X-Git-Url: https://www.aleksib.fi/git/wowui.git/blobdiff_plain/9fb47ba879ec613725953c2044ce7e6419af2e3f..35c82f135359357cf4046c3f3252c93a1d20219d:/kehys/frame.lua?ds=sidebyside diff --git a/kehys/frame.lua b/kehys/frame.lua index 0e17ed7..44bc149 100644 --- a/kehys/frame.lua +++ b/kehys/frame.lua @@ -54,8 +54,14 @@ function addon.NewRaidFrame(parent, width, height, unit, attributes, f.heal = {}; -- high healing auras f.tankcd = {}; -- tank CD auras f.stacks = {}; -- stacking aura tracking + f.hits = {}; -- hits aura tracking + f.stagger = {}; -- Monk Stagger tracking f.buff1 = {}; -- custom buff indicator 1 + f.buff2 = {}; -- custom buff indicator 2 f.incoming = {}; -- incoming ability indicator + f.rolename = nil; -- TANK, HEALER, DAMAGER, NONE + f.classname = nil; -- DK Death Strike and Monk Stagger tracker + f.raid = true; f.rounds = 0; -- set up periodic updates updaters[f] = function() @@ -135,6 +141,11 @@ function addon.NewRaidFrame(parent, width, height, unit, attributes, f.overlay:SetPoint("BOTTOMRIGHT", f.background, "BOTTOMRIGHT"); f.overlay:SetColorTexture(1, 1, 1); f.overlay:Hide(); + f.bottomwarn = f:CreateTexture(nil, "ARTWORK", nil, 1); + f.bottomwarn:SetPoint("TOPLEFT", f.background, "BOTTOMLEFT", 16, 5); + f.bottomwarn:SetPoint("BOTTOMRIGHT", f.background, "BOTTOMRIGHT", -16, 1); + f.bottomwarn:SetColorTexture(1, 0.3, 0.1, 0.66); + f.bottomwarn:Hide(); f.role = f:CreateTexture(nil, "ARTWORK", nil, 2); f.role:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", -3, 3); f.role:SetPoint("TOPLEFT", f, "BOTTOMRIGHT", -15, 15); @@ -153,18 +164,24 @@ function addon.NewRaidFrame(parent, width, height, unit, attributes, f.ready:SetPoint("TOPLEFT", f, "BOTTOMLEFT", 1, 15); f.ready:SetPoint("BOTTOMRIGHT", f, "BOTTOMLEFT", 15, 1); f.ready:Hide(); - f.defensive = f:CreateTexture(nil, "OVERLAY"); - f.defensive:SetPoint("TOPLEFT", f.background, "TOPLEFT", 1, -1); - f.defensive:SetWidth(6); - f.defensive:SetHeight(6); - f.defensive:SetColorTexture(1, 0.3, 0); - f.defensive:Hide(); f.buffind1 = f:CreateTexture(nil, "OVERLAY"); f.buffind1:SetPoint("TOPRIGHT", f.background, "TOPRIGHT", -1, -1); f.buffind1:SetWidth(6); f.buffind1:SetHeight(6); f.buffind1:SetColorTexture(0.8, 0.1, 0.1); f.buffind1:Hide(); + f.buffind2 = f:CreateTexture(nil, "OVERLAY"); + f.buffind2:SetPoint("TOPLEFT", f.background, "TOPLEFT", 1, -1); + f.buffind2:SetWidth(4); + f.buffind2:SetHeight(4); + f.buffind2:SetColorTexture(0.8, 0.7, 0.1); + f.buffind2:Hide(); + f.defensive = f:CreateTexture(nil, "OVERLAY", nil, 1); + f.defensive:SetPoint("TOPLEFT", f.background, "TOPLEFT", 1, -1); + f.defensive:SetWidth(6); + f.defensive:SetHeight(6); + f.defensive:SetColorTexture(1, 0.3, 0); + f.defensive:Hide(); f.targeticon = f:CreateTexture(nil, "OVERLAY"); f.targeticon:SetPoint("CENTER", f, "TOP", 0, -1); f.targeticon:SetWidth(12);