X-Git-Url: https://www.aleksib.fi/git/wowui.git/blobdiff_plain/c6843f31e3e56b92d55a84fbd4da40b555809d31..c809e5da99427a93b5ad5eb010a1cb1cba507ec2:/OmaRF/Indicators.lua diff --git a/OmaRF/Indicators.lua b/OmaRF/Indicators.lua index 9557258..d37383a 100644 --- a/OmaRF/Indicators.lua +++ b/OmaRF/Indicators.lua @@ -1,232 +1,175 @@ -local f = OmaRF.frames; -local majorFrames = OmaRF.majorFrames; -local positions = OmaRF.positions; -local pad = 2; -local paddings = { - TOPLEFT = {pad, -pad}, - TOPRIGHT = {-pad, -pad}, - CENTER = {0, 0}, - BOTTOMLEFT = {pad, pad}, - BOTTOMRIGHT = {-pad, pad} -}; -local watchedAuras; -local majorAuras; -local majorMax; -local auraFilters = {"HELPFUL", "HARMFUL"}; -local DEFAULT_ICON = "Interface\\AddOns\\OmaRF\\images\\rhomb"; -local _; - --- global functions used every update -local C_TimerAfter = C_Timer.After; +-- Indicators.lua +local pairs, ipairs = pairs, ipairs; +local floor = math.floor; local GetTime = GetTime; local UnitAura = UnitAura; -local UnitIsPlayer = UnitIsPlayer; -local UnitIsConnected = UnitIsConnected; -local UnitIsDeadOrGhost = UnitIsDeadOrGhost; -local CompactRaidFrameContainer_ApplyToFrames = CompactRaidFrameContainer_ApplyToFrames; -local format = string.format; -local unpack = unpack; -local floor = floor; -local ceil = ceil; - --- update current auras -hooksecurefunc("CompactUnitFrame_UpdateAuras", function(frame) - local frameName = frame:GetName(); - if f[frameName] then - for _, ind in pairs(f[frameName]) do ind.expires = nil end - for _, ind in ipairs(majorFrames[frameName]) do ind.expires = nil end - - local name, icon, count, expires, caster, id; - local unit = frame.displayedUnit; - local majorI = 1; - for _, filter in ipairs(auraFilters) do - local i = 1; - while true do - name, _, icon, count, _, _, expires, caster, _, _, id = UnitAura(unit, i, filter); - if not id then break end - local pos = watchedAuras[id] or watchedAuras[name]; - if pos then - local ind = f[frameName][pos]; - local config = OmaRF.db.profile.indicators[pos]; - if not config.mine or UnitIsPlayer(caster) then - if config.useDefaultIcon then - ind.icon:SetTexture(DEFAULT_ICON); - else - ind.icon:SetTexture(icon); - end - ind.expires = expires; - end - end - - if (majorAuras[id] or majorAuras[name]) and majorI <= majorMax then - local ind = majorFrames[frameName][majorI]; - ind.icon:SetTexture(icon); - ind.expires = expires; - if count > 1 then - ind.stackText:SetText(count); - end - majorI = majorI + 1; - end - i = i + 1; - end - end +local CreateFrame = CreateFrame; +local UnitIsDeadOrGhost, UnitIsConnected = UnitIsDeadOrGhost, UnitIsConnected; +local CTimerAfter = C_Timer.After; + +local Settings = OmaRFSettings; +local majorAuras = Settings.MajorAuras; +local watchedAuras = {}; + +local updaters = {}; +local updating = {}; + +local M = {}; +OmaRFIndicators = M; +M.Class = {}; + +function M.SetupIndicators(frame, class) + frame.indBase = CreateFrame("Frame", nil, frame); + frame.indBase:SetAllPoints(); + frame.indBase:Hide(); + if M.Class[class] then + watchedAuras = M.Class[class].Auras; + frame.inds = M.Class[class].Setup(frame.indBase); + else + frame.inds = {}; end -end); - -local function configureIndicators(frame, name) - local frameName = name or frame:GetName(); - if not f[frameName] then return end - local config = OmaRF.db.profile.indicators; - for pos, ind in pairs(f[frameName]) do - ind.text:SetFont(STANDARD_TEXT_FONT, config[pos]["textSize"]); - ind.text:SetTextColor(unpack(config[pos]["textColor"])); - ind.icon:SetWidth(config[pos]["iconSize"]); - ind.icon:SetHeight(config[pos]["iconSize"]); - ind.icon:SetTexture(DEFAULT_ICON); - ind.icon:SetVertexColor(unpack(config[pos]["iconColor"])); + frame.majorBase = CreateFrame("Frame", nil, frame); + frame.majorBase:SetPoint("TOPLEFT", frame, "TOPLEFT", 4, -10); + frame.majorBase:SetPoint("BOTTOMRIGHT"); + frame.majors = {}; + for i = 1,3 do + local tex = frame.majorBase:CreateTexture(nil, "OVERLAY"); + tex = frame.majorBase:CreateTexture(nil, "OVERLAY"); + if i == 1 then tex:SetPoint("TOPLEFT", frame.majorBase, "TOPLEFT"); + else tex:SetPoint("TOPLEFT", frame.majors[i-1], "TOPRIGHT"); end + tex:SetWidth(20); + tex:SetHeight(20); + tex:Hide(); + tex.text = frame.majorBase:CreateFontString(nil, "OVERLAY", "GameFontHighlight"); + tex.text:SetPoint("CENTER", tex, "BOTTOMRIGHT", -2, 2); + tex.text:Hide(); + tex.stack = frame.majorBase:CreateFontString(nil, "OVERLAY", "GameFontHighlight"); + tex.stack:SetPoint("CENTER", tex, "TOPLEFT", 1, 0); + tex.stack:Hide(); + tex.icon = true; + frame.majors[i] = tex; end +end - config = OmaRF.db.profile.majorAuras; - for i, ind in ipairs(majorFrames[frameName]) do - if i == 1 then - ind.icon:ClearAllPoints(); - ind.icon:SetPoint("CENTER", frame, "CENTER", -config.iconSize, 0); - end - ind.icon:SetWidth(config.iconSize); - ind.icon:SetHeight(config.iconSize); - ind.expireText:SetFont(STANDARD_TEXT_FONT, config["textSize"], "OUTLINE"); - ind.stackText:SetFont(STANDARD_TEXT_FONT, config["textSize"], "OUTLINE"); +local function remaining(text, expires, current) + if expires == 0 then + text:SetText(""); + return false; + end + local remain = expires - current; + if remain > 8 then + text:SetText(""); + else + text:SetText(floor(remain+0.5)); end + return true; end --- Create the FontStrings used for indicators -local function setupCompactUnitFrame(frame, name) - f[name] = {}; - for _, pos in ipairs(positions) do - f[name][pos] = {}; - f[name][pos].text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall"); - f[name][pos].text:SetPoint(pos, frame, pos, paddings[pos][1], paddings[pos][2]); - f[name][pos].icon = frame:CreateTexture(nil, "OVERLAY"); - f[name][pos].icon:SetPoint(pos, frame, pos, paddings[pos][1], paddings[pos][2]); +local function updateIndicators(frame) + local unit = frame.displayed; + if not frame:IsShown() or not UnitIsConnected(unit) or UnitIsDeadOrGhost(unit) then + updating[frame] = nil; + return; end - local config = OmaRF.db.profile.majorAuras; - majorFrames[name] = {}; - for i = 1, config.max do - majorFrames[name][i] = {}; - majorFrames[name][i].icon = frame:CreateTexture(nil, "OVERLAY"); - if i > 1 then - majorFrames[name][i].icon:SetPoint("TOPLEFT", majorFrames[name][i-1].icon, "TOPRIGHT"); + local needUpdate = false; + local current = GetTime(); + for _, ind in pairs(frame.inds) do + if ind.text and ind.text.expires ~= nil then + needUpdate = remaining(ind.text, ind.text.expires, current) or needUpdate; end - majorFrames[name][i].expireText = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall"); - majorFrames[name][i].expireText:SetPoint("BOTTOMRIGHT", majorFrames[name][i].icon, "BOTTOMRIGHT"); - majorFrames[name][i].stackText = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall"); - majorFrames[name][i].stackText:SetPoint("TOPLEFT", majorFrames[name][i].icon, "TOPLEFT"); end - - configureIndicators(frame, name); + for _, ind in pairs(frame.majors) do + if ind.text and ind.text.expires ~= nil then + needUpdate = remaining(ind.text, ind.text.expires, current) or needUpdate; + end + end + if needUpdate then + CTimerAfter(0.20, updaters[frame]); + else + updating[frame] = nil; + end end -local function remaining(expires, current) - if expires == 0 then return "" end - local remain = expires - current; - if remain > 60 then - return format("%dm", ceil(remain/60)); +local function showInd(ind, expires, current, count, icon) + local needUpdate = false; + if ind.icon then + ind:SetTexture(icon); + end + if ind.text then + needUpdate = remaining(ind.text, expires, current); + ind.text.expires = expires; + ind.text:Show(); end - return floor(remain+0.5); + if ind.stack and count > 1 then + ind.stack:SetText(count); + ind.stack:Show(); + end + ind:Show(); + return needUpdate; end -local function hide(frameName) - for _, ind in pairs(f[frameName]) do +local function hideInd(ind) + if ind.text then + ind.text.expires = nil; ind.text:Hide(); - ind.icon:Hide(); - end - for _, ind in ipairs(majorFrames[frameName]) do - ind.icon:Hide(); - ind.expireText:Hide(); - ind.stackText:Hide(); end + if ind.stack then ind.stack:Hide() end + ind:Hide(); end --- Check the indicators on a frame and update the times on them -local function updateIndicators(frame) - local frameName = frame:GetName(); - local unit = frame.unit; - if not unit then return end -- possible if the frame is just being hidden - - -- Create indicators if needed, out of combat if forbidden - if not f[frameName] then - if frame:IsForbidden() then - if not OmaRF.ooc_queue[frameName] then - OmaRF.ooc_queue[frameName] = { - func = setupCompactUnitFrame, - args = { frame, frameName } - }; - end - return; - else - setupCompactUnitFrame(frame, frameName); - end +function M.CheckIndicators(frame, unit) + for _, ind in pairs(frame.inds) do + hideInd(ind); end - -- Reset current - hide(frameName); - -- Hide if unit is dead/disconnected - if (not UnitIsConnected(unit)) or UnitIsDeadOrGhost(frame.displayedUnit) then - return; + for _, ind in pairs(frame.majors) do + hideInd(ind); end - + local name, icon, count, expires, caster, id; + local showInds, showMajors, needUpdate = false, false, false; + local majorPos = 1; + local alert = false; -- color the whole bar local current = GetTime(); - for pos, ind in pairs(f[frameName]) do - if ind.expires ~= nil then - local config = OmaRF.db.profile.indicators[pos]; - if config.showIcon then - ind.icon:Show(); - end - if config.showText then - ind.text:SetText(remaining(ind.expires, current)); - ind.text:Show(); - end + for spell, pos in pairs(watchedAuras) do + name, _, icon, count, _, _, expires = UnitAura(unit, spell, nil, "PLAYER HELPFUL"); + if name then + needUpdate = showInd(frame.inds[pos], expires, current, count, icon) or needUpdate; + showInds = true; end end - for _, ind in ipairs(majorFrames[frameName]) do - if ind.expires ~= nil then - ind.icon:Show(); - ind.expireText:SetText(remaining(ind.expires, current)); - ind.expireText:Show(); - ind.stackText:Show(); - end - end -end --- Update all indicators -function OmaRF:UpdateAllIndicators() - CompactRaidFrameContainer_ApplyToFrames(CompactRaidFrameContainer, "normal", updateIndicators); - if OmaRF.running then - C_TimerAfter(0.15, OmaRF.UpdateAllIndicators); + local i = 1; + while true do + name, _, icon, count, _, _, expires, caster, _, _, id = UnitAura(unit, i, "HARMFUL"); + if not id or majorPos > 3 then break end + local major = majorAuras[id] or majorAuras[name]; + if major then + needUpdate = showInd(frame.majors[majorPos], expires, current, count, icon) or needUpdate; + if major.bar then alert = true end + showMajors = true; + majorPos = majorPos + 1; + end + i = i + 1; end -end --- Used to update everything that is affected by the configuration -function OmaRF:RefreshConfig() - self:OnDisable(); -- clear everything - if self.db.profile.enabled then - CompactRaidFrameContainer_ApplyToFrames(CompactRaidFrameContainer, "normal", configureIndicators); - watchedAuras = {}; - for _, pos in ipairs(positions) do - for _, aura in ipairs(self.db.profile.indicators[pos]["auras"]) do - watchedAuras[aura] = pos; -- TODO single aura only in one position + if showInds or showMajors then + frame.indBase:Show(); + frame.majorBase:Show(); + if needUpdate and not updating[frame] then + updating[frame] = true; -- race? + -- create a function for updating the indicator + local func = updaters[frame]; + if not func then + func = function() updateIndicators(frame) end; + updaters[frame] = func; end + CTimerAfter(0.20, func); end - majorAuras = {}; - for _, aura in ipairs(self.db.profile.majorAuras["auras"]) do - majorAuras[aura] = true; - end - majorMax = OmaRF.db.profile.majorAuras["max"]; - - if next(watchedAuras) ~= nil or next(majorAuras) ~= nil then - self.running = true; - C_TimerAfter(0.15, self.UpdateAllIndicators); - end + else + frame.indBase:Hide(); + frame.majorBase:Hide(); end + + return alert; end