X-Git-Url: https://www.aleksib.fi/git/wowui.git/blobdiff_plain/6a32145b790f4647a82dff47a7f726992c2e5f76..be5ae28f50d51c4599384dd29f8e59cbb99fcd26:/kehys/events.lua diff --git a/kehys/events.lua b/kehys/events.lua index b194192..170c029 100644 --- a/kehys/events.lua +++ b/kehys/events.lua @@ -32,29 +32,42 @@ local width = 80; function addon.RegisterEvents(frame) frame:RegisterEvent("PLAYER_ENTERING_WORLD"); - frame:RegisterEvent("PLAYER_REGEN_DISABLED"); - frame:RegisterEvent("READY_CHECK"); - frame:RegisterEvent("READY_CHECK_FINISHED"); - frame:RegisterEvent("GROUP_ROSTER_UPDATE"); frame:RegisterEvent("RAID_TARGET_UPDATE"); + if frame.unit == "player" then frame:RegisterEvent("PLAYER_ALIVE") end if frame.unit == "focus" then frame:RegisterEvent("PLAYER_FOCUS_CHANGED") end + if frame.unit == "target" then frame:RegisterEvent("PLAYER_TARGET_CHANGED") end + if frame.boss then frame:RegisterEvent("INSTANCE_ENCOUNTER_ENGAGE_UNIT") end + if frame.raid then + frame:RegisterEvent("PLAYER_REGEN_DISABLED"); + frame:RegisterEvent("READY_CHECK"); + frame:RegisterEvent("READY_CHECK_FINISHED"); + frame:RegisterEvent("GROUP_ROSTER_UPDATE"); + end end function addon.RegisterUnitEvents(frame) -- events are taken from FrameXML/CompactUnitFrame.lua local displayed = frame.unit ~= frame.displayed and frame.displayed or nil; - frame:RegisterUnitEvent("UNIT_NAME_UPDATE", frame.unit, displayed); - frame:RegisterUnitEvent("UNIT_THREAT_SITUATION_UPDATE", frame.unit, displayed); - frame:RegisterUnitEvent("READY_CHECK_CONFIRM", frame.unit, displayed); frame:RegisterUnitEvent("UNIT_ENTERED_VEHICLE", frame.unit, displayed); frame:RegisterUnitEvent("UNIT_EXITED_VEHICLE", frame.unit, displayed); frame:RegisterUnitEvent("UNIT_PET", frame.unit, displayed); + if frame.unit == "focus" or frame.unit == "target" or frame.boss then + frame:RegisterUnitEvent("UNIT_TARGETABLE_CHANGED", frame.unit, displayed); + end + if frame.raid or frame.unit ~= "player" then + frame:RegisterUnitEvent("UNIT_NAME_UPDATE", frame.unit, displayed); + frame:RegisterUnitEvent("UNIT_FACTION", frame.unit, displayed); + end + if frame.raid then + frame:RegisterUnitEvent("UNIT_THREAT_SITUATION_UPDATE", frame.unit, displayed); + frame:RegisterUnitEvent("READY_CHECK_CONFIRM", frame.unit, displayed); + end end local registerUnitEvents = addon.RegisterUnitEvents; local function updateName(frame, unit) local name = UnitName(unit); - if not name then return end + if not name or not frame.name then return end name = ssub(name, 1, 6); if frame.unit == unit then frame.name:SetText(name); @@ -64,7 +77,21 @@ local function updateName(frame, unit) local _, class = UnitClass(unit); local color = RAID_CLASS_COLORS[class]; - if color then frame.name:SetVertexColor(color.r, color.g, color.b) end + if color then + if not frame.raid then + if not UnitPlayerControlled(unit) and UnitIsTapDenied(unit) then + frame.health:SetVertexColor(0.5, 0.5, 0.5); + elseif UnitIsPlayer(unit) then + frame.health:SetVertexColor(color.r, color.g, color.b); + elseif UnitPlayerControlled(unit) then + frame.health:SetVertexColor(0, 1, 0); + else + frame.health:SetVertexColor(UnitSelectionColor(unit)); + end + else + frame.name:SetVertexColor(color.r, color.g, color.b); + end + end end addon.Events.UpdateName = updateName; @@ -80,7 +107,7 @@ addon.Events.UpdateAggro = updateAggro; local function updateVehicle(frame) local shouldTargetVehicle = UnitHasVehicleUI(frame.unit) and - UnitTargetsVehicleInRaidUI(frame.unit) and UnitExists(frame.vehicle); + UnitTargetsVehicleInRaidUI(frame.unit) and frame.vehicle and UnitExists(frame.vehicle); if shouldTargetVehicle then if not frame.inVehicle then frame.inVehicle = true; @@ -143,14 +170,19 @@ local eventFuncs = { end, ["UNIT_NAME_UPDATE"] = function(frame) updateName(frame, frame.unit); - if frame.guid then - guids[frame.guid] = nil; - end - frame.guid = UnitGUID(frame.unit); - if frame.guid then - guids[frame.guid] = frame; + if frame.raid then + if frame.guid then + guids[frame.guid] = nil; + end + frame.guid = UnitGUID(frame.unit); + if frame.guid then + guids[frame.guid] = frame; + end end end, + ["UNIT_FACTION"] = function(frame) + updateName(frame, frame.unit); + end, ["PLAYER_ROLES_ASSIGNED"] = function(frame) updateRole(frame, frame.unit); end, @@ -161,35 +193,44 @@ local eventFuncs = { updateRaidMarker(frame, frame.displayed); end, ["PLAYER_REGEN_DISABLED"] = function(frame) - -- clear buff status on entering combat, should also use UnitAura to re-fill - frame.tankcd = {}; - frame.alert = {}; - frame.stacks = {}; - frame.heal = {}; - frame.buff1 = {}; - addon.SetAuras(frame.unit, frame.guid); + if frame.raid then + -- clear buff status on entering combat, should also use UnitAura to re-fill + frame.tankcd = {}; + frame.alert = {}; + frame.stacks = {}; + frame.heal = {}; + frame.buff1 = {}; + frame.buff2 = {}; + addon.SetAuras(frame.unit, frame.guid); + end end, ["UPDATE_ALL_BARS"] = function(frame) - updateRole(frame, frame.unit); updateVehicle(frame); - updateAggro(frame, frame.displayed); - updateName(frame, frame.unit); - updateReadyCheck(frame, frame.unit); updateRaidMarker(frame, frame.displayed); - - if frame.guid then - guids[frame.guid] = nil; + if frame.raid or frame.unit ~= "player" then + updateName(frame, frame.unit); end - frame.guid = UnitGUID(frame.unit); - if frame.guid then - guids[frame.guid] = frame; + if frame.raid then + updateRole(frame, frame.unit); + updateAggro(frame, frame.displayed); + updateReadyCheck(frame, frame.unit); + if frame.guid then + guids[frame.guid] = nil; + end + frame.guid = UnitGUID(frame.unit); + if frame.guid then + guids[frame.guid] = frame; + end + frame.tankcd = {}; + frame.alert = {}; + frame.stacks = {}; + frame.heal = {}; + frame.buff1 = {}; + frame.buff2 = {}; + addon.SetAuras(frame.unit, frame.guid); + else + frame.prev = {}; end - frame.tankcd = {}; - frame.alert = {}; - frame.stacks = {}; - frame.heal = {}; - frame.buff1 = {}; - addon.SetAuras(frame.unit, frame.guid); end, }; eventFuncs["READY_CHECK_CONFIRM"] = eventFuncs["READY_CHECK"]; @@ -200,6 +241,10 @@ eventFuncs["UNIT_PET"] = eventFuncs["UPDATE_ALL_BARS"]; eventFuncs["GROUP_ROSTER_UPDATE"] = eventFuncs["UPDATE_ALL_BARS"]; eventFuncs["PLAYER_ENTERING_WORLD"] = eventFuncs["UPDATE_ALL_BARS"]; eventFuncs["PLAYER_FOCUS_CHANGED"] = eventFuncs["UPDATE_ALL_BARS"]; +eventFuncs["PLAYER_TARGET_CHANGED"] = eventFuncs["UPDATE_ALL_BARS"]; +eventFuncs["UNIT_TARGETABLE_CHANGED"] = eventFuncs["UPDATE_ALL_BARS"]; +eventFuncs["INSTANCE_ENCOUNTER_ENGAGE_UNIT"] = eventFuncs["UPDATE_ALL_BARS"]; +eventFuncs["PLAYER_ALIVE"] = eventFuncs["UPDATE_ALL_BARS"]; function addon.UnitEvent(self, event) return eventFuncs[event](self);