X-Git-Url: https://www.aleksib.fi/git/wowui.git/blobdiff_plain/922c2d739aa8ac8793961c0e3f562398e0654beb..be5ae28f50d51c4599384dd29f8e59cbb99fcd26:/kehys/events.lua diff --git a/kehys/events.lua b/kehys/events.lua index 3c15fcf..170c029 100644 --- a/kehys/events.lua +++ b/kehys/events.lua @@ -33,8 +33,11 @@ local width = 80; function addon.RegisterEvents(frame) frame:RegisterEvent("PLAYER_ENTERING_WORLD"); frame:RegisterEvent("RAID_TARGET_UPDATE"); + if frame.unit == "player" then frame:RegisterEvent("PLAYER_ALIVE") end if frame.unit == "focus" then frame:RegisterEvent("PLAYER_FOCUS_CHANGED") end - if not frame.nonraid then + if frame.unit == "target" then frame:RegisterEvent("PLAYER_TARGET_CHANGED") end + if frame.boss then frame:RegisterEvent("INSTANCE_ENCOUNTER_ENGAGE_UNIT") end + if frame.raid then frame:RegisterEvent("PLAYER_REGEN_DISABLED"); frame:RegisterEvent("READY_CHECK"); frame:RegisterEvent("READY_CHECK_FINISHED"); @@ -48,10 +51,14 @@ function addon.RegisterUnitEvents(frame) frame:RegisterUnitEvent("UNIT_ENTERED_VEHICLE", frame.unit, displayed); frame:RegisterUnitEvent("UNIT_EXITED_VEHICLE", frame.unit, displayed); frame:RegisterUnitEvent("UNIT_PET", frame.unit, displayed); - if frame.unit ~= "player" then + if frame.unit == "focus" or frame.unit == "target" or frame.boss then + frame:RegisterUnitEvent("UNIT_TARGETABLE_CHANGED", frame.unit, displayed); + end + if frame.raid or frame.unit ~= "player" then frame:RegisterUnitEvent("UNIT_NAME_UPDATE", frame.unit, displayed); + frame:RegisterUnitEvent("UNIT_FACTION", frame.unit, displayed); end - if not frame.nonraid then + if frame.raid then frame:RegisterUnitEvent("UNIT_THREAT_SITUATION_UPDATE", frame.unit, displayed); frame:RegisterUnitEvent("READY_CHECK_CONFIRM", frame.unit, displayed); end @@ -70,7 +77,21 @@ local function updateName(frame, unit) local _, class = UnitClass(unit); local color = RAID_CLASS_COLORS[class]; - if color then frame.name:SetVertexColor(color.r, color.g, color.b) end + if color then + if not frame.raid then + if not UnitPlayerControlled(unit) and UnitIsTapDenied(unit) then + frame.health:SetVertexColor(0.5, 0.5, 0.5); + elseif UnitIsPlayer(unit) then + frame.health:SetVertexColor(color.r, color.g, color.b); + elseif UnitPlayerControlled(unit) then + frame.health:SetVertexColor(0, 1, 0); + else + frame.health:SetVertexColor(UnitSelectionColor(unit)); + end + else + frame.name:SetVertexColor(color.r, color.g, color.b); + end + end end addon.Events.UpdateName = updateName; @@ -86,7 +107,7 @@ addon.Events.UpdateAggro = updateAggro; local function updateVehicle(frame) local shouldTargetVehicle = UnitHasVehicleUI(frame.unit) and - UnitTargetsVehicleInRaidUI(frame.unit) and UnitExists(frame.vehicle); + UnitTargetsVehicleInRaidUI(frame.unit) and frame.vehicle and UnitExists(frame.vehicle); if shouldTargetVehicle then if not frame.inVehicle then frame.inVehicle = true; @@ -149,7 +170,7 @@ local eventFuncs = { end, ["UNIT_NAME_UPDATE"] = function(frame) updateName(frame, frame.unit); - if not frame.nonraid then + if frame.raid then if frame.guid then guids[frame.guid] = nil; end @@ -159,6 +180,9 @@ local eventFuncs = { end end end, + ["UNIT_FACTION"] = function(frame) + updateName(frame, frame.unit); + end, ["PLAYER_ROLES_ASSIGNED"] = function(frame) updateRole(frame, frame.unit); end, @@ -169,23 +193,24 @@ local eventFuncs = { updateRaidMarker(frame, frame.displayed); end, ["PLAYER_REGEN_DISABLED"] = function(frame) - if not frame.nonraid then + if frame.raid then -- clear buff status on entering combat, should also use UnitAura to re-fill frame.tankcd = {}; frame.alert = {}; frame.stacks = {}; frame.heal = {}; frame.buff1 = {}; + frame.buff2 = {}; addon.SetAuras(frame.unit, frame.guid); end end, ["UPDATE_ALL_BARS"] = function(frame) updateVehicle(frame); updateRaidMarker(frame, frame.displayed); - if frame.unit ~= "player" then + if frame.raid or frame.unit ~= "player" then updateName(frame, frame.unit); end - if not frame.nonraid then + if frame.raid then updateRole(frame, frame.unit); updateAggro(frame, frame.displayed); updateReadyCheck(frame, frame.unit); @@ -201,7 +226,10 @@ local eventFuncs = { frame.stacks = {}; frame.heal = {}; frame.buff1 = {}; + frame.buff2 = {}; addon.SetAuras(frame.unit, frame.guid); + else + frame.prev = {}; end end, }; @@ -213,6 +241,10 @@ eventFuncs["UNIT_PET"] = eventFuncs["UPDATE_ALL_BARS"]; eventFuncs["GROUP_ROSTER_UPDATE"] = eventFuncs["UPDATE_ALL_BARS"]; eventFuncs["PLAYER_ENTERING_WORLD"] = eventFuncs["UPDATE_ALL_BARS"]; eventFuncs["PLAYER_FOCUS_CHANGED"] = eventFuncs["UPDATE_ALL_BARS"]; +eventFuncs["PLAYER_TARGET_CHANGED"] = eventFuncs["UPDATE_ALL_BARS"]; +eventFuncs["UNIT_TARGETABLE_CHANGED"] = eventFuncs["UPDATE_ALL_BARS"]; +eventFuncs["INSTANCE_ENCOUNTER_ENGAGE_UNIT"] = eventFuncs["UPDATE_ALL_BARS"]; +eventFuncs["PLAYER_ALIVE"] = eventFuncs["UPDATE_ALL_BARS"]; function addon.UnitEvent(self, event) return eventFuncs[event](self);