X-Git-Url: https://www.aleksib.fi/git/wowui.git/blobdiff_plain/a0c279f4372b92dd6124c5109dbb2a96a4037af5..0973648bffbf36772a40bbc76d6c7c786189a900:/OmaAB/ActionBars.lua diff --git a/OmaAB/ActionBars.lua b/OmaAB/ActionBars.lua index 729ac4f..937d1d0 100644 --- a/OmaAB/ActionBars.lua +++ b/OmaAB/ActionBars.lua @@ -16,7 +16,8 @@ local CreateFrame = CreateFrame; local RegisterStateDriver = RegisterStateDriver; local CooldownFrame_Set, CooldownFrame_Clear = CooldownFrame_Set, CooldownFrame_Clear; local CTimerAfter = C_Timer.After; -local GameTooltip = nil; +local GameTooltip = GameTooltip; +local GameTooltip_SetDefaultAnchor = GameTooltip_SetDefaultAnchor; local COOLDOWN_TYPE_LOSS_OF_CONTROL = COOLDOWN_TYPE_LOSS_OF_CONTROL; local COOLDOWN_TYPE_NORMAL = COOLDOWN_TYPE_NORMAL; local CDTexture = "Interface\\Cooldown\\edge"; @@ -130,6 +131,15 @@ local ActionBars = CreateFrame("Frame", "OmaActionBars", UIParent); local inheritedFrames = "SecureActionButtonTemplate,SecureHandlerDragTemplate,SecureHandlerStateTemplate"; +local function showTooltip(secure) + GameTooltip_SetDefaultAnchor(GameTooltip, secure); + GameTooltip:SetAction(secure:GetAttribute("action")); +end + +local function hideTooltip() + GameTooltip:Hide(); +end + local numChargeCDs = 0; local function createChargeCD(parent) numChargeCDs = numChargeCDs + 1; @@ -452,6 +462,10 @@ local function createActionBar(parent, config) end if config.nomouse then secure:EnableMouse(false); + else + -- only show tooltips for bars with mouse interaction + secure:SetScript("OnEnter", showTooltip); + secure:SetScript("OnLeave", hideTooltip); end secure:SetWidth(config.size or 32); secure:SetHeight(config.size or 32); @@ -535,23 +549,33 @@ local function setupBindings() end local mounted = false; -local throttleCD = false; +-- throttleCD 3-state, nil -> false -> true -> nil +-- this way there's not double update each time the first +-- update event comes, instead the extra throttled update comes +-- if there are >2 ACTIONBAR_UPDATE_COOLDOWN events in one frame +local throttleCD = nil; local function throttleCDDone() - throttleCD = false -- update CD once more to confirm newest CD change is taken in even with some throttling for _, button in pairs(activeButtons) do updateCooldown(button, button.slot); end end +local function throttleCDReset() + throttleCD = nil; +end local events = { ["ACTIONBAR_UPDATE_COOLDOWN"] = function() if not throttleCD then -- only update at most once/frame - throttleCD = true; - for _, button in pairs(activeButtons) do - updateCooldown(button, button.slot); + throttleCD = throttleCD == false and true or false; + if throttleCD then + CTimerAfter(0.01, throttleCDDone); -- wait one frame + else + for _, button in pairs(activeButtons) do + updateCooldown(button, button.slot); + end + CTimerAfter(0.01, throttleCDReset); -- wait one frame end - CTimerAfter(0.01, throttleCDDone); -- wait one frame end end, ["SPELL_UPDATE_CHARGES"] = function() @@ -643,7 +667,7 @@ local events = { end end, ["PLAYER_LOGIN"] = function() - GameTooltip = _G["GameTooltip"]; -- TODO use PLAYER_ENTERING_WORLD with MoveAnything + GameTooltip = _G["GameTooltip"]; initialize(); end, ["ADDON_LOADED"] = function(addon) @@ -670,7 +694,6 @@ events["UNIT_ENTERED_VEHICLE"] = function(unit) if unit == "player" then events["ACTIONBAR_UPDATE_STATE"]() end end events["UNIT_EXITED_VEHICLE"] = events["UNIT_ENTERED_VEHICLE"]; --- tooltips ActionBars:RegisterEvent("ADDON_LOADED"); ActionBars:RegisterEvent("PLAYER_LOGIN");