X-Git-Url: https://www.aleksib.fi/git/wowui.git/blobdiff_plain/60bc5ec4ced3b57fd841af7f693728049a0d09a0..f2bb49433c3e5edfc81625f21c91557a841ef64e:/OmaUF/Events.lua diff --git a/OmaUF/Events.lua b/OmaUF/Events.lua index 6e4fa69..d68affe 100644 --- a/OmaUF/Events.lua +++ b/OmaUF/Events.lua @@ -1,11 +1,12 @@ -- Events.lua +-- TODO -- recheck these, pvp functions not added yet local _; local unpack = unpack; local ssub = string.sub; local min = math.min; local ceil = math.ceil; local UnitName, UnitClass, UnitExists = UnitName, UnitClass, UnitExists; -local UnitDebuff, UnitIsCharmed = UnitDebuff, UnitIsCharmed; +local UnitDebuff, UnitIsCharmed, UnitIsFriend = UnitDebuff, UnitIsCharmed, UnitIsFriend; local UnitPower, UnitPowerMax, UnitPowerType = UnitPower, UnitPowerMax, UnitPowerType; local UnitHealth, UnitHealthMax = UnitHealth, UnitHealthMax; local UnitGetIncomingHeals, UnitGetTotalAbsorbs = UnitGetIncomingHeals, UnitGetTotalAbsorbs; @@ -17,8 +18,11 @@ local UnitGroupRolesAssigned = UnitGroupRolesAssigned; local UnitLevel, UnitClassification = UnitLevel, UnitClassification; local RAID_CLASS_COLORS = RAID_CLASS_COLORS; +local updateAuraFrames = OmaUFAuras.UpdateAuras; + local Settings = OmaUFSettings; local baseColor = Settings.BaseColor; +local healthColor = Settings.HealthColor; local overlayColorDispel = Settings.OverlayColorDispel; local overlayColorCharm = Settings.OverlayColorCharm; local overlayColorAlert = Settings.OverlayColorAlert; @@ -143,10 +147,6 @@ local function updateName(frame, unit) local name = UnitName(unit); if not name then return end frame.name:SetText(ssub(name, 1, 10)); - - local _, class = UnitClass(unit); - local color = RAID_CLASS_COLORS[class]; - if color then frame.name:SetVertexColor(color.r, color.g, color.b) end end local function updateHealPred(frame, unit) @@ -200,7 +200,8 @@ local function updateHealAbsorb(frame, unit) end local function updateAuras(frame, unit) - if UnitDebuff(unit, 1, "RAID") ~= nil then + updateAuraFrames(frame, unit); + if UnitIsFriend("player", unit) and UnitDebuff(unit, 1, "RAID") ~= nil then -- something dispellable if frame.overlay.color ~= overlayColorDispel then frame.overlay:SetVertexColor(unpack(overlayColorDispel)); @@ -208,7 +209,7 @@ local function updateAuras(frame, unit) frame.overlay.color = overlayColorDispel; end -- don't overlay charmed when in vehicle - elseif UnitIsCharmed(unit) and unit == frame.unit then + elseif UnitIsCharmed(unit) and not frame.inVehicle then if frame.overlay.color ~= overlayColorCharm then frame.overlay:SetVertexColor(unpack(overlayColorCharm)); frame.overlay:Show(); @@ -249,7 +250,7 @@ end local function updateRole(frame, unit) local role = UnitGroupRolesAssigned(unit); if role == "HEALER" or role == "TANK" or role == "DAMAGER" then - frame.role:SetTexCoord(GetTexCoordsForRole(role)); + frame.role:SetTexCoord(GetTexCoordsForRoleSmallCircle(role)); frame.role:Show(); else frame.role:Hide(); @@ -324,6 +325,43 @@ local function updatePVP(frame, unit) end end +local function updateLeaderIcon(frame, unit) + if UnitIsGroupLeader(frame.unit) then + if HasLFGRestrictions() then + frame.leader:SetTexture("Interface\\LFGFrame\\UI-LFG-ICON-PORTRAITROLES"); + frame.leader:SetTexCoord(0, 0.296875, 0.015625, 0.3125); + else + frame.leader:SetTexture("Interface\\GROUPFRAME\\UI-Group-LeaderIcon"); + frame.leader:SetTexCoord(0, 1, 0, 1); + end + frame.leader:Show(); + elseif UnitIsGroupAssistant(frame.unit) then + frame.leader:SetTexture("Interface\\GROUPFRAME\\UI-Group-AssistantIcon"); + frame.leader:SetTexCoord(0, 1, 0, 1); + frame.leader:Show(); + else + frame.leader:Hide(); + end +end + +local function updateHealthColor(frame, unit) + if not UnitPlayerControlled(unit) and UnitIsTapDenied(unit) then + frame.health:SetVertexColor(0.5, 0.5, 0.5); + elseif UnitIsPlayer(unit) then + local _, class = UnitClass(unit); + local color = RAID_CLASS_COLORS[class]; + if color then + frame.health:SetVertexColor(color.r, color.g, color.b) + else + frame.health:SetVertexColor(unpack(healthColor)) + end + elseif UnitPlayerControlled(unit) then + frame.health:SetVertexColor(0, 1, 0); + else + frame.health:SetVertexColor(UnitSelectionColor(unit)); + end +end + local eventFuncs = { ["UNIT_HEALTH"] = function(frame) updateHealth(frame, frame.displayed); @@ -368,6 +406,7 @@ local eventFuncs = { end, ["UNIT_NAME_UPDATE"] = function(frame) updateName(frame, frame.displayed); + updateHealthColor(frame, frame.unit); end, ["UNIT_CONNECTION"] = function(frame) updateHealthText(frame, frame.displayed); @@ -395,6 +434,10 @@ local eventFuncs = { end, ["UNIT_FACTION"] = function(frame) updatePVP(frame, frame.unit); + updateHealthColor(frame, frame.unit); + end, + ["PARTY_LEADER_CHANGED"] = function(frame) + updateLeaderIcon(frame, frame.unit); end, ["UPDATE_ALL_BARS"] = function(frame) updateVehicle(frame); @@ -415,6 +458,8 @@ local eventFuncs = { updateLevelText(frame, frame.unit); updateStatus(frame, frame.unit); updatePVP(frame, frame.unit); + updateLeaderIcon(frame, frame.unit); + updateHealthColor(frame, frame.unit); end, }; eventFuncs["UNIT_HEALTH_FREQUENT"] = eventFuncs["UNIT_HEALTH"];