X-Git-Url: https://www.aleksib.fi/git/wowui.git/blobdiff_plain/b8c70450d10559c08516416bf92fb95434bd3034..b13d011fccb7f54165883e06d1047d6570a62675:/OmaRF/Indicators.lua diff --git a/OmaRF/Indicators.lua b/OmaRF/Indicators.lua index ba89735..c408815 100644 --- a/OmaRF/Indicators.lua +++ b/OmaRF/Indicators.lua @@ -1,149 +1,145 @@ -local media = LibStub:GetLibrary("LibSharedMedia-3.0"); -local f = OmaRF.frames; -local positions = OmaRF.positions; -local pad = 2; -local paddings = { - TOPLEFT = {pad, -pad}, - TOPRIGHT = {-pad, -pad}, - CENTER = {0, 0}, - BOTTOMLEFT = {pad, pad}, - BOTTOMRIGHT = {-pad, pad} -}; -local watchedAuras; -- all watched auras -local auraFilters = {"HELPFUL", "HARMFUL"}; -local DEFAULT_ICON = "Interface\\AddOns\\OmaRF\\images\\rhomb"; -local _; - --- global functions used every update -local C_TimerAfter = C_Timer.After +-- Indicators.lua +local pairs, ipairs = pairs, ipairs; local GetTime = GetTime; local UnitAura = UnitAura; local UnitIsPlayer = UnitIsPlayer; -local UnitIsConnected = UnitIsConnected; -local UnitIsDeadOrGhost = UnitIsDeadOrGhost; -local CompactRaidFrameContainer_ApplyToFrames = CompactRaidFrameContainer_ApplyToFrames; +local CTimerAfter = C_Timer.After; --- list of important auras TODO try to use spellIDs -local centerAuras = { - "Power Word: Shield" +local watchedAuras = { + [53563] = "TOPRIGHT", + [156910] = "TOPRIGHT", + [200025] = "TOPRIGHT", + [200654] = "BOTTOMLEFT", +}; +local majorAuras = { + ["Psychic Assault"] = true, + ["Everburning Flames"] = true, + ["Corrupt"] = true, + ["Sleep Canister"] = true, + ["Misery"] = true, + ["Necrotic Embrace"] = true, + ["Fulminating Pulse"] = true, + ["Chilled Blood"] = true, + ["Soulblight"] = true, + ["Soulburst"] = true, + ["Soulbomb"] = true, + ["Aqua Bomb"] = true, }; -local function configureIndicators(frame, name) - local frameName = name or frame:GetName(); - if not f[frameName] then return end +local updaters = {}; +local positions = {"TOPRIGHT", "BOTTOMLEFT"}; +local auraFilters = {"HELPFUL", "HARMFUL"}; + +-- TODO text +--[[local function remaining(expires, current) + if expires == 0 then return "" end + local remain = expires - current; + if remain > 60 then + return format("%dm", ceil(remain/60)); + end + return floor(remain+0.5); +end]] + +--[[local function updateIndicators(frame, unit) + if not frame:IsShown() then + return; + elseif not UnitIsConnected(unit) or UnitIsDeadOrGhost(unit) then + if frame.inds:IsShown() then frame.inds:Hide() end + return; + elseif not frame.inds:IsShown() then + frame.inds:Show(); + end - local config = OmaRF.db.profile; - local font = media and media:Fetch('font', config.indicatorFont) or STANDARD_TEXT_FONT; - for pos, ind in pairs(f[frameName]) do - ind.text:SetFont(font, config[pos]["textSize"]); - ind.text:SetTextColor(unpack(config[pos]["textColor"])); - ind.icon:SetWidth(config[pos]["iconSize"]); - ind.icon:SetHeight(config[pos]["iconSize"]); - ind.icon:SetTexture(DEFAULT_ICON); - ind.icon:SetVertexColor(unpack(config[pos]["iconColor"])); - if config[pos]["showIcon"] then - ind.icon:Show(); + local current = GetTime(); + for pos, ind in pairs(frame.inds) do + if ind.expires ~= nil then + if OmaRF.db.profile.indicators[pos].showText then + ind.text:SetText(remaining(ind.expires, current)); + end else - ind.icon:Hide(); + if ind.icon:IsShown() then ind.icon:Hide() end + if ind.text:IsShown() then ind.text:Hide() end end end -end + for _, ind in ipairs(frame.majorInds) do + if ind.expires ~= nil then + ind.expireText:SetText(remaining(ind.expires, current)); + else + if ind.icon:IsShown() then ind.icon:Hide() end + if ind.expireText:IsShown() then ind.expireText:Hide() end + if ind.stackText:IsShown() then ind.stackText:Hide() end + end + end +end]] --- Create the FontStrings used for indicators -local function setupCompactUnitFrame(frame, name) - f[name] = {}; - for _, pos in ipairs(positions) do - f[name][pos] = {}; - f[name][pos].text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall"); - f[name][pos].text:SetPoint(pos, frame, pos, paddings[pos][1], paddings[pos][2]); - f[name][pos].icon = frame:CreateTexture(nil, "OVERLAY"); - f[name][pos].icon:SetPoint(pos, frame, pos, paddings[pos][1], paddings[pos][2]); +--local function showIndicator(ind, caster, expires, current, config) +local function showIndicator(ind, caster) + --if not config.mine or UnitIsPlayer(caster) then + if UnitIsPlayer(caster) then + --if config.showIcon and not ind:IsShown() then + if not ind:IsShown() then + ind:Show(); + end + --ind.expires = expires; + --[[if config.showText then + ind.text:SetText(remaining(expires, current)); + if not ind.text:IsShown() then ind.text:Show() end + end]] end - configureIndicators(frame, name); end --- Check the indicators on a frame and update the times on them -local function updateIndicators(frame) - local frameName = frame:GetName(); - local unit = frame.unit; - - -- Create indicators if needed - if not f[frameName] then setupCompactUnitFrame(frame, frameName) end - -- Reset current - for _, ind in pairs(f[frameName]) do - ind.text:SetText(""); - ind.icon:SetTexture(""); +function OmaCheckIndicators(frame, unit) + for _, pos in pairs(positions) do + --ind.expires = nil; + if frame.inds[pos]:IsShown() then frame.inds[pos]:Hide() end end - -- Hide if unit is dead/disconnected - if (not UnitIsConnected(unit)) or UnitIsDeadOrGhost(frame.displayedUnit) then - return; + for i = 1,3 do + --ind.expires = nil; + if frame.major[1]:IsShown() then frame.major[1]:Hide() end end + frame.showInds = false; + frame.showMajors = false; - local name, icon, count, debuff, expires, caster, id; + local name, icon, count, expires, caster, id; + local majorPos = 1; local current = GetTime(); for _, filter in ipairs(auraFilters) do local i = 1; while true do - name, _, icon, count, debuff, _, expires, caster, _, _, id = UnitAura(unit, i, filter); + name, _, icon, count, _, _, expires, caster, _, _, id = UnitAura(unit, i, filter); if not id then break end - local pos = watchedAuras[name] or watchedAuras[id] or watchedAuras[debuff]; + local pos = watchedAuras[id] or watchedAuras[name]; if pos then - local config = OmaRF.db.profile[pos]; - if not config.mine or UnitIsPlayer(caster) then - if config.showIcon and not config.useDefaultIcon then - -- show icon - ind.icon:SetTexture(icon); - end - if config.showText then - -- show text - local text; - local remaining = expires - current; - if remaining > 60 then - text = string.format("%dm", ceil(remaining/60)); - else - text = string.format("%d", floor(remaining+0.5)); - end - if count > 1 and config.stack then - if text then - text = count.."-"..text; - else - text = count; - end - end - - ind.text:SetText(text); - end + frame.showInds = true; + if UnitIsPlayer(caster) and not frame.inds[pos]:IsShown() then + frame.inds[pos]:Show(); end end + if (majorAuras[id] or majorAuras[name]) and majorPos <= 3 then + frame.major[majorPos]:SetTexture(icon); + frame.major[majorPos]:Show(); + frame.showMajors = true; + majorPos = majorPos + 1; + end i = i + 1; end end -end - --- Update all indicators -function OmaRF:UpdateAllIndicators() - CompactRaidFrameContainer_ApplyToFrames(CompactRaidFrameContainer, "normal", updateIndicators); - if self.running then - C_TimerAfter(0.15, self:UpdateAllIndicators); - end -end - --- Used to update everything that is affected by the configuration -function OmaRF:RefreshConfig() - self:OnDisable(); -- clear everything - if self.db.profile.enabled then - CompactRaidFrameContainer_ApplyToFrames(CompactRaidFrameContainer, "normal", configureIndicators); - -- Format aura strings - watchedAuras = {}; - for _, pos in ipairs(positions) do - for _, aura in ipairs(self.db.profile[pos]["auras"]) do - watchedAuras[aura] = pos; -- TODO single aura only in one position - end - end - - if next(watchedAuras) ~= nil then - self.running = true; - C_TimerAfter(0.15, self:UpdateAllIndicators); + if frame.showInds then + if not frame.inds:IsShown() then frame.inds:Show() end + -- create a function for updating the indicator each second + --[[local func = updaters[frame]; + if not func then + func = function() updateIndicators(frame, unit) end; + updaters[frame] = func; end + CTimerAfter(1, func);]] + elseif frame.inds:IsShown() then + frame.inds:Hide(); + end + if frame.showMajors then + if not frame.major:IsShown() then frame.major:Show() end + elseif frame.major:IsShown() then + frame.major:Hide(); end end +