", f, "BOTTOMLEFT", 15, 1); f.ready:Hide(); + f.defensive = f:CreateTexture(nil, "OVERLAY"); + f.defensive:SetPoint("TOPLEFT", f.background, "TOPLEFT", 1, -1); + f.defensive:SetWidth(6); + f.defensive:SetHeight(6); + f.defensive:SetColorTexture(1, 0.3, 0); + f.defensive:Hide(); + f.buffind1 = f:CreateTexture(nil, "OVERLAY"); + f.buffind1:SetPoint("TOPRIGHT", f.background, "TOPRIGHT", -1, -1); + f.buffind1:SetWidth(6); + f.buffind1:SetHeight(6); + f.buffind1:SetColorTexture(0.8, 0.1, 0.1); + f.buffind1:Hide(); f.targeticon = f:CreateTexture(nil, "OVERLAY"); f.targeticon:SetPoint("CENTER", f, "TOP", 0, -1); f.targeticon:SetWidth(12);