X-Git-Url: https://www.aleksib.fi/git/wowui.git/blobdiff_plain/ad5b150d2018f681b13aa4445b375d99adaa6d04..3ce401749aaa236c206a034549ab161bd8bd1ec9:/kehys/frame.lua?ds=sidebyside diff --git a/kehys/frame.lua b/kehys/frame.lua index bba00f8..84a8c2d 100644 --- a/kehys/frame.lua +++ b/kehys/frame.lua @@ -55,6 +55,9 @@ function addon.NewRaidFrame(parent, width, height, unit, attributes, f.tankcd = {}; -- tank CD auras f.stacks = {}; -- stacking aura tracking f.buff1 = {}; -- custom buff indicator 1 + f.buff2 = {}; -- custom buff indicator 2 + f.incoming = {}; -- incoming ability indicator + f.rounds = 0; -- set up periodic updates updaters[f] = function() if f.updating then @@ -93,7 +96,11 @@ function addon.NewRaidFrame(parent, width, height, unit, attributes, f.base:SetAllPoints(); f.base:SetColorTexture(1, 1, 1); f.base:SetVertexColor(unpack(addon.Colors.Base)); - f.background = f:CreateTexture(nil, "BACKGROUND", nil, 1); + f.glow = f:CreateTexture(nil, "BACKGROUND", nil, 1); + f.glow:SetAllPoints(); + f.glow:SetColorTexture(1, 1, 1); + f.glow:SetVertexColor(unpack(addon.Colors.Glow)); + f.background = f:CreateTexture(nil, "BACKGROUND", nil, 2); f.background:SetPoint("TOPLEFT", f, "TOPLEFT", 1, -1); f.background:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", -1, 1); f.background:SetColorTexture(0.7, 0.7, 0.7); @@ -147,18 +154,24 @@ function addon.NewRaidFrame(parent, width, height, unit, attributes, f.ready:SetPoint("TOPLEFT", f, "BOTTOMLEFT", 1, 15); f.ready:SetPoint("BOTTOMRIGHT", f, "BOTTOMLEFT", 15, 1); f.ready:Hide(); - f.defensive = f:CreateTexture(nil, "OVERLAY"); - f.defensive:SetPoint("TOPLEFT", f.background, "TOPLEFT", 1, -1); - f.defensive:SetWidth(6); - f.defensive:SetHeight(6); - f.defensive:SetColorTexture(1, 0.3, 0); - f.defensive:Hide(); f.buffind1 = f:CreateTexture(nil, "OVERLAY"); f.buffind1:SetPoint("TOPRIGHT", f.background, "TOPRIGHT", -1, -1); f.buffind1:SetWidth(6); f.buffind1:SetHeight(6); - f.buffind1:SetColorTexture(1, 0.8, 0.1); + f.buffind1:SetColorTexture(0.8, 0.1, 0.1); f.buffind1:Hide(); + f.buffind2 = f:CreateTexture(nil, "OVERLAY"); + f.buffind2:SetPoint("TOPLEFT", f.background, "TOPLEFT", 1, -1); + f.buffind2:SetWidth(4); + f.buffind2:SetHeight(4); + f.buffind2:SetColorTexture(0.8, 0.7, 0.1); + f.buffind2:Hide(); + f.defensive = f:CreateTexture(nil, "OVERLAY", nil, 1); + f.defensive:SetPoint("TOPLEFT", f.background, "TOPLEFT", 1, -1); + f.defensive:SetWidth(6); + f.defensive:SetHeight(6); + f.defensive:SetColorTexture(1, 0.3, 0); + f.defensive:Hide(); f.targeticon = f:CreateTexture(nil, "OVERLAY"); f.targeticon:SetPoint("CENTER", f, "TOP", 0, -1); f.targeticon:SetWidth(12);