X-Git-Url: https://www.aleksib.fi/git/wowui.git/blobdiff_plain/3ce401749aaa236c206a034549ab161bd8bd1ec9..8e9694c477df6ebabd1f0dc74a987bf187ca0f92:/kehys/events.lua diff --git a/kehys/events.lua b/kehys/events.lua index f7ad732..170c029 100644 --- a/kehys/events.lua +++ b/kehys/events.lua @@ -36,7 +36,8 @@ function addon.RegisterEvents(frame) if frame.unit == "player" then frame:RegisterEvent("PLAYER_ALIVE") end if frame.unit == "focus" then frame:RegisterEvent("PLAYER_FOCUS_CHANGED") end if frame.unit == "target" then frame:RegisterEvent("PLAYER_TARGET_CHANGED") end - if not frame.nonraid then + if frame.boss then frame:RegisterEvent("INSTANCE_ENCOUNTER_ENGAGE_UNIT") end + if frame.raid then frame:RegisterEvent("PLAYER_REGEN_DISABLED"); frame:RegisterEvent("READY_CHECK"); frame:RegisterEvent("READY_CHECK_FINISHED"); @@ -50,13 +51,14 @@ function addon.RegisterUnitEvents(frame) frame:RegisterUnitEvent("UNIT_ENTERED_VEHICLE", frame.unit, displayed); frame:RegisterUnitEvent("UNIT_EXITED_VEHICLE", frame.unit, displayed); frame:RegisterUnitEvent("UNIT_PET", frame.unit, displayed); - if frame.unit == "focus" or frame.unit == "target" then + if frame.unit == "focus" or frame.unit == "target" or frame.boss then frame:RegisterUnitEvent("UNIT_TARGETABLE_CHANGED", frame.unit, displayed); end - if not frame.nonraid or frame.unit ~= "player" then + if frame.raid or frame.unit ~= "player" then frame:RegisterUnitEvent("UNIT_NAME_UPDATE", frame.unit, displayed); + frame:RegisterUnitEvent("UNIT_FACTION", frame.unit, displayed); end - if not frame.nonraid then + if frame.raid then frame:RegisterUnitEvent("UNIT_THREAT_SITUATION_UPDATE", frame.unit, displayed); frame:RegisterUnitEvent("READY_CHECK_CONFIRM", frame.unit, displayed); end @@ -75,7 +77,21 @@ local function updateName(frame, unit) local _, class = UnitClass(unit); local color = RAID_CLASS_COLORS[class]; - if color then frame.name:SetVertexColor(color.r, color.g, color.b) end + if color then + if not frame.raid then + if not UnitPlayerControlled(unit) and UnitIsTapDenied(unit) then + frame.health:SetVertexColor(0.5, 0.5, 0.5); + elseif UnitIsPlayer(unit) then + frame.health:SetVertexColor(color.r, color.g, color.b); + elseif UnitPlayerControlled(unit) then + frame.health:SetVertexColor(0, 1, 0); + else + frame.health:SetVertexColor(UnitSelectionColor(unit)); + end + else + frame.name:SetVertexColor(color.r, color.g, color.b); + end + end end addon.Events.UpdateName = updateName; @@ -91,7 +107,7 @@ addon.Events.UpdateAggro = updateAggro; local function updateVehicle(frame) local shouldTargetVehicle = UnitHasVehicleUI(frame.unit) and - UnitTargetsVehicleInRaidUI(frame.unit) and UnitExists(frame.vehicle); + UnitTargetsVehicleInRaidUI(frame.unit) and frame.vehicle and UnitExists(frame.vehicle); if shouldTargetVehicle then if not frame.inVehicle then frame.inVehicle = true; @@ -154,7 +170,7 @@ local eventFuncs = { end, ["UNIT_NAME_UPDATE"] = function(frame) updateName(frame, frame.unit); - if not frame.nonraid then + if frame.raid then if frame.guid then guids[frame.guid] = nil; end @@ -164,6 +180,9 @@ local eventFuncs = { end end end, + ["UNIT_FACTION"] = function(frame) + updateName(frame, frame.unit); + end, ["PLAYER_ROLES_ASSIGNED"] = function(frame) updateRole(frame, frame.unit); end, @@ -174,7 +193,7 @@ local eventFuncs = { updateRaidMarker(frame, frame.displayed); end, ["PLAYER_REGEN_DISABLED"] = function(frame) - if not frame.nonraid then + if frame.raid then -- clear buff status on entering combat, should also use UnitAura to re-fill frame.tankcd = {}; frame.alert = {}; @@ -188,10 +207,10 @@ local eventFuncs = { ["UPDATE_ALL_BARS"] = function(frame) updateVehicle(frame); updateRaidMarker(frame, frame.displayed); - if not frame.nonraid or frame.unit ~= "player" then + if frame.raid or frame.unit ~= "player" then updateName(frame, frame.unit); end - if not frame.nonraid then + if frame.raid then updateRole(frame, frame.unit); updateAggro(frame, frame.displayed); updateReadyCheck(frame, frame.unit); @@ -209,6 +228,8 @@ local eventFuncs = { frame.buff1 = {}; frame.buff2 = {}; addon.SetAuras(frame.unit, frame.guid); + else + frame.prev = {}; end end, }; @@ -222,6 +243,7 @@ eventFuncs["PLAYER_ENTERING_WORLD"] = eventFuncs["UPDATE_ALL_BARS"]; eventFuncs["PLAYER_FOCUS_CHANGED"] = eventFuncs["UPDATE_ALL_BARS"]; eventFuncs["PLAYER_TARGET_CHANGED"] = eventFuncs["UPDATE_ALL_BARS"]; eventFuncs["UNIT_TARGETABLE_CHANGED"] = eventFuncs["UPDATE_ALL_BARS"]; +eventFuncs["INSTANCE_ENCOUNTER_ENGAGE_UNIT"] = eventFuncs["UPDATE_ALL_BARS"]; eventFuncs["PLAYER_ALIVE"] = eventFuncs["UPDATE_ALL_BARS"]; function addon.UnitEvent(self, event)