X-Git-Url: https://www.aleksib.fi/git/wowui.git/blobdiff_plain/ac5ca8a9cb3cd9c2a6f5850ba5774bd81307fb51..d89467e02ca50fb6e77a6b39cf940c6de28a7bcc:/OmaRF/Events.lua diff --git a/OmaRF/Events.lua b/OmaRF/Events.lua index 633319f..d4f3e77 100644 --- a/OmaRF/Events.lua +++ b/OmaRF/Events.lua @@ -7,6 +7,7 @@ local UnitName, UnitClass, UnitExists = UnitName, UnitClass, UnitExists; local UnitDebuff, UnitIsCharmed = UnitDebuff, UnitIsCharmed; local UnitPower, UnitPowerMax, UnitPowerType = UnitPower, UnitPowerMax, UnitPowerType; local UnitHealth, UnitHealthMax = UnitHealth, UnitHealthMax; +local UnitIsAFK, UnitIsDND = UnitIsAFK, UnitIsDND; local UnitGetIncomingHeals, UnitGetTotalAbsorbs = UnitGetIncomingHeals, UnitGetTotalAbsorbs; local UnitThreatSituation, GetThreatStatusColor = UnitThreatSituation, GetThreatStatusColor; local UnitIsDeadOrGhost, UnitIsConnected = UnitIsDeadOrGhost, UnitIsConnected; @@ -34,8 +35,7 @@ local M = {}; OmaRFEvents = M; function M.RegisterEvents(frame) -- events are taken from FrameXML/CompactUnitFrame.lua - -- TODO raid marker support, - -- player flags support (/afk, /dnd) + -- TODO raid marker support local displayed = frame.unit ~= frame.displayed and frame.displayed or nil; frame:RegisterUnitEvent("UNIT_HEALTH", frame.unit, displayed); frame:RegisterUnitEvent("UNIT_HEALTH_FREQUENT", frame.unit, displayed); @@ -51,6 +51,7 @@ function M.RegisterEvents(frame) frame:RegisterUnitEvent("UNIT_THREAT_SITUATION_UPDATE", frame.unit, displayed); frame:RegisterUnitEvent("UNIT_CONNECTION", frame.unit, displayed); frame:RegisterUnitEvent("INCOMING_RESURRECT_CHANGED", frame.unit, displayed); + frame:RegisterUnitEvent("PLAYER_FLAGS_CHANGED", frame.unit, displayed); end local registerEvents = M.RegisterEvents; @@ -88,6 +89,12 @@ local function updateText(frame, unit) elseif not UnitIsConnected(unit) then frame.text:SetText("DC"); frame.text:Show(); + elseif UnitIsAFK(unit) then + frame.text:SetText("afk"); + frame.text:Show(); + elseif UnitIsDND(unit) and healthLost == 0 then + frame.text:SetText("dnd"); + frame.text:Show(); elseif healthLost > 0 then if healthLost > 1200000000 then -- 1.2B frame.text:SetFormattedText("-%.1fB", healthLost / 1000000000); @@ -356,6 +363,7 @@ local eventFuncs = { }; eventFuncs["UNIT_HEALTH_FREQUENT"] = eventFuncs["UNIT_HEALTH"]; eventFuncs["PARTY_MEMBER_DISABLE"] = eventFuncs["PARTY_MEMBER_ENABLE"]; +eventFuncs["PLAYER_FLAGS_CHANGED"] = eventFuncs["UNIT_CONNECTION"]; eventFuncs["READY_CHECK_CONFIRM"] = eventFuncs["READY_CHECK"]; eventFuncs["READY_CHECK_FINISHED"] = eventFuncs["READY_CHECK"]; eventFuncs["UNIT_ENTERED_VEHICLE"] = eventFuncs["UPDATE_ALL_BARS"];