X-Git-Url: https://www.aleksib.fi/git/wowui.git/blobdiff_plain/aa489f69ad687834efafeca19cbe4acb9fa68e57..c2e174c52f3aa1eed78946009486d04c72447d11:/OmaUF/Events.lua diff --git a/OmaUF/Events.lua b/OmaUF/Events.lua index d8cc7af..03e790c 100644 --- a/OmaUF/Events.lua +++ b/OmaUF/Events.lua @@ -22,7 +22,7 @@ local UnitIsTapDenied, UnitSelectionColor = UnitIsTapDenied, UnitSelectionColor; local GetRaidTargetIndex, SetRaidTargetIconTexture = GetRaidTargetIndex, SetRaidTargetIconTexture; local RAID_CLASS_COLORS = RAID_CLASS_COLORS; -local updateAuraFrames = OmaUFAuras.UpdateAuras; +local updateAuras = OmaUFAuras.UpdateAuras; local Settings = OmaUFSettings; local baseColor = Settings.BaseColor; @@ -40,7 +40,7 @@ function M.RegisterUnitEvents(frame) frame:RegisterUnitEvent("UNIT_HEALTH_FREQUENT", frame.unit, displayed); frame:RegisterUnitEvent("UNIT_MAXHEALTH", frame.unit, displayed); if frame.mana then - frame:RegisterUnitEvent("UNIT_POWER", frame.unit, displayed); + frame:RegisterUnitEvent("UNIT_POWER_UPDATE", frame.unit, displayed); frame:RegisterUnitEvent("UNIT_MAXPOWER", frame.unit, displayed); frame:RegisterUnitEvent("UNIT_DISPLAYPOWER", frame.unit, displayed); frame:RegisterUnitEvent("UNIT_POWER_BAR_SHOW", frame.unit, displayed); @@ -62,6 +62,7 @@ local registerUnitEvents = M.RegisterUnitEvents; local function updateMaxHealth(frame, unit) frame.health.max = UnitHealthMax(unit); end +M.UpdateMaxHealth = updateMaxHealth; local function updateHealth(frame, unit) local current, max = UnitHealth(unit), frame.health.max; @@ -77,6 +78,7 @@ local function updateHealth(frame, unit) frame.health:Show(); end end +M.UpdateHealth = updateHealth; local function updateHealthText(frame, unit) if UnitIsDeadOrGhost(unit) then @@ -98,10 +100,12 @@ local function updateHealthText(frame, unit) end end end +M.UpdateHealthText = updateHealthText; local function updateMaxPower(frame, unit) frame.mana.max = UnitPowerMax(unit); end +M.UpdateMaxPower = updateMaxPower; local function updatePower(frame, unit) local current, max = UnitPower(unit), frame.mana.max; @@ -116,6 +120,7 @@ local function updatePower(frame, unit) frame.mana:Show(); end end +M.UpdatePower = updatePower; local function updatePowerText(frame, unit) local current, max = UnitPower(unit), frame.mana.max; @@ -128,16 +133,19 @@ local function updatePowerText(frame, unit) frame.manaText:Hide(); end end +M.UpdatePowerText = updatePowerText; local function updatePowerColor(frame, unit) frame.mana:SetVertexColor(unpack(powerColors[UnitPowerType(unit)])); end +M.UpdatePowerColor = updatePowerColor; local function updateName(frame, unit) local name = UnitName(unit); if not name then return end frame.name:SetText(ssub(name, 1, frame.name.count)); end +M.UpdateName = updateName; local function updateShield(frame, unit) local shield = UnitGetTotalAbsorbs(unit) or 0; @@ -161,10 +169,7 @@ local function updateShield(frame, unit) frame.shieldhl:Hide(); end end - -local function updateAuras(frame, unit) - updateAuraFrames(frame, unit); -end +M.UpdateShield = updateShield; local function updateAggro(frame, unit) local status = UnitThreatSituation(unit); @@ -174,6 +179,7 @@ local function updateAggro(frame, unit) frame.base:SetVertexColor(unpack(baseColor)); end end +M.UpdateAggro = updateAggro; -- only works for player frame local function updateVehicle(frame) @@ -191,6 +197,7 @@ local function updateVehicle(frame) registerUnitEvents(frame); end end +M.UpdateVehicle = updateVehicle; local function updateLevelText(frame, unit, levelup) if levelup then @@ -221,6 +228,7 @@ local function updateLevelText(frame, unit, levelup) frame.level:SetFormattedText("%s%s", leveltext, classtext); end end +M.UpdateLevelText = updateLevelText; local function updateStatus(frame, unit) -- coords from FrameXML/PlayerFrame.lua @@ -234,6 +242,7 @@ local function updateStatus(frame, unit) frame.status:Hide(); end end +M.UpdateStatus = updateStatus; local pvpIcons = { Alliance = "Interface\\TARGETINGFRAME\\UI-PVP-Alliance", @@ -263,6 +272,7 @@ local function updatePVP(frame, unit) frame.pvp:Hide(); end end +M.UpdatePVP = updatePVP; local function updateLeaderIcon(frame, unit) if UnitIsGroupLeader(frame.unit) then @@ -282,6 +292,7 @@ local function updateLeaderIcon(frame, unit) frame.leader:Hide(); end end +M.UpdateLeaderIcon = updateLeaderIcon; local function updateHealthColor(frame, unit) if not UnitPlayerControlled(unit) and UnitIsTapDenied(unit) then @@ -300,6 +311,7 @@ local function updateHealthColor(frame, unit) frame.health:SetVertexColor(UnitSelectionColor(unit)); end end +M.UpdateHealthColor = updateHealthColor; local function updateRaidMarker(frame, unit) local index = GetRaidTargetIndex(unit); @@ -310,6 +322,7 @@ local function updateRaidMarker(frame, unit) frame.targeticon:Hide(); end end +M.UpdateRaidMarker = updateRaidMarker; local eventFuncs = { ["UNIT_HEALTH"] = function(frame) @@ -317,7 +330,7 @@ local eventFuncs = { updateHealthText(frame, frame.displayed); if frame.shield then updateShield(frame, frame.displayed) end end, - ["UNIT_POWER"] = function(frame) + ["UNIT_POWER_UPDATE"] = function(frame) updatePower(frame, frame.displayed); updatePowerText(frame, frame.displayed); end, @@ -420,5 +433,5 @@ eventFuncs["INSTANCE_ENCOUNTER_ENGAGE_UNIT"] = eventFuncs["UPDATE_ALL_BARS"]; eventFuncs["UNIT_TARGETABLE_CHANGED"] = eventFuncs["UPDATE_ALL_BARS"]; function M.UnitEvent(self, event, arg1) - eventFuncs[event](self, arg1); + return eventFuncs[event](self, arg1); end