X-Git-Url: https://www.aleksib.fi/git/wowui.git/blobdiff_plain/a4503dbcafe612d8afde480eaa2974f7440b6a4a..d89467e02ca50fb6e77a6b39cf940c6de28a7bcc:/OmaRF/Indicators.lua diff --git a/OmaRF/Indicators.lua b/OmaRF/Indicators.lua index 8a5882c..b3c7d07 100644 --- a/OmaRF/Indicators.lua +++ b/OmaRF/Indicators.lua @@ -3,40 +3,20 @@ local pairs, ipairs = pairs, ipairs; local floor = math.floor; local GetTime = GetTime; local UnitAura = UnitAura; -local UnitIsPlayer = UnitIsPlayer; local UnitIsDeadOrGhost, UnitIsConnected = UnitIsDeadOrGhost, UnitIsConnected; local CTimerAfter = C_Timer.After; -local Frames = OmaFrames; -local positions = Frames.Positions; - -local watchedAuras = { - [53563] = "TOPRIGHT", - [156910] = "TOPRIGHT", - [200025] = "TOPRIGHT", - [200654] = "BOTTOMLEFT", -}; -local majorAuras = { - ["Psychic Assault"] = true, - ["Everburning Flames"] = true, - ["Corrupt"] = true, - ["Sleep Canister"] = true, - ["Misery"] = true, - ["Necrotic Embrace"] = true, - ["Fulminating Pulse"] = true, - ["Chilled Blood"] = true, - ["Soulblight"] = true, - ["Soulburst"] = true, - ["Soulbomb"] = true, - ["Aqua Bomb"] = true, -}; +local Settings = OmaRFSettings; +local majorAuras = Settings.MajorAuras; +local positions = {}; +local watchedAuras = {}; local updaters = {}; local updating = {}; local auraFilters = {"HELPFUL", "HARMFUL"}; local M = {}; -OmaIndicators = M; +OmaRFIndicators = M; local function remaining(text, expires, current) if expires == 0 then @@ -101,7 +81,7 @@ function M.CheckIndicators(frame, unit) name, _, icon, count, _, _, expires, caster, _, _, id = UnitAura(unit, i, filter); if not id then break end local pos = watchedAuras[id] or watchedAuras[name]; - if pos and UnitIsPlayer(caster) then + if pos and caster == "player" then needUpdate = remaining(frame.inds[pos].text, expires, current); frame.inds[pos].expires = expires; frame.inds[pos]:Show(); @@ -142,3 +122,8 @@ function M.CheckIndicators(frame, unit) frame.major:Hide(); end end + +function M.LoadChar() + watchedAuras = Settings.Character["WatchedAuras"]; + positions = Settings.Character.Positions; +end