X-Git-Url: https://www.aleksib.fi/git/wowui.git/blobdiff_plain/4fb357642ebf6b8b7f103bf86e67a44de1dd00a7..79feebea0985e4fc1d0fee41cbeca982c5e389f9:/kehys/updater.lua diff --git a/kehys/updater.lua b/kehys/updater.lua index 9a673ae..8e1fcc6 100644 --- a/kehys/updater.lua +++ b/kehys/updater.lua @@ -27,9 +27,14 @@ local ignoredAuras = { local powerColors = { [Enum.PowerType.Mana] = {0.1, 0.5, 0.9}, [Enum.PowerType.Rage] = {1, 0, 0}, + [Enum.PowerType.Pain] = {1, 0, 0}, [Enum.PowerType.Focus] = {1, 0.5, 0}, [Enum.PowerType.Energy] = {1, 0.8, 0}, + [Enum.PowerType.Fury] = {0.8, 0.3, 0.9}, [Enum.PowerType.RunicPower] = {0.8, 0, 0.2}, + [Enum.PowerType.LunarPower] = {0.3, 0.5, 0.9}, + [Enum.PowerType.Maelstrom] = {0, 0.5, 1}, + [Enum.PowerType.Insanity] = {0.4, 0, 0.8}, }; function addon.FrameUpdate(frame) @@ -78,11 +83,11 @@ function addon.FrameUpdate(frame) if not frame.text:IsShown() then frame.text:Show() end else frame.text.status = false; - if not (frame.nonraid and frame.unit == "target") and frame.text:IsShown() then + if frame.raid and frame.text:IsShown() then frame.text:Hide(); end end - if frame.nonraid and frame.unit == "player" then + if not frame.raid and frame.unit == "player" then if InCombatLockdown() then frame.status:SetTexCoord(0.5, 1, 0, 0.484375); frame.status:Show(); @@ -93,20 +98,31 @@ function addon.FrameUpdate(frame) frame.status:Hide(); end end - -- TODO incoming res, maybe just with events? -- health local current, hmax = UnitHealth(unit), UnitHealthMax(unit); if frame.prev.health ~= current or frame.prev.hmax ~= hmax then - if frame.nonraid and frame.unit == "target" and frame.prev.htext ~= current then + if not frame.raid and not frame.text.status and frame.prev.htext ~= current then frame.prev.htext = current; - if current > 1000000000 then -- 1.0B - frame.text:SetFormattedText("%.2fB", current / 1000000000); - elseif current > 1000000 then -- 1.0M - frame.text:SetFormattedText("%.2fM", current / 1000000); - elseif current > 1000 then -- 1.0K - frame.text:SetFormattedText("%.1fK", current / 1000); + if frame.boss then + if hmax < current or hmax <= 1 then + frame.text:SetText("100"); + if not frame.text:IsShown() then frame.text:Show() end + elseif current <= 0 then + if frame.text:IsShown() then frame.text:Hide() end + else + frame.text:SetFormattedText("%.1f", current/hmax*100); + if not frame.text:IsShown() then frame.text:Show() end + end + else + if current > 1000000000 then -- 1.0B + frame.text:SetFormattedText("%.2fB", current / 1000000000); + elseif current > 1000000 then -- 1.0M + frame.text:SetFormattedText("%.2fM", current / 1000000); + elseif current > 1000 then -- 1.0K + frame.text:SetFormattedText("%.1fK", current / 1000); + end + if not frame.text:IsShown() then frame.text:Show() end end - if not frame.text:IsShown() then frame.text:Show() end end frame.prev.health = current; frame.prev.hmax = hmax; @@ -205,7 +221,7 @@ function addon.FrameUpdate(frame) frame.rounds = 0; end end - if not frame.nonraid then + if frame.raid then -- tank CD marker if next(frame.tankcd) then if not frame.defensive:IsShown() then frame.defensive:Show() end