X-Git-Url: https://www.aleksib.fi/git/wowui.git/blobdiff_plain/3e6730c2c495d9016dde6cbb76c2bd6f86b05cbe..863d68c4f2df9fcf55219abb933a36bcd5ab2d76:/OmaUF/Auras.lua diff --git a/OmaUF/Auras.lua b/OmaUF/Auras.lua index 90da28d..f3da677 100644 --- a/OmaUF/Auras.lua +++ b/OmaUF/Auras.lua @@ -2,9 +2,12 @@ local _; local CreateFrame = CreateFrame; local UnitAura = UnitAura; -local GameTooltip = nil; +local GameTooltip = GameTooltip; +local GetTime = GetTime; +local CTimerAfter = C_Timer.After; local auraFilters = {"HELPFUL", "HARMFUL"}; +local updateAuras; local M = {}; OmaUFAuras = M; @@ -32,15 +35,17 @@ end local function createAura(parent, prev, anchor, name, unit) local aura = CreateFrame("Frame", name, parent); aura:SetPoint("TOPLEFT", prev, anchor); - aura:SetWidth(16); - aura:SetHeight(16); + aura:SetWidth(20); + aura:SetHeight(20); aura.icon = aura:CreateTexture(nil, "ARTWORK"); aura.icon:SetAllPoints(); + aura.stack = aura:CreateFontString(nil, "OVERLAY", "NumberFontNormalSmall"); + aura.stack:SetPoint("BOTTOMRIGHT"); aura.cd = CreateFrame("Cooldown", name.."CD", aura, "CooldownFrameTemplate"); aura.cd:SetReverse(true); aura.cd:SetHideCountdownNumbers(true); aura.cd:SetAllPoints(); - aura.unit = unit; -- TODO add aura.stack text + aura.unit = unit; aura:SetScript("OnEnter", showTooltip); aura:SetScript("OnLeave", hideTooltip); aura:Hide(); @@ -48,7 +53,6 @@ local function createAura(parent, prev, anchor, name, unit) end function M.CreateAuraFrame(parent, unit) - GameTooltip = _G["GameTooltip"]; local name = parent:GetName().."Auras"; parent.auras = CreateFrame("Frame", name, parent); parent.auras:SetPoint("TOPLEFT", parent, "BOTTOMLEFT", 0, -8); @@ -66,33 +70,50 @@ function M.CreateAuraFrame(parent, unit) i = i + 1; end -- max rows - for y=0,1 do + for y=0,0 do for x=1,10 do local auraName = name..i; parent.auras[i] = createAura(parent.auras, parent.auras[y*10+x], "BOTTOMLEFT", auraName, unit); i = i + 1; end end + + parent.throttle = function() + parent.throttled = nil; + if UnitExists(unit) then + return updateAuras(parent, unit); + end + end; end function M.UpdateAuras(frame, unit) - local auras = frame.auras; - for _, aura in ipairs(auras) do - if not aura:IsShown() then break end - aura:Hide(); + local current = GetTime(); + if frame.throttled then + return; + elseif frame.prevUpdate and current - frame.prevUpdate < 0.2 then + frame.throttled = true; + return CTimerAfter(0.1, frame.throttle); -- faster timer here to reduce the delay, gets called twice end + + frame.prevUpdate = current; + local auras = frame.auras; local icon, count, duration, expires, caster, id; local pos = 1; for _, filter in ipairs(auraFilters) do local i = 1; while true do - _, _, icon, count, _, duration, expires, caster, _, _, id = UnitAura(unit, i, filter); + _, icon, count, _, duration, expires, caster, _, _, id = UnitAura(unit, i, filter); if not id or not auras[pos] then break end - -- aura filter self-applied, player-applied, list of important auras TODO local aura = auras[pos]; aura.icon:SetTexture(icon); aura.index = i; aura.filter = filter; + if count > 1 then + aura.stack:SetText(count); + aura.stack:Show(); + else + aura.stack:Hide(); + end if expires > 0 then aura.cd:SetCooldown(expires - duration, duration); else @@ -103,4 +124,11 @@ function M.UpdateAuras(frame, unit) i = i + 1; end end + + while auras[pos] do + if not auras[pos]:IsShown() then return end + auras[pos]:Hide(); + pos = pos + 1; + end end +updateAuras = M.UpdateAuras;