X-Git-Url: https://www.aleksib.fi/git/wowui.git/blobdiff_plain/87a0cec84d40aeaad8a91dabd89a962c3c92d2dc..e3bfc6ab17284d1a62b6a19fcb5b5916040f94ed:/OmaCD/Inspect.lua diff --git a/OmaCD/Inspect.lua b/OmaCD/Inspect.lua index d1291da..f1d2068 100644 --- a/OmaCD/Inspect.lua +++ b/OmaCD/Inspect.lua @@ -45,7 +45,6 @@ local function inspect(id) CheckInteractDistance(id, 1) and CanInspect(id) then if not inspecting then inspecting = guid; - print("Sending inspect", UnitName(id)); NotifyInspect(id); redoGuid = guid; CTimerAfter(20, redo); @@ -95,8 +94,8 @@ function OmaInspect.Request(guid, id, callback, needItems, force) cached.cb = callback; cached.needItems = needItems; local elapsed = GetTime() - cached.time; - if force or (not needItems and (not cached.talent or elapsed > 60)) or - (needItems and (not cached.weapon or elapsed > 60)) then + if force or (not needItems and (cached.talent == nil or elapsed > 60)) or + (needItems and (cached.weapon == nil or elapsed > 60)) then if not pending[guid] or inspecting ~= guid then -- don't send multiple inspects inspect(id); end @@ -107,7 +106,7 @@ function OmaInspect.Request(guid, id, callback, needItems, force) end local function inspectReady(guid) - if not guid or inspecting ~= guid then print("Got inspect from elsewhere"); return end + if not guid or inspecting ~= guid then return end local cached = cache[guid]; if cached and cached.id and UnitGUID(cached.id) == guid then local time = GetTime(); @@ -119,22 +118,19 @@ local function inspectReady(guid) if not inspectui then ClearInspectPlayer() end else if CanInspect(id) then - if time - cached.time > 60 then -- refresh >1min - -- new inspect - cached.time = time; - if cached.needItems then - cached.weapon = GetInventoryItemLink(id, INVSLOT_MAINHAND); - cached.wrist = GetInventoryItemID(id, INVSLOT_WRIST); - end - cached.spec = GetInspectSpecialization(id); - local _, _, _, selected = GetTalentInfo(6, 2, 1, true, id); - cached.talent = selected; + -- new inspect + cached.time = time; + if cached.needItems then + cached.weapon = GetInventoryItemLink(id, INVSLOT_MAINHAND); + cached.wrist = GetInventoryItemID(id, INVSLOT_WRIST); end + cached.spec = GetInspectSpecialization(id); + local _, _, _, selected = GetTalentInfo(6, 2, 1, true, id); + cached.talent = selected; end if not inspectui then ClearInspectPlayer() end if (cached.needItems and cached.weapon) or (not cached.needItems and cached.talent ~= nil) then - print("Got inspect done", UnitName(id)); cached.cb(guid, cached.spec, cached.talent, cached.weapon, cached.wrist); else pending[guid] = true;