X-Git-Url: https://www.aleksib.fi/git/wowui.git/blobdiff_plain/6f9efe3aedbfb5f6be2277de730fa446d87bb4d7..674e0c047004a7f514ee4c991e09603bcee96432:/OmaRF/Indicators.lua diff --git a/OmaRF/Indicators.lua b/OmaRF/Indicators.lua index 929b960..b3c7d07 100644 --- a/OmaRF/Indicators.lua +++ b/OmaRF/Indicators.lua @@ -1,155 +1,129 @@ -local f = OmaRF.frames; -local positions = OmaRF.positions; -local pad = 2; -local paddings = { - TOPLEFT = {pad, -pad}, - TOPRIGHT = {-pad, -pad}, - CENTER = {0, 0}, - BOTTOMLEFT = {pad, pad}, - BOTTOMRIGHT = {-pad, pad} -}; -local watchedAuras; -- all watched auras -local auraFilters = {"HELPFUL", "HARMFUL"}; -local DEFAULT_ICON = "Interface\\AddOns\\OmaRF\\images\\rhomb"; -local _; - --- global functions used every update -local C_TimerAfter = C_Timer.After; +-- Indicators.lua +local pairs, ipairs = pairs, ipairs; +local floor = math.floor; local GetTime = GetTime; local UnitAura = UnitAura; -local UnitIsPlayer = UnitIsPlayer; -local UnitIsConnected = UnitIsConnected; -local UnitIsDeadOrGhost = UnitIsDeadOrGhost; -local CompactRaidFrameContainer_ApplyToFrames = CompactRaidFrameContainer_ApplyToFrames; -local format = string.format; -local unpack = unpack; +local UnitIsDeadOrGhost, UnitIsConnected = UnitIsDeadOrGhost, UnitIsConnected; +local CTimerAfter = C_Timer.After; --- list of important auras TODO try to use spellIDs -local centerAuras = { - "Power Word: Shield" -}; +local Settings = OmaRFSettings; +local majorAuras = Settings.MajorAuras; +local positions = {}; +local watchedAuras = {}; -local function configureIndicators(frame, name) - local frameName = name or frame:GetName(); - if not f[frameName] then return end +local updaters = {}; +local updating = {}; +local auraFilters = {"HELPFUL", "HARMFUL"}; - local config = OmaRF.db.profile.indicators; - for pos, ind in pairs(f[frameName]) do - ind.text:SetFont(STANDARD_TEXT_FONT, config[pos]["textSize"]); - ind.text:SetTextColor(unpack(config[pos]["textColor"])); - ind.icon:SetWidth(config[pos]["iconSize"]); - ind.icon:SetHeight(config[pos]["iconSize"]); - ind.icon:SetTexture(DEFAULT_ICON); - ind.icon:SetVertexColor(unpack(config[pos]["iconColor"])); - if config[pos]["showIcon"] then - ind.icon:Show(); - else - ind.icon:Hide(); - end - end -end +local M = {}; +OmaRFIndicators = M; --- Create the FontStrings used for indicators -local function setupCompactUnitFrame(frame, name) - f[name] = {}; - for _, pos in ipairs(positions) do - f[name][pos] = {}; - f[name][pos].text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall"); - f[name][pos].text:SetPoint(pos, frame, pos, paddings[pos][1], paddings[pos][2]); - f[name][pos].icon = frame:CreateTexture(nil, "OVERLAY"); - f[name][pos].icon:SetPoint(pos, frame, pos, paddings[pos][1], paddings[pos][2]); +local function remaining(text, expires, current) + if expires == 0 then + text:SetText(""); + return false; + end + local remain = expires - current; + if remain > 8 then + text:SetText(""); + else + text:SetText(floor(remain+0.5)); end - configureIndicators(frame, name); + return true; end --- Check the indicators on a frame and update the times on them -local function updateIndicators(frame) - local frameName = frame:GetName(); - local unit = frame.unit; - if not unit then return end -- possible if the frame is just being hidden +local function updateIndicators(frame, unit) + if not frame:IsShown() or not UnitIsConnected(unit) or UnitIsDeadOrGhost(unit) then + updating[frame] = nil; + return; + end - -- Create indicators if needed - if not f[frameName] then setupCompactUnitFrame(frame, frameName) end - -- Reset current - for _, ind in pairs(f[frameName]) do - ind.text:SetText(""); - ind.icon:SetTexture(""); + local needUpdate = false; + local current = GetTime(); + for _, pos in pairs(positions) do + local ind = frame.inds[pos]; + if ind.expires ~= nil then + needUpdate = remaining(ind.text, ind.expires, current) or needUpdate; + end end - -- Hide if unit is dead/disconnected - if (not UnitIsConnected(unit)) or UnitIsDeadOrGhost(frame.displayedUnit) then - return; + for i = 1,3 do + local ind = frame.major[i]; + if ind.expires ~= nil then + needUpdate = remaining(ind.text, ind.expires, current) or needUpdate; + end + end + if needUpdate then + CTimerAfter(0.16, updaters[frame]); + else + updating[frame] = nil; end +end - local name, icon, count, debuff, expires, caster, id; +function M.CheckIndicators(frame, unit) + for _, pos in pairs(positions) do + frame.inds[pos].expires = nil; + frame.inds[pos]:Hide(); + frame.inds[pos].text:Hide(); + end + for i = 1,3 do + frame.major[i].expires = nil; + frame.major[i]:Hide(); + frame.major[i].text:Hide(); + frame.major[i].stack:Hide(); + end + local name, icon, count, expires, caster, id; + local showInds, showMajors, needUpdate = false, false, false; + local majorPos = 1; local current = GetTime(); for _, filter in ipairs(auraFilters) do local i = 1; while true do - name, _, icon, count, debuff, _, expires, caster, _, _, id = UnitAura(unit, i, filter); + name, _, icon, count, _, _, expires, caster, _, _, id = UnitAura(unit, i, filter); if not id then break end - local pos = watchedAuras[name] or watchedAuras[id] or watchedAuras[debuff]; - if pos then - local ind = f[frameName][pos]; - local config = OmaRF.db.profile.indicators[pos]; - if not config.mine or UnitIsPlayer(caster) then - if config.showIcon then - -- show icon - if config.useDefaultIcon then - ind.icon:SetTexture(DEFAULT_ICON); - else - ind.icon:SetTexture(icon); - end - end - if config.showText then - -- show text - local text; - local remaining = expires - current; - if remaining > 60 then - text = format("%dm", ceil(remaining/60)); - else - text = format("%d", floor(remaining+0.5)); - end - if count > 1 and config.stack then - if text then - text = count.."-"..text; - else - text = count; - end - end - - ind.text:SetText(text); - end + local pos = watchedAuras[id] or watchedAuras[name]; + if pos and caster == "player" then + needUpdate = remaining(frame.inds[pos].text, expires, current); + frame.inds[pos].expires = expires; + frame.inds[pos]:Show(); + frame.inds[pos].text:Show(); + showInds = true; + end + if (majorAuras[id] or majorAuras[name]) and majorPos <= 3 then + needUpdate = remaining(frame.major[majorPos].text, expires, current); + frame.major[majorPos].expires = expires; + frame.major[majorPos]:SetTexture(icon); + frame.major[majorPos]:Show(); + frame.major[majorPos].text:Show(); + if count > 1 then + frame.major[majorPos].stack:SetText(count); + frame.major[majorPos].stack:Show(); end + showMajors = true; + majorPos = majorPos + 1; end i = i + 1; end end -end - --- Update all indicators -function OmaRF:UpdateAllIndicators() - CompactRaidFrameContainer_ApplyToFrames(CompactRaidFrameContainer, "normal", updateIndicators); - if OmaRF.running then - C_TimerAfter(0.15, OmaRF.UpdateAllIndicators); - end -end - --- Used to update everything that is affected by the configuration -function OmaRF:RefreshConfig() - self:OnDisable(); -- clear everything - if self.db.profile.enabled then - CompactRaidFrameContainer_ApplyToFrames(CompactRaidFrameContainer, "normal", configureIndicators); - -- Format aura strings - watchedAuras = {}; - for _, pos in ipairs(positions) do - for _, aura in ipairs(self.db.profile.indicators[pos]["auras"]) do - watchedAuras[aura] = pos; -- TODO single aura only in one position + if showInds or showMajors then + frame.inds:Show(); + frame.major:Show(); + if needUpdate and not updating[frame] then + updating[frame] = true; -- race? + -- create a function for updating the indicator + local func = updaters[frame]; + if not func then + func = function() updateIndicators(frame, unit) end; + updaters[frame] = func; end + CTimerAfter(0.16, func); end - - if next(watchedAuras) ~= nil then - self.running = true; - C_TimerAfter(0.15, self.UpdateAllIndicators); - end + else + frame.inds:Hide(); + frame.major:Hide(); end end + +function M.LoadChar() + watchedAuras = Settings.Character["WatchedAuras"]; + positions = Settings.Character.Positions; +end