X-Git-Url: https://www.aleksib.fi/git/wowui.git/blobdiff_plain/7cd9b15270a53b3c833f41e00ed755a30e22b2ef..a5a46a78e3fc568e585c952bf99881398c16a8b1:/OmaRF/RaidFrame.lua diff --git a/OmaRF/RaidFrame.lua b/OmaRF/RaidFrame.lua index ad802cb..3cde21c 100644 --- a/OmaRF/RaidFrame.lua +++ b/OmaRF/RaidFrame.lua @@ -1,8 +1,7 @@ -- RaidFrame.lua local _; -local unpack, pairs, rawget = unpack, pairs, rawget; +local unpack, pairs = unpack, pairs; local format = string.format; -local UnitHealthMax, UnitPowerMax = UnitHealthMax, UnitPowerMax; local UnitInRange = UnitInRange; local InCombatLockdown = InCombatLockdown; local CreateFrame, RegisterStateDriver, RegisterUnitWatch = CreateFrame, RegisterStateDriver, RegisterUnitWatch; @@ -30,20 +29,22 @@ local attributes = {}; local CFrame = CreateFrame("Frame", "OmaRFFrame", UIParent); local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate"; +local barTexture = "Interface\\AddOns\\OmaRF\\images\\minimalist"; +local class = nil; local party = {}; local raid = {}; local M = {}; OmaRaidFrame = M; -local function unitUpdate(self, elapsed) +local function unitUpdate(frame) -- there's no in/out of range event, have to check each frame -- from FrameXML/CompactUnitFrame.lua - local inRange, checked = UnitInRange(self.displayed); + local inRange, checked = UnitInRange(frame.displayed); if checked and not inRange then - self:SetAlpha(0.55); + frame:SetAlpha(0.55); else - self:SetAlpha(1); + frame:SetAlpha(1); end end @@ -91,7 +92,7 @@ local function setupFrame(frame, secure, unit) frame.background:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1); frame.background:SetColorTexture(unpack(bgColor)); frame.health = frame:CreateTexture(nil, "BORDER"); - frame.health:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill"); + frame.health:SetTexture(barTexture); frame.health:SetPoint("TOPLEFT", frame.background, "TOPLEFT"); frame.health:SetPoint("BOTTOMLEFT", frame.background, "BOTTOMLEFT"); frame.health:SetVertexColor(unpack(healthColor)); @@ -103,7 +104,8 @@ local function setupFrame(frame, secure, unit) frame.shield = frame:CreateTexture(nil, "BORDER"); frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT"); frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT"); - frame.shield:SetColorTexture(unpack(shieldColor)); + frame.shield:SetTexture(barTexture); + frame.shield:SetVertexColor(unpack(shieldColor)); frame.shield:Hide(); frame.shieldhl = frame:CreateTexture(nil, "ARTWORK"); frame.shieldhl:SetPoint("TOPLEFT", frame.background, "TOPRIGHT", -1, 0); @@ -145,8 +147,14 @@ local function setupFrame(frame, secure, unit) frame.ready:SetPoint("TOPLEFT", frame.background, "BOTTOMLEFT", 0, 14); frame.ready:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMLEFT", 14, 0); frame.ready:Hide(); + frame.targeticon = frame:CreateTexture(nil, "OVERLAY"); + frame.targeticon:SetPoint("CENTER", frame.background, "TOP"); + frame.targeticon:SetWidth(12); + frame.targeticon:SetHeight(12); + frame.targeticon:SetTexture("Interface\\TARGETINGFRAME\\UI-RaidTargetingIcons"); + frame.targeticon:Hide(); -- set up indicators - setupIndicators(frame); + setupIndicators(frame, class); -- set scripts frame:SetScript("OnShow", frameShow); frame:SetScript("OnHide", frameHide); @@ -263,16 +271,14 @@ local function initializeFocus(parent) secure:SetAttribute("_onstate-vehicleui", vehicletoggle); end -local function loadCharSettings() - anchorX, anchorY = Settings.Character.AnchorX, Settings.Character.AnchorY; - attributes = Settings.Character.Clickheal; -end - local function initialize() -- let other addons hook these to anchor tooltip elsewhere GameTooltip = _G["GameTooltip"]; GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"]; - loadCharSettings(); + _, class = UnitClass("player"); + anchorX, anchorY = Settings.Character.AnchorX, Settings.Character.AnchorY; + attributes = Settings.Character.Clickheal; + CFrame:SetFrameStrata("LOW"); CFrame:SetPoint("CENTER", nil, "CENTER", anchorX, anchorY); CFrame:SetHeight((height+2)*8); CFrame:SetWidth((width+2)*5); @@ -317,10 +323,10 @@ local function hideBlizzardRaid() hideBlizzardRaidButton(); -- hide focus frame - for _, frame in pairs({FocusFrame, FocusFrameToT}) do + for _, frame in pairs({FocusFrame, FocusFrameToT, FocusFrameSpellBar}) do frame:UnregisterAllEvents(); - frame.healthbar:UnregisterAllEvents(); - frame.manabar:UnregisterAllEvents(); + if frame.healthbar then frame.healthbar:UnregisterAllEvents() end + if frame.manabar then frame.manabar:UnregisterAllEvents() end if frame.spellbar then frame.spellbar:UnregisterAllEvents() end if frame.powerBarAlt then frame.powerBarAlt:UnregisterAllEvents() end frame:Hide();