X-Git-Url: https://www.aleksib.fi/git/wowui.git/blobdiff_plain/a4503dbcafe612d8afde480eaa2974f7440b6a4a..d9a8d3fef13473aa64470d876c63d0a1a464199f:/OmaRF/FrameInit.lua diff --git a/OmaRF/FrameInit.lua b/OmaRF/FrameInit.lua index 9fb853d..658e5db 100644 --- a/OmaRF/FrameInit.lua +++ b/OmaRF/FrameInit.lua @@ -1,9 +1,17 @@ -- FrameInit.lua local _; local unpack, pairs, rawget = unpack, pairs, rawget; +local format = string.format; local UnitHealthMax, UnitPowerMax = UnitHealthMax, UnitPowerMax; +local UnitInRange = UnitInRange; local CreateFrame, RegisterStateDriver, RegisterUnitWatch = CreateFrame, RegisterStateDriver, RegisterUnitWatch; -local SPELL_POWER_MANA = SPELL_POWER_MANA; +local PowerTypeMana = Enum.PowerType.Mana; +local PowerTypeRage = Enum.PowerType.Rage; +local PowerTypeFocus = Enum.PowerType.Focus; +local PowerTypeEnergy = Enum.PowerType.Energy; +local PowerTypeRunic = Enum.PowerType.RunicPower; + +local unitEvent = nil; local M = {}; OmaFrames = M; @@ -12,8 +20,7 @@ OmaFrames = M; M.Positions = {"TOPRIGHT", "BOTTOMLEFT"}; M.Width, M.Height = 80, 40; M.AnchorX, M.AnchorY = 0, -330; -M.IndSize = 14; -M.BaseColor = {0, 0, 0}; +M.IndSize = 14; M.BaseColor = {0, 0, 0}; M.BgColor = {0.7, 0.7, 0.7}; M.HealthColor = {0.3, 0.3, 0.3}; M.ShieldColor = {0, 0.7, 1}; @@ -24,14 +31,14 @@ M.OverlayColorDispel = {1, 0.5, 0, 0.5}; M.OverlayColorCharm = {0.8, 0, 1, 0.5}; M.OverlayColorAlert = {1, 0, 0, 0.5}; M.PowerColors = { - [SPELL_POWER_MANA] = {0, 0.5, 1}, - [SPELL_POWER_RAGE] = {1, 0, 0}, - [SPELL_POWER_FOCUS] = {1, 0.5, 0}, - [SPELL_POWER_ENERGY] = {1, 0.8, 0}, - [SPELL_POWER_RUNIC_POWER] = {0.9, 0, 0.1}, + [PowerTypeMana] = {0, 0.5, 1}, + [PowerTypeRage] = {1, 0, 0}, + [PowerTypeFocus] = {1, 0.5, 0}, + [PowerTypeEnergy] = {1, 0.8, 0}, + [PowerTypeRunic] = {0.9, 0, 0.1}, }; -- watch to not remove mana entry -setmetatable(M.PowerColors, {__index = function(t) return rawget(t, SPELL_POWER_MANA) end}); +setmetatable(M.PowerColors, {__index = function(t) return rawget(t, PowerTypeMana) end}); local positions = M.Positions; local width, height = M.Width, M.Height; @@ -82,13 +89,55 @@ local function setupIndicators(frame) end end +local function unitUpdate(self, elapsed) + -- there's no in/out of range event, have to check each frame + -- from FrameXML/CompactUnitFrame.lua + local inRange, checked = UnitInRange(self.unit); + if checked and not inRange then + self:SetAlpha(0.55); + else + self:SetAlpha(1); + end +end + +local function frameShow(frame) + -- events are taken from FrameXML/CompactUnitFrame.lua + -- TODO vehicle support, ready check support, raid marker support, + -- player flags support (/afk, /dnd) + -- TODO only update for vehicle events here + frame:RegisterEvent("PARTY_MEMBER_ENABLE"); + frame:RegisterEvent("PARTY_MEMBER_DISABLE"); + frame:RegisterUnitEvent("UNIT_HEALTH", frame.unit); + frame:RegisterUnitEvent("UNIT_HEALTH_FREQUENT", frame.unit); + frame:RegisterUnitEvent("UNIT_MAXHEALTH", frame.unit); + frame:RegisterUnitEvent("UNIT_POWER", frame.unit); + frame:RegisterUnitEvent("UNIT_MAXPOWER", frame.unit); + frame:RegisterUnitEvent("UNIT_DISPLAYPOWER", frame.unit); + frame:RegisterUnitEvent("UNIT_NAME_UPDATE", frame.unit); + frame:RegisterUnitEvent("UNIT_AURA", frame.unit); + frame:RegisterUnitEvent("UNIT_HEAL_PREDICTION", frame.unit); + frame:RegisterUnitEvent("UNIT_ABSORB_AMOUNT_CHANGED", frame.unit); + frame:RegisterUnitEvent("UNIT_HEAL_ABSORB_AMOUNT_CHANGED", frame.unit); + frame:RegisterUnitEvent("UNIT_THREAT_SITUATION_UPDATE", frame.unit); + frame:RegisterUnitEvent("UNIT_CONNECTION", frame.unit); + frame:RegisterUnitEvent("INCOMING_RESURRECT_CHANGED", frame.unit); + frame:SetScript("OnUpdate", unitUpdate); + unitEvent(frame, "UPDATE_ALL_BARS", frame.unit); +end + +local function frameHide(frame) + frame:UnregisterAllEvents(); + frame:SetScript("OnUpdate", nil); +end + local function setupFrame(frame, secure, unit) -- create visuals secure:SetWidth(width+2); frame:SetWidth(width+2); frame.base = frame:CreateTexture(nil, "BACKGROUND"); frame.base:SetAllPoints(); - frame.base:SetColorTexture(unpack(baseColor)); + frame.base:SetColorTexture(1, 1, 1); + frame.base:SetVertexColor(unpack(baseColor)); frame.background = frame:CreateTexture(nil, "BACKGROUND", nil, 1); frame.background:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1); frame.background:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1); @@ -129,6 +178,7 @@ local function setupFrame(frame, secure, unit) frame.overlay = frame:CreateTexture(nil, "ARTWORK", nil, 1); frame.overlay:SetPoint("TOPLEFT", frame.background, "TOPLEFT"); frame.overlay:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT", 0, 2); + frame.overlay:SetColorTexture(1, 1, 1); frame.overlay:Hide(); frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight"); frame.name:SetPoint("CENTER", frame.background, "CENTER", 0, 11); @@ -137,6 +187,8 @@ local function setupFrame(frame, secure, unit) frame.text:SetPoint("CENTER", frame.background, "CENTER", 0, -1); frame.text:Hide(); setupIndicators(frame); + frame:SetScript("OnShow", frameShow); + frame:SetScript("OnHide", frameHide); -- set attributes secure:RegisterForClicks("AnyDown"); secure:SetAttribute("type1", "spell"); -- left click @@ -160,7 +212,9 @@ local function setupFrame(frame, secure, unit) secure:SetAttribute("*type2", "togglemenu"); end +-- TODO reorganizing needed for eventhandler stuff function M.InitializeParty(parent, party, eventhandler) + unitEvent = eventhandler; local secure = CreateFrame("Button", "OmaPartySecure0", parent, "SecureUnitButtonTemplate"); local frame = CreateFrame("Frame", "OmaParty0", parent); local unit = "player"; @@ -168,11 +222,13 @@ function M.InitializeParty(parent, party, eventhandler) secure:SetPoint("TOPLEFT", parent, "TOPLEFT"); secure:SetHeight(height+2); frame.unit = unit; + frame:SetAttribute("unit", unit); frame:SetPoint("TOPLEFT", parent, "TOPLEFT"); frame:SetHeight(height+2); frame:SetScript("OnEvent", eventhandler); frame:Hide(); setupFrame(frame, secure, unit); + RegisterStateDriver(frame, "visibility", "[@player,group:raid] hide; show"); RegisterStateDriver(secure, "visibility", "[@player,group:raid] hide; show"); party[0] = {secure=secure, frame=frame}; for i = 1,4 do @@ -183,12 +239,15 @@ function M.InitializeParty(parent, party, eventhandler) secure:SetPoint("TOPLEFT", party[i-1].secure, "TOPRIGHT"); secure:SetPoint("BOTTOMLEFT", party[i-1].secure, "BOTTOMRIGHT"); frame.unit = unit; + frame:SetAttribute("unit", unit); frame:SetPoint("TOPLEFT", party[i-1].frame, "TOPRIGHT"); frame:SetPoint("BOTTOMLEFT", party[i-1].frame, "BOTTOMRIGHT"); frame:SetScript("OnEvent", unitEvent); frame:Hide(); setupFrame(frame, secure, unit); - RegisterUnitWatch(secure); + local visible = format("[@%s,exists,group:raid] hide; [@%s,exists] show; hide", unit, unit); + RegisterStateDriver(frame, "visibility", visible); + RegisterStateDriver(secure, "visibility", visible); party[i] = {secure=secure, frame=frame}; end end @@ -201,11 +260,13 @@ function M.InitializeRaid(parent, raid, eventhandler) secure:SetPoint("TOPLEFT", parent, "TOPLEFT"); secure:SetHeight(height+2); frame.unit = unit; + frame:SetAttribute("unit", unit); frame:SetPoint("TOPLEFT", parent, "TOPLEFT"); frame:SetHeight(height+2); frame:SetScript("OnEvent", eventhandler); frame:Hide(); setupFrame(frame, secure, unit); + RegisterUnitWatch(frame); RegisterUnitWatch(secure); raid[1] = {secure=secure, frame=frame}; for y = 1,7 do @@ -217,11 +278,13 @@ function M.InitializeRaid(parent, raid, eventhandler) secure:SetPoint("TOPLEFT", raid[i-5].secure, "BOTTOMLEFT"); secure:SetHeight(height+2); frame.unit = unit; + frame:SetAttribute("unit", unit); frame:SetPoint("TOPLEFT", raid[i-5].frame, "BOTTOMLEFT"); frame:SetHeight(height+2); frame:SetScript("OnEvent", unitEvent); frame:Hide(); setupFrame(frame, secure, unit); + RegisterUnitWatch(frame); RegisterUnitWatch(secure); raid[i] = {secure=secure, frame=frame}; end @@ -235,11 +298,13 @@ function M.InitializeRaid(parent, raid, eventhandler) secure:SetPoint("TOPLEFT", raid[i-1].secure, "TOPRIGHT"); secure:SetPoint("BOTTOMLEFT", raid[i-1].secure, "BOTTOMRIGHT"); frame.unit = unit; + frame:SetAttribute("unit", unit); frame:SetPoint("TOPLEFT", raid[i-1].frame, "TOPRIGHT"); frame:SetPoint("BOTTOMLEFT", raid[i-1].frame, "BOTTOMRIGHT"); frame:SetScript("OnEvent", unitEvent); frame:Hide(); setupFrame(frame, secure, unit); + RegisterUnitWatch(frame); RegisterUnitWatch(secure); raid[i] = {secure=secure, frame=frame}; end