X-Git-Url: https://www.aleksib.fi/git/wowui.git/blobdiff_plain/92fe6f25185f79a8c40a382d1e420fbea08f12f5..7b95a32f32a637e9e3780d45d10691fd37c64693:/OmaRF/FrameInit.lua?ds=inline diff --git a/OmaRF/FrameInit.lua b/OmaRF/FrameInit.lua index df34967..35de1d1 100644 --- a/OmaRF/FrameInit.lua +++ b/OmaRF/FrameInit.lua @@ -102,15 +102,9 @@ end function M.RegisterEvents(frame) -- events are taken from FrameXML/CompactUnitFrame.lua - -- TODO vehicle support, ready check support, raid marker support, + -- TODO ready check support, raid marker support, -- player flags support (/afk, /dnd) - -- TODO only update for vehicle events here local displayed = frame.unit ~= frame.displayed and frame.displayed or nil; - frame:RegisterEvent("PARTY_MEMBER_ENABLE"); - frame:RegisterEvent("PARTY_MEMBER_DISABLE"); - frame:RegisterEvent("UNIT_ENTERED_VEHICLE"); - frame:RegisterEvent("UNIT_EXITED_VEHICLE"); - frame:RegisterEvent("UNIT_PET"); frame:RegisterUnitEvent("UNIT_HEALTH", frame.unit, displayed); frame:RegisterUnitEvent("UNIT_HEALTH_FREQUENT", frame.unit, displayed); frame:RegisterUnitEvent("UNIT_MAXHEALTH", frame.unit, displayed); @@ -129,6 +123,13 @@ end local registerEvents = M.RegisterEvents; local function frameShow(frame) + frame:RegisterEvent("PARTY_MEMBER_ENABLE"); + frame:RegisterEvent("PARTY_MEMBER_DISABLE"); + frame:RegisterEvent("UNIT_ENTERED_VEHICLE"); + frame:RegisterEvent("UNIT_EXITED_VEHICLE"); + frame:RegisterEvent("UNIT_PET"); + frame:RegisterEvent("PLAYER_ROLES_ASSIGNED"); + frame:RegisterEvent("GROUP_ROSTER_UPDATE"); registerEvents(frame); frame:SetScript("OnUpdate", unitUpdate); unitEvent(frame, "UPDATE_ALL_BARS", frame.displayed); @@ -184,6 +185,12 @@ local function setupFrame(frame, secure, unit) frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT"); frame.healabsorb:SetColorTexture(unpack(healabsorbColor)); frame.healabsorb:Hide(); + frame.role = frame:CreateTexture(nil, "ARTWORK"); + frame.role:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT", -2, 2); + frame.role:SetPoint("TOPLEFT", frame.background, "BOTTOMRIGHT", -14, 14); + frame.role:SetTexCoord(0.75, 1, 0, 1); + frame.role:SetTexture("Interface\\LFGFRAME\\LFGROLE"); + frame.role:Hide(); frame.overlay = frame:CreateTexture(nil, "ARTWORK", nil, 1); frame.overlay:SetPoint("TOPLEFT", frame.background, "TOPLEFT"); frame.overlay:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT", 0, 2);