X-Git-Url: https://www.aleksib.fi/git/wowui.git/blobdiff_plain/b13d011fccb7f54165883e06d1047d6570a62675..a88a019ffe8be4ec72a568f7ebf47c25aa08b3ba:/OmaRF/Indicators.lua diff --git a/OmaRF/Indicators.lua b/OmaRF/Indicators.lua index c408815..6fd7b23 100644 --- a/OmaRF/Indicators.lua +++ b/OmaRF/Indicators.lua @@ -1,107 +1,136 @@ -- Indicators.lua local pairs, ipairs = pairs, ipairs; +local floor = math.floor; local GetTime = GetTime; local UnitAura = UnitAura; -local UnitIsPlayer = UnitIsPlayer; +local CreateFrame = CreateFrame; +local UnitIsDeadOrGhost, UnitIsConnected = UnitIsDeadOrGhost, UnitIsConnected; local CTimerAfter = C_Timer.After; -local watchedAuras = { - [53563] = "TOPRIGHT", - [156910] = "TOPRIGHT", - [200025] = "TOPRIGHT", - [200654] = "BOTTOMLEFT", -}; -local majorAuras = { - ["Psychic Assault"] = true, - ["Everburning Flames"] = true, - ["Corrupt"] = true, - ["Sleep Canister"] = true, - ["Misery"] = true, - ["Necrotic Embrace"] = true, - ["Fulminating Pulse"] = true, - ["Chilled Blood"] = true, - ["Soulblight"] = true, - ["Soulburst"] = true, - ["Soulbomb"] = true, - ["Aqua Bomb"] = true, -}; +local Settings = OmaRFSettings; +local majorAuras = Settings.MajorAuras; +local watchedAuras = {}; local updaters = {}; -local positions = {"TOPRIGHT", "BOTTOMLEFT"}; +local updating = {}; local auraFilters = {"HELPFUL", "HARMFUL"}; --- TODO text ---[[local function remaining(expires, current) - if expires == 0 then return "" end +local M = {}; +OmaRFIndicators = M; +M.Class = {}; + +function M.SetupIndicators(frame, class) + frame.indBase = CreateFrame("Frame", nil, frame); + frame.indBase:SetAllPoints(); + frame.indBase:Hide(); + if M.Class[class] then + watchedAuras = M.Class[class].Auras; + frame.inds = M.Class[class].Setup(frame.indBase); + else + frame.inds = {}; + end + + frame.majorBase = CreateFrame("Frame", nil, frame); + frame.majorBase:SetPoint("TOPLEFT", frame, "TOPLEFT", 4, -10); + frame.majorBase:SetPoint("BOTTOMRIGHT"); + frame.majors = {}; + for i = 1,3 do + local tex = frame.majorBase:CreateTexture(nil, "OVERLAY"); + tex = frame.majorBase:CreateTexture(nil, "OVERLAY"); + if i == 1 then tex:SetPoint("TOPLEFT", frame.majorBase, "TOPLEFT"); + else tex:SetPoint("TOPLEFT", frame.majors[i-1], "TOPRIGHT"); end + tex:SetWidth(20); + tex:SetHeight(20); + tex:Hide(); + tex.text = frame.majorBase:CreateFontString(nil, "OVERLAY", "GameFontHighlight"); + tex.text:SetPoint("CENTER", tex, "BOTTOMRIGHT", -2, 2); + tex.text:Hide(); + tex.stack = frame.majorBase:CreateFontString(nil, "OVERLAY", "GameFontHighlight"); + tex.stack:SetPoint("CENTER", tex, "TOPLEFT", 1, 0); + tex.stack:Hide(); + tex.icon = true; + frame.majors[i] = tex; + end +end + +local function remaining(text, expires, current) + if expires == 0 then + text:SetText(""); + return false; + end local remain = expires - current; - if remain > 60 then - return format("%dm", ceil(remain/60)); + if remain > 8 then + text:SetText(""); + else + text:SetText(floor(remain+0.5)); end - return floor(remain+0.5); -end]] + return true; +end ---[[local function updateIndicators(frame, unit) - if not frame:IsShown() then - return; - elseif not UnitIsConnected(unit) or UnitIsDeadOrGhost(unit) then - if frame.inds:IsShown() then frame.inds:Hide() end +local function updateIndicators(frame) + local unit = frame.displayed; + if not frame:IsShown() or not UnitIsConnected(unit) or UnitIsDeadOrGhost(unit) then + updating[frame] = nil; return; - elseif not frame.inds:IsShown() then - frame.inds:Show(); end + local needUpdate = false; local current = GetTime(); - for pos, ind in pairs(frame.inds) do - if ind.expires ~= nil then - if OmaRF.db.profile.indicators[pos].showText then - ind.text:SetText(remaining(ind.expires, current)); - end - else - if ind.icon:IsShown() then ind.icon:Hide() end - if ind.text:IsShown() then ind.text:Hide() end + for _, ind in pairs(frame.inds) do + if ind.text and ind.text.expires ~= nil then + needUpdate = remaining(ind.text, ind.text.expires, current) or needUpdate; end end - for _, ind in ipairs(frame.majorInds) do - if ind.expires ~= nil then - ind.expireText:SetText(remaining(ind.expires, current)); - else - if ind.icon:IsShown() then ind.icon:Hide() end - if ind.expireText:IsShown() then ind.expireText:Hide() end - if ind.stackText:IsShown() then ind.stackText:Hide() end + for _, ind in pairs(frame.majors) do + if ind.text and ind.text.expires ~= nil then + needUpdate = remaining(ind.text, ind.text.expires, current) or needUpdate; end end -end]] - ---local function showIndicator(ind, caster, expires, current, config) -local function showIndicator(ind, caster) - --if not config.mine or UnitIsPlayer(caster) then - if UnitIsPlayer(caster) then - --if config.showIcon and not ind:IsShown() then - if not ind:IsShown() then - ind:Show(); - end - --ind.expires = expires; - --[[if config.showText then - ind.text:SetText(remaining(expires, current)); - if not ind.text:IsShown() then ind.text:Show() end - end]] + if needUpdate then + CTimerAfter(0.16, updaters[frame]); + else + updating[frame] = nil; end end -function OmaCheckIndicators(frame, unit) - for _, pos in pairs(positions) do - --ind.expires = nil; - if frame.inds[pos]:IsShown() then frame.inds[pos]:Hide() end +local function showInd(ind, expires, current, count, icon) + local needUpdate = false; + if ind.icon then + ind:SetTexture(icon); end - for i = 1,3 do - --ind.expires = nil; - if frame.major[1]:IsShown() then frame.major[1]:Hide() end + if ind.text then + needUpdate = remaining(ind.text, expires, current); + ind.text.expires = expires; + ind.text:Show(); + end + if ind.stack and count > 1 then + ind.stack:SetText(count); + ind.stack:Show(); + end + ind:Show(); + return needUpdate; +end + +local function hideInd(ind) + if ind.text then + ind.text.expires = nil; + ind.text:Hide(); end - frame.showInds = false; - frame.showMajors = false; + if ind.stack then ind.stack:Hide() end + ind:Hide(); +end +function M.CheckIndicators(frame, unit) + for _, ind in pairs(frame.inds) do + hideInd(ind); + end + for _, ind in pairs(frame.majors) do + hideInd(ind); + end local name, icon, count, expires, caster, id; + local showInds, showMajors, needUpdate = false, false, false; local majorPos = 1; + local alert = false; -- color the whole bar local current = GetTime(); for _, filter in ipairs(auraFilters) do local i = 1; @@ -109,37 +138,37 @@ function OmaCheckIndicators(frame, unit) name, _, icon, count, _, _, expires, caster, _, _, id = UnitAura(unit, i, filter); if not id then break end local pos = watchedAuras[id] or watchedAuras[name]; - if pos then - frame.showInds = true; - if UnitIsPlayer(caster) and not frame.inds[pos]:IsShown() then - frame.inds[pos]:Show(); - end + if pos and caster == "player" then + needUpdate = showInd(frame.inds[pos], expires, current, count, icon) or needUpdate; + showInds = true; end - if (majorAuras[id] or majorAuras[name]) and majorPos <= 3 then - frame.major[majorPos]:SetTexture(icon); - frame.major[majorPos]:Show(); - frame.showMajors = true; + local major = majorAuras[id] or majorAuras[name]; + if major and majorPos <= 3 then + needUpdate = showInd(frame.majors[majorPos], expires, current, count, icon) or needUpdate; + if major.bar then alert = true end + showMajors = true; majorPos = majorPos + 1; end i = i + 1; end end - if frame.showInds then - if not frame.inds:IsShown() then frame.inds:Show() end - -- create a function for updating the indicator each second - --[[local func = updaters[frame]; - if not func then - func = function() updateIndicators(frame, unit) end; - updaters[frame] = func; + if showInds or showMajors then + frame.indBase:Show(); + frame.majorBase:Show(); + if needUpdate and not updating[frame] then + updating[frame] = true; -- race? + -- create a function for updating the indicator + local func = updaters[frame]; + if not func then + func = function() updateIndicators(frame) end; + updaters[frame] = func; + end + CTimerAfter(0.16, func); end - CTimerAfter(1, func);]] - elseif frame.inds:IsShown() then - frame.inds:Hide(); + else + frame.indBase:Hide(); + frame.majorBase:Hide(); end - if frame.showMajors then - if not frame.major:IsShown() then frame.major:Show() end - elseif frame.major:IsShown() then - frame.major:Hide(); - end -end + return alert; +end