X-Git-Url: https://www.aleksib.fi/git/wowui.git/blobdiff_plain/79feebea0985e4fc1d0fee41cbeca982c5e389f9..a7dd68bc57fdc3733ae09bdaef561a6df5e7b338:/kehys/events.lua diff --git a/kehys/events.lua b/kehys/events.lua index 6b82322..ae201dd 100644 --- a/kehys/events.lua +++ b/kehys/events.lua @@ -56,6 +56,7 @@ function addon.RegisterUnitEvents(frame) end if frame.raid or frame.unit ~= "player" then frame:RegisterUnitEvent("UNIT_NAME_UPDATE", frame.unit, displayed); + frame:RegisterUnitEvent("UNIT_FACTION", frame.unit, displayed); end if frame.raid then frame:RegisterUnitEvent("UNIT_THREAT_SITUATION_UPDATE", frame.unit, displayed); @@ -76,14 +77,18 @@ local function updateName(frame, unit) local _, class = UnitClass(unit); local color = RAID_CLASS_COLORS[class]; + frame.classname = class; + if color then if not frame.raid then - if UnitIsEnemy("player", unit) then - frame.health:SetVertexColor(1, 0, 0); + if not UnitPlayerControlled(unit) and UnitIsTapDenied(unit) then + frame.health:SetVertexColor(0.5, 0.5, 0.5); elseif UnitIsPlayer(unit) then frame.health:SetVertexColor(color.r, color.g, color.b); - else + elseif UnitPlayerControlled(unit) then frame.health:SetVertexColor(0, 1, 0); + else + frame.health:SetVertexColor(UnitSelectionColor(unit)); end else frame.name:SetVertexColor(color.r, color.g, color.b); @@ -120,11 +125,11 @@ end addon.Events.UpdateVehicle = updateVehicle; local function updateRole(frame, unit) - local role = UnitGroupRolesAssigned(unit); - if role == "HEALER" then + frame.rolename = UnitGroupRolesAssigned(unit); + if frame.rolename == "HEALER" then frame.role:SetTexCoord(0.75, 1, 0, 1); frame.role:Show(); - elseif role == "TANK" then + elseif frame.rolename == "TANK" then frame.role:SetTexCoord(0.5, 0.75, 0, 1); frame.role:Show(); else @@ -177,6 +182,9 @@ local eventFuncs = { end end end, + ["UNIT_FACTION"] = function(frame) + updateName(frame, frame.unit); + end, ["PLAYER_ROLES_ASSIGNED"] = function(frame) updateRole(frame, frame.unit); end, @@ -195,6 +203,7 @@ local eventFuncs = { frame.heal = {}; frame.buff1 = {}; frame.buff2 = {}; + frame.stagger = {}; addon.SetAuras(frame.unit, frame.guid); end end,