X-Git-Url: https://www.aleksib.fi/git/wowui.git/blobdiff_plain/ac5ca8a9cb3cd9c2a6f5850ba5774bd81307fb51..d76a52e46fc339db35e6a068c0f1564db7b9cf46:/OmaUF/Events.lua diff --git a/OmaUF/Events.lua b/OmaUF/Events.lua index cd8bd7f..f745434 100644 --- a/OmaUF/Events.lua +++ b/OmaUF/Events.lua @@ -18,13 +18,16 @@ local UnitGroupRolesAssigned = UnitGroupRolesAssigned; local UnitLevel, UnitClassification = UnitLevel, UnitClassification; local RAID_CLASS_COLORS = RAID_CLASS_COLORS; +local updateAuraFrames = OmaUFAuras.UpdateAuras; + local Settings = OmaUFSettings; local baseColor = Settings.BaseColor; +local healthColor = Settings.HealthColor; local overlayColorDispel = Settings.OverlayColorDispel; local overlayColorCharm = Settings.OverlayColorCharm; local overlayColorAlert = Settings.OverlayColorAlert; local powerColors = Settings.PowerColors; -local width = 10; +local width = Settings.Width; local M = {}; OmaUFEvents = M; @@ -144,10 +147,6 @@ local function updateName(frame, unit) local name = UnitName(unit); if not name then return end frame.name:SetText(ssub(name, 1, 10)); - - local _, class = UnitClass(unit); - local color = RAID_CLASS_COLORS[class]; - if color then frame.name:SetVertexColor(color.r, color.g, color.b) end end local function updateHealPred(frame, unit) @@ -201,6 +200,7 @@ local function updateHealAbsorb(frame, unit) end local function updateAuras(frame, unit) + updateAuraFrames(frame, unit); if UnitIsFriend("player", unit) and UnitDebuff(unit, 1, "RAID") ~= nil then -- something dispellable if frame.overlay.color ~= overlayColorDispel then @@ -209,7 +209,7 @@ local function updateAuras(frame, unit) frame.overlay.color = overlayColorDispel; end -- don't overlay charmed when in vehicle - elseif UnitIsCharmed(unit) and unit == frame.unit then + elseif UnitIsCharmed(unit) and not frame.inVehicle then if frame.overlay.color ~= overlayColorCharm then frame.overlay:SetVertexColor(unpack(overlayColorCharm)); frame.overlay:Show(); @@ -344,6 +344,24 @@ local function updateLeaderIcon(frame, unit) end end +local function updateHealthColor(frame, unit) + if not UnitPlayerControlled(unit) and UnitIsTapDenied(unit) then + frame.health:SetVertexColor(0.5, 0.5, 0.5); + elseif UnitIsPlayer(unit) then + local _, class = UnitClass(unit); + local color = RAID_CLASS_COLORS[class]; + if color then + frame.health:SetVertexColor(color.r, color.g, color.b) + else + frame.health:SetVertexColor(unpack(healthColor)) + end + elseif UnitPlayerControlled(unit) then + frame.health:SetVertexColor(0, 1, 0); + else + frame.health:SetVertexColor(UnitSelectionColor(unit)); + end +end + local eventFuncs = { ["UNIT_HEALTH"] = function(frame) updateHealth(frame, frame.displayed); @@ -388,6 +406,7 @@ local eventFuncs = { end, ["UNIT_NAME_UPDATE"] = function(frame) updateName(frame, frame.displayed); + updateHealthColor(frame, frame.unit); end, ["UNIT_CONNECTION"] = function(frame) updateHealthText(frame, frame.displayed); @@ -415,6 +434,7 @@ local eventFuncs = { end, ["UNIT_FACTION"] = function(frame) updatePVP(frame, frame.unit); + updateHealthColor(frame, frame.unit); end, ["PARTY_LEADER_CHANGED"] = function(frame) updateLeaderIcon(frame, frame.unit); @@ -439,6 +459,7 @@ local eventFuncs = { updateStatus(frame, frame.unit); updatePVP(frame, frame.unit); updateLeaderIcon(frame, frame.unit); + updateHealthColor(frame, frame.unit); end, }; eventFuncs["UNIT_HEALTH_FREQUENT"] = eventFuncs["UNIT_HEALTH"]; @@ -452,7 +473,3 @@ eventFuncs["PLAYER_TARGET_CHANGED"] = eventFuncs["UPDATE_ALL_BARS"]; function M.UnitEvent(self, event, arg1) eventFuncs[event](self, arg1); end - -function M.LoadChar() - width = Settings.Character.Width; -end