X-Git-Url: https://www.aleksib.fi/git/wowui.git/blobdiff_plain/c711b1a7ea9d9cef2ba53a9eb4ddcfb5405126b2..3f2b0137bbf07265b52d3cb1b17b34d2c0e2aa23:/OmaAB/ActionBars.lua diff --git a/OmaAB/ActionBars.lua b/OmaAB/ActionBars.lua index f61b9c7..50a88b6 100644 --- a/OmaAB/ActionBars.lua +++ b/OmaAB/ActionBars.lua @@ -1,77 +1,686 @@ -- ActionBars.lua local _; -local min = math.min; +local pairs = pairs; +local format = string.format; +local ssub = string.sub; +local GetActionInfo, GetActionTexture = GetActionInfo, GetActionTexture; +local GetActionLossOfControlCooldown = GetActionLossOfControlCooldown; +local GetActionCooldown, GetActionCharges = GetActionCooldown, GetActionCharges; +local IsConsumableAction, IsStackableAction = IsConsumableAction, IsStackableAction; +local IsItemAction, GetActionCount = IsItemAction, GetActionCount; +local IsSpellOverlayed, GetMacroSpell = IsSpellOverlayed, GetMacroSpell; +local IsMounted = IsMounted; +local HasAction, IsUsableAction = HasAction, IsUsableAction; +local IsCurrentAction, IsAutoRepeatAction = IsCurrentAction, IsAutoRepeatAction; local CreateFrame = CreateFrame; -local UnitXP, UnitXPMax, GetXPExhaustion = UnitXP, UnitXPMax, GetXPExhaustion; -local ExhaustionToolTipText = ExhaustionToolTipText; +local RegisterStateDriver = RegisterStateDriver; +local CooldownFrame_Set, CooldownFrame_Clear = CooldownFrame_Set, CooldownFrame_Clear; +local CTimerAfter = C_Timer.After; local GameTooltip = nil; +local COOLDOWN_TYPE_LOSS_OF_CONTROL = COOLDOWN_TYPE_LOSS_OF_CONTROL; +local COOLDOWN_TYPE_NORMAL = COOLDOWN_TYPE_NORMAL; +local CDTexture = "Interface\\Cooldown\\edge"; +local locCDTexture = "Interface\\Cooldown\\edge-LoC"; -local width = 300; - -local ActionBars = CreateFrame("Frame", "OmaActionBars"); - -local function expBar(parent) - local frame = CreateFrame("Frame", "OmaExpBar", parent); - frame:SetPoint("BOTTOM"); - frame:SetWidth(width); - frame:SetHeight(10); - frame.base = frame:CreateTexture(nil, "BACKGROUND"); - frame.base:SetAllPoints(); - frame.base:SetColorTexture(0, 0, 0, 0.5); - frame.bar = frame:CreateTexture(nil, "BORDER"); - frame.bar:SetPoint("TOPLEFT", frame.base, "TOPLEFT"); - frame.bar:SetPoint("BOTTOMLEFT", frame.base, "BOTTOMLEFT"); - frame.bar:SetColorTexture(1, 1, 1); - frame.rest = frame:CreateTexture(nil, "BORDER"); - frame.rest:SetPoint("TOPLEFT", frame.bar, "TOPRIGHT"); - frame.rest:SetPoint("BOTTOMLEFT", frame.bar, "BOTTOMRIGHT"); - frame.rest:SetColorTexture(0, 0.3, 1, 0.7); - frame.text = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight"); - frame.text:SetPoint("BOTTOM"); - frame.text:Hide(); - - local function updateXP() - local xp, xpmax = UnitXP("player"), UnitXPMax("player"); - local rested = GetXPExhaustion(); - local current, restw = xp/xpmax*width, rested/xpmax*width; - local space = width - current; - frame.bar:SetWidth(current); - if rested then - frame.rest:SetWidth(min(space, restw)); - frame.rest:Show(); - frame.text:SetFormattedText("%d / %d (+%d)", xp, xpmax, rested/2); - frame.bar:SetVertexColor(0, 0.5, 1, 0.9); +local BUTTONLOCK = true; -- change to lock button dragging + +local settings = { + ["Oma1"] = { + bar = 1, + start = 1, + length = 12, + columns = 4, + size = 40, + x = 580, + y = 300, + nomouse = true, + }, + ["Oma2"] = { + bar = 2, + start = 13, + length = 12, + columns = 4, + size = 40, + x = 580, + y = 180, + nomouse = true, + }, + ["Oma3"] = { + bar = 3, + start = 25, + length = 12, + columns = 3, + x = 1824, + y = 128, + flyout = "LEFT", + }, + ["Oma4"] = { + bar = 4, + start = 37, + length = 12, + columns = 3, + x = 1824, + y = 256, + }, + ["Oma5"] = { + bar = 5, + start = 49, + length = 12, + columns = 3, + x = 1000, + y = 840, + }, + ["Oma6"] = { + bar = 6, + start = 61, + length = 12, + x = 1000, + y = 600, + }, + -- used as bonus bars for some classes + ["Oma7"] = { + bar = 7, + start = 73, + length = 12, + x = 1000, + y = 760, + }, + ["Oma8"] = { + bar = 8, + start = 85, + length = 12, + x = 1000, + y = 720, + }, + ["Oma9"] = { + bar = 9, + start = 97, + length = 12, + x = 1000, + y = 680, + }, + ["Oma10"] = { + bar = 10, + start = 109, + length = 12, + x = 1000, + y = 640, + }, +}; + +local usingBonusbars = { + --["WARRIOR"] = {[7]=true, [8]=true, [9]=true}, -- not using stance separated actionbars + ["DRUID"] = {[7]=true, [8]=true, [9]=true}, -- moonkin form page is usable anyway + --["DRUID"] = {[7]=true, [8]=true, [9]=true,[10]=true}, + ["ROGUE"] = {[7]=true}, + --["PRIEST"] = {[7]=true}, -- shadowform doesn't change abilities +}; + +local chars = { + ["Stormreaver"] = { + ["Vildan"] = {1, 2, 3, 4,}, + ["Gedren"] = {1, 2, 3, 4,}, + }, +}; + +local buttons = {}; +local activeButtons = {}; + +local ActionBars = CreateFrame("Frame", "OmaActionBars", UIParent); +local inheritedFrames = +"SecureActionButtonTemplate,SecureHandlerDragTemplate,SecureHandlerStateTemplate"; + +local numChargeCDs = 0; +local function createChargeCD(parent) + numChargeCDs = numChargeCDs + 1; + local frame = CreateFrame("Cooldown", "OmaChargeCD"..numChargeCDs, parent, "CooldownFrameTemplate"); + frame:SetHideCountdownNumbers(false); + frame:SetDrawSwipe(false); + frame:SetAllPoints(parent); + frame:SetFrameStrata("TOOLTIP"); + return frame; +end + +local function clearChargeCD(parent) + if parent.chargecd then CooldownFrame_Clear(parent.chargecd) end +end + +local function startChargeCD(parent, start, duration, modrate) + if start == 0 then + return clearChargeCD(parent); + end + parent.chargecd = parent.chargecd or createChargeCD(parent); + CooldownFrame_Set(parent.chargecd, start, duration, true, true, modrate); +end + +local redoCooldown; + +local function updateCooldown(button, slot) + -- CD update from FrameXML/ActionButton.lua + local locstart, locduration = GetActionLossOfControlCooldown(slot); + local start, duration, enable, modrate = GetActionCooldown(slot); + local charges, maxcharges, chargestart, chargeduration, chargemodrate = GetActionCharges(slot); + if (locstart + locduration) > (start + duration) then + if button.cd.currentCooldownType ~= COOLDOWN_TYPE_LOSS_OF_CONTROL then + button.cd:SetEdgeTexture(locCDTexture); + button.cd:SetSwipeColor(0.17, 0, 0); + button.cd:SetHideCountdownNumbers(true); + button.cd.currentCooldownType = COOLDOWN_TYPE_LOSS_OF_CONTROL; + end + + CooldownFrame_Set(button.cd, locstart, locduration, true, true, modrate); + clearChargeCD(button); + else + if button.cd.currentCooldownType ~= COOLDOWN_TYPE_NORMAL then + button.cd:SetEdgeTexture(CDTexture); + button.cd:SetSwipeColor(0, 0, 0); + button.cd:SetHideCountdownNumbers(false); + button.cd.currentCooldownType = COOLDOWN_TYPE_NORMAL; + end + + if locstart > 0 then + button.cd:SetScript("OnCooldownDone", redoCooldown); + end + if charges and maxcharges and maxcharges > 1 and charges < maxcharges then + startChargeCD(button, chargestart, chargeduration, chargemodrate); + else + clearChargeCD(button); + end + CooldownFrame_Set(button.cd, start, duration, enable, false, modrate); + end +end + +local function redoCooldown(cd) + local button = cd:GetParent(); + cd:SetScript("OnCooldownDone", nil); + updateCooldown(button, button.slot); +end + +local function updateCount(button, slot) + if IsConsumableAction(slot) or IsStackableAction(slot) or + (not IsItemAction(slot) and GetActionCount(slot) > 0) then + local count = GetActionCount(slot); + if count > 99 then + button.count:SetText("*"); else - frame.rest:Hide(); - frame.text:SetFormattedText("%d / %d", xp, xpmax); - frame.bar:SetVertexColor(0.6, 0.2, 1, 0.9); + button.count:SetText(count); end + button.count:Show(); + else + local charges, maxcharges = GetActionCharges(slot); + if maxcharges > 1 then + button.count:SetText(charges); + button.count:Show(); + else + button.count:Hide(); + end + end +end + +local function updateUsable(button, slot) + local isUsable, noMana = IsUsableAction(slot); + if isUsable then + button.icon:SetVertexColor(1, 1, 1); + elseif noMana then + button.icon:SetVertexColor(0, 0.5, 1); + else + button.icon:SetVertexColor(0.4, 0.4, 0.4); end - updateXP(); +end - frame:SetScript("OnEvent", function(self, event) - if event == "PLAYER_XP_UPDATE" or event == "PLAYER_LEVEL_UP" then - updateXP(); +local function updateState(button, slot) + button:SetChecked(IsCurrentAction(slot) or IsAutoRepeatAction(slot)); +end + +local function updateGlow(button, slot, spell, hide) + local stype, id, _ = GetActionInfo(slot); + if stype == "spell" and (spell and id == spell or IsSpellOverlayed(id)) then + if hide then + button.glow:Hide(); + else + button.glow:Show(); end - end); - frame:RegisterEvent("PLAYER_XP_UPDATE"); - frame:RegisterEvent("PLAYER_LEVEL_UP"); - -- from FrameXML/MainMenuBar.lua - frame:SetScript("OnEnter", function(frame) frame.text:Show(); ExhaustionToolTipText(); end); - frame:SetScript("OnLeave", function(frame) frame.text:Hide(); GameTooltip:Hide(); end); + elseif stype == "macro" then + local _, _, macroid = GetMacroSpell(id); + if macroid and (spell and macroid == spell or IsSpellOverlayed(macroid)) then + if hide then + button.glow:Hide(); + else + button.glow:Show(); + end + else + button.glow:Hide(); + end + else -- TODO FlyoutHasSpell glow + button.glow:Hide(); + end +end + +local function updateButton(button, slot) + if HasAction(slot) then + activeButtons[slot] = button; + button.base:Show(); + button.icon:SetTexture(GetActionTexture(slot)); + updateCooldown(button, slot); + updateUsable(button, slot); + updateState(button, slot); + updateCount(button, slot); + updateGlow(button, slot); + if not IsConsumableAction(slot) and not IsStackableAction(slot) then + button.text:SetText(ssub(GetActionText(slot) or "", 1, 4)); + button.text:Show(); + end + if button.hotkey.shown then button.hotkey:Show() end + else + activeButtons[slot] = nil; + if not button.grid then button.base:Hide() end + button.icon:SetTexture(nil); + button.cd:Hide(); + button.count:Hide(); + button.hotkey:Hide(); + button.text:Hide(); + button.glow:Hide(); + button:SetChecked(false); + end +end + +local function updateHotkeys(button) + local key = GetBindingKey(format("CLICK %s:LeftButton", button:GetName())); + if key and key ~= "" then + -- from LibKeyBound-1.0 + key = key:upper(); + key = key:gsub(" ", ""); + key = key:gsub("ALT%-", "a"); + key = key:gsub("CTRL%-", "c"); + key = key:gsub("SHIFT%-", "s"); + key = key:gsub("NUMPAD", "n"); + button.hotkey:SetText(key); + button.hotkey.shown = true; + button.hotkey:Show(); + else + button.hotkey.shown = nil; + button.hotkey:Hide(); + end +end + +local mainbartoggle = "[overridebar][possessbar][shapeshift]possess;"; +mainbartoggle = mainbartoggle.."[bonusbar:1,stealth:1]bonusbar2;"; -- prowl +mainbartoggle = mainbartoggle.."[bonusbar:1]bonusbar1;[bonusbar:2]bonusbar2;"; -- cat form, unused +mainbartoggle = mainbartoggle.."[bonusbar:3]bonusbar3;[bonusbar:4]bonusbar4;"; -- bear form, moonkin form +mainbartoggle = mainbartoggle.."normal"; +local function setupSnippets(secure, slot) + -- FrameXML/SecureHandlers.lua has arguments and return value + -- args: self, button, kind, value, ... (kind, value, ... from GetCursorInfo()) + -- returns: kind, target, detail + -- or: "clear", kind, target, detail + -- used for Pickup* functions + -- some of these snippets based on LibActionButton-1.0 + secure:SetAttribute("_ondragstart", [=[ + return "action", self:GetAttribute("action"); + ]=]); + secure:SetAttribute("_onreceivedrag", [=[ + if not kind or not value then return nil end + return "action", self:GetAttribute("action"); + ]=]); + -- pre-wrapper can pass a message to post-wrapper + secure:WrapScript(secure, "OnDragStart", [=[ + local kind, value = GetActionInfo(self:GetAttribute("action")); + return "message", format("%s|%s", tostring(kind), tostring(value)); + ]=], [=[ + local kind, value = GetActionInfo(self:GetAttribute("action")); + if message ~= format("%s|%s", tostring(kind), tostring(value)) then + self:CallMethod("ActionChanged"); + end + ]=]); + secure:WrapScript(secure, "OnReceiveDrag", [=[ + local kind, value = GetActionInfo(self:GetAttribute("action")); + return "message", format("%s|%s", tostring(kind), tostring(value)); + ]=], [=[ + local kind, value = GetActionInfo(self:GetAttribute("action")); + if message ~= format("%s|%s", tostring(kind), tostring(value)) then + self:CallMethod("ActionChanged"); + end + ]=]); + function secure:UpdateState() + return updateState(self, self.slot); + end + secure:WrapScript(secure, "OnClick", [=[ + local kind, value = GetActionInfo(self:GetAttribute("action")); + return nil, format("%s|%s", tostring(kind), tostring(value)); + ]=], [=[ + local kind, value = GetActionInfo(self:GetAttribute("action")); + if message ~= format("%s|%s", tostring(kind), tostring(value)) then + self:CallMethod("ActionChanged"); + else + self:CallMethod("UpdateState"); + end + ]=]); + if slot < 13 then + -- first action bar has possible states based on vehicle/possess etc. + secure:SetAttribute("origaction", slot); + secure:SetAttribute("_onstate-possess", [=[ + local oldslot = self:GetAttribute("action"); + if newstate == "possess" then + local slot; + if HasVehicleActionBar() then + slot = (GetVehicleBarIndex()-1)*12+self:GetAttribute("origaction"); + elseif HasOverrideActionBar() then + slot = (GetOverrideBarIndex()-1)*12+self:GetAttribute("origaction"); + elseif HasTempShapeshiftActionBar() then + slot = (GetTempShapeshiftBarIndex()-1)*12+self:GetAttribute("origaction"); + else + -- something wrong, just revert to normal + print("Possess bar index not found"); + slot = self:GetAttribute("origaction"); + end + self:SetAttribute("action", slot); + elseif newstate == "bonusbar1" then + self:SetAttribute("action", 72+self:GetAttribute("origaction")); + elseif newstate == "bonusbar2" then + self:SetAttribute("action", 84+self:GetAttribute("origaction")); + elseif newstate == "bonusbar3" then + self:SetAttribute("action", 96+self:GetAttribute("origaction")); + elseif newstate == "bonusbar4" then + --self:SetAttribute("action", 108+self:GetAttribute("origaction")); + -- moonkin form, don't change actionbar + self:SetAttribute("action", self:GetAttribute("origaction")); + else + self:SetAttribute("action", self:GetAttribute("origaction")); + end + self:CallMethod("ActionChanged", oldslot); + ]=]); + RegisterStateDriver(secure, "possess", mainbartoggle); + else + function secure:ShowButton() if HasAction(slot) then activeButtons[slot] = self end end + function secure:HideButton() activeButtons[slot] = nil end + -- all other action bar are hidden if with overridebar or vehicleui (not shapeshift, possessbar) + -- default Bartender4 options + secure:SetAttribute("_onstate-possess", [=[ + if newstate == "possess" then + self:Hide(); + self:CallMethod("HideButton"); + else + self:Show(); + self:CallMethod("ShowButton"); + end + ]=]); + RegisterStateDriver(secure, "possess", "[overridebar][vehicleui] possess; normal"); + end +end + +local function createActionBar(parent, config) + local prev; + local i = 0; + local bar = CreateFrame("Frame", "OmaBTBar"..config.bar, parent, "SecureFrameTemplate"); + bar:SetPoint("TOPLEFT", parent, "BOTTOMLEFT", config.x, config.y); + bar:SetWidth(1); + bar:SetHeight(1); + if config.hidden then + bar:Hide(); + end + for slot = config.start, config.start+config.length-1 do + local secure = CreateFrame("CheckButton", "OmaBT"..slot, bar, inheritedFrames); + secure.slot = slot; + if slot == config.start then + secure:SetPoint("TOPLEFT"); + elseif config.columns and i % config.columns == 0 then + secure:SetPoint("TOPLEFT", _G["OmaBT"..(slot-config.columns)], "BOTTOMLEFT"); + else + secure:SetPoint("TOPLEFT", prev, "TOPRIGHT"); + end + secure:RegisterForClicks("AnyUp"); + if not BUTTONLOCK then + secure:RegisterForDrag("LeftButton", "RightButton"); + end + if config.nomouse then + secure:EnableMouse(false); + end + secure:SetWidth(config.size or 32); + secure:SetHeight(config.size or 32); + secure.base = secure:CreateTexture(nil, "BACKGROUND"); + secure.base:SetAllPoints(); + secure.base:SetColorTexture(0, 0, 0, 0.5); + secure.iconbase = secure:CreateTexture(nil, "BORDER"); + secure.iconbase:SetPoint("TOPLEFT", secure.base, "TOPLEFT", 1, -1); + secure.iconbase:SetPoint("BOTTOMRIGHT", secure.base, "BOTTOMRIGHT", -1, 1); + secure.iconbase:SetColorTexture(0, 0, 0, 0.5); + secure.iconbase:Hide(); + secure.icon = secure:CreateTexture(nil, "ARTWORK"); + secure.icon:SetPoint("TOPLEFT", secure.iconbase, "TOPLEFT"); + secure.icon:SetPoint("BOTTOMRIGHT", secure.iconbase, "BOTTOMRIGHT"); + secure.icon:SetTexCoord(0.07, 0.93, 0.07, 0.93); + secure:SetCheckedTexture("Interface\\Buttons\\CheckButtonHilight"); + secure.autocastable = secure:CreateTexture(nil, "OVERLAY"); + secure.autocastable:SetPoint("CENTER"); + secure.autocastable:SetWidth(58); + secure.autocastable:SetHeight(58); + secure.autocastable:SetTexture("Interface\\Buttons\\UI-AutoCastableOverlay"); + secure.autocastable:Hide(); + secure.glow = secure:CreateTexture(nil, "OVERLAY", nil, 1); + secure.glow:SetPoint("CENTER"); + secure.glow:SetWidth(config.size and config.size+20 or 52); + secure.glow:SetHeight(config.size and config.size+20 or 52); + secure.glow:SetTexture("Interface\\SpellActivationOverlay\\IconAlert"); + secure.glow:SetTexCoord(0.00781250, 0.50781250, 0.27734375, 0.52634375); + secure.glow:Hide(); + secure.hotkey = secure:CreateFontString(nil, "OVERLAY", "NumberFontNormalGray"); + secure.hotkey:SetPoint("TOPRIGHT", secure, "TOPRIGHT", 2, -1); + secure.count = secure:CreateFontString(nil, "OVERLAY", "NumberFontNormal"); + secure.count:SetPoint("BOTTOMRIGHT", secure, "BOTTOMRIGHT", 2, -1); + secure.text = secure:CreateFontString(nil, "OVERLAY", "NumberFontNormal"); + secure.text:SetPoint("BOTTOMLEFT", secure, "BOTTOMLEFT", 2, -1); + secure.text:Hide(); + secure.cd = CreateFrame("Cooldown", "OmaBTCD"..slot, secure, "CooldownFrameTemplate"); + secure.cd:SetAllPoints(); + secure:SetAttribute("type", "action"); + secure:SetAttribute("action", slot); + if config.flyout then + secure:SetAttribute("flyoutDirection", config.flyout); + end + function secure:ActionChanged(oldslot) + if oldslot then activeButtons[oldslot] = nil end + self.slot = self:GetAttribute("action"); + return updateButton(self, self.slot); + end + secure:ActionChanged(); -- initial update + setupSnippets(secure, slot); + updateHotkeys(secure); + buttons[slot] = secure; + prev = secure; + i = i + 1; + end end local function initialize() - -- let other addons hook this to anchor tooltip elsewhere - GameTooltip = _G["GameTooltip"]; - if UnitLevel("player") < 110 and not IsXPUserDisabled() then - expBar(UIParent); + local _, class = UnitClass("player"); + local name, realm = UnitFullName("player"); + ActionBars:SetFrameStrata("LOW"); + ActionBars:SetPoint("BOTTOMLEFT"); + ActionBars:SetWidth(1); + ActionBars:SetHeight(1); + for _, config in pairs(settings) do + if (not usingBonusbars[class] or not usingBonusbars[class][config.bar]) and + (not chars[realm] or not chars[realm][name] or chars[realm][name][config.bar]) then + createActionBar(ActionBars, config); + end end end -ActionBars:RegisterEvent("PLAYER_LOGIN"); -ActionBars:SetScript("OnEvent", function(self, event) - if event == "PLAYER_LOGIN" then - initialize(); +local function setupBindings() + BINDING_HEADER_OmaAB = "Oma Action Bar"; + for i = 1,10 do + _G["BINDING_HEADER_OMAABBLANK"..i] = "Bar "..i; + for j = 1,12 do + _G[format("BINDING_NAME_CLICK OmaBT%d:LeftButton", (i-1)*12+j)] = format("Bar %d Button %d", i, j); + end end +end + +local mounted = false; +local throttleCD = false; +local function throttleCDDone() + throttleCD = false + -- update CD once more to confirm newest CD change is taken in even with some throttling + for _, button in pairs(activeButtons) do + updateCooldown(button, button.slot); + end +end + +local events = { + ["ACTIONBAR_UPDATE_COOLDOWN"] = function() + if not throttleCD then -- only update at most once/frame + throttleCD = true; + for _, button in pairs(activeButtons) do + updateCooldown(button, button.slot); + end + CTimerAfter(0.01, throttleCDDone); -- wait one frame + end + end, + ["SPELL_UPDATE_CHARGES"] = function() + for _, button in pairs(activeButtons) do + updateCount(button, button.slot); + end + end, + ["ACTIONBAR_SLOT_CHANGED"] = function(slot) + if buttons[slot] then buttons[slot]:ActionChanged() end + end, + ["ACTIONBAR_SHOWGRID"] = function() + for _, button in pairs(buttons) do + button.grid = true; + button.iconbase:Show(); + if not activeButtons[button.slot] then button.base:Show() end + end + end, + ["ACTIONBAR_HIDEGRID"] = function() + for _, button in pairs(buttons) do + button.grid = nil; + button.iconbase:Hide(); + if not activeButtons[button.slot] then button.base:Hide() end + end + end, + ["ACTIONBAR_UPDATE_STATE"] = function() + for _, button in pairs(activeButtons) do + updateState(button, button.slot); + end + end, + ["ACTIONBAR_UPDATE_USABLE"] = function() + for _, button in pairs(activeButtons) do + updateUsable(button, button.slot); + end + end, + ["UPDATE_OVERRIDE_ACTIONBAR"] = function() + if buttons[1] then -- called before PLAYER_LOGIN + for _, button in pairs(buttons) do + updateButton(button, button.slot); + end + end + end, + ["START_AUTOREPEAT_SPELL"] = function() + for _, button in pairs(activeButtons) do + if IsAutoRepeatAction(button.slot) then + button.autorepeating = true; + button.icon:SetVertexColor(0, 1, 0.5); + end + end + end, + ["STOP_AUTOREPEAT_SPELL"] = function() + for _, button in pairs(activeButtons) do + if button.autorepeating then + button.autorepeating = nil; + updateUsable(button, button.slot); + end + end + end, + ["SPELL_ACTIVATION_OVERLAY_GLOW_SHOW"] = function(spell) + -- TODO create mapping from spellIDs to buttons + for _, button in pairs(activeButtons) do + updateGlow(button, button.slot, spell); + -- CD update might be throttled, force it + updateCooldown(button, button.slot); + end + end, + ["SPELL_ACTIVATION_OVERLAY_GLOW_HIDE"] = function(spell) + -- TODO create mapping from spellIDs to buttons + for _, button in pairs(activeButtons) do + updateGlow(button, button.slot, spell, true); + -- CD update might be throttled, force it + updateCooldown(button, button.slot); + end + end, + ["UPDATE_BINDINGS"] = function() + for _, button in pairs(buttons) do + updateHotkeys(button); + end + end, + ["UNIT_AURA"] = function(unit) + -- using UNIT_AURA instead of COMPANION_UPDATE to not update every time + -- someone mounts, tracking player mount status with COMPANION_UPDATE is + -- inconsistent + if (not mounted and IsMounted()) or (mounted and not IsMounted()) then + mounted = not mounted; + for _, button in pairs(activeButtons) do + updateState(button, button.slot); + end + end + end, + ["UPDATE_ALL_BUTTONS"] = function() + for _, button in pairs(buttons) do + updateButton(button, button.slot); + end + end, + ["PLAYER_LOGIN"] = function() + GameTooltip = _G["GameTooltip"]; -- TODO use PLAYER_ENTERING_WORLD with MoveAnything + initialize(); + end, + ["ADDON_LOADED"] = function(addon) + if addon == "OmaAB" then + setupBindings(); + ActionBars:UnregisterEvent("ADDON_LOADED"); + end + end, +}; +events["LOSS_OF_CONTROL_ADDED"] = events["ACTIONBAR_UPDATE_COOLDOWN"]; +events["LOSS_OF_CONTROL_UPDATE"] = events["ACTIONBAR_UPDATE_COOLDOWN"]; -- TODO might change once tooltips are in +events["PLAYER_MOUNT_DISPLAY_CHANGED"] = events["ACTIONBAR_UPDATE_USABLE"]; +events["TRADE_SKILL_SHOW"] = events["ACTIONBAR_UPDATE_STATE"]; +events["TRADE_SKILL_CLOSE"] = events["ACTIONBAR_UPDATE_STATE"]; +events["ARCHAEOLOGY_CLOSED"] = events["ACTIONBAR_UPDATE_STATE"]; +events["PLAYER_ENTERING_WORLD"] = events["UPDATE_ALL_BUTTONS"]; +events["UPDATE_VEHICLE_ACTIONBAR"] = events["UPDATE_ALL_BUTTONS"]; +events["UPDATE_SHAPESHIFT_FORM"] = events["UPDATE_ALL_BUTTONS"]; +events["SPELL_UPDATE_ICON"] = events["UPDATE_ALL_BUTTONS"]; +events["PET_STABLE_UPDATE"] = events["UPDATE_ALL_BUTTONS"]; +events["PET_STABLE_SHOW"] = events["UPDATE_ALL_BUTTONS"]; +events["PLAYER_SPECIALIZATION_CHANGED"] = events["UPDATE_ALL_BUTTONS"]; +events["UNIT_ENTERED_VEHICLE"] = function(unit) + if unit == "player" then events["ACTIONBAR_UPDATE_STATE"]() end +end +events["UNIT_EXITED_VEHICLE"] = events["UNIT_ENTERED_VEHICLE"]; +-- TODO overlay glow ? don't exactly know what it does, proc highlight? +-- tooltips + +ActionBars:RegisterEvent("ADDON_LOADED"); +ActionBars:RegisterEvent("PLAYER_LOGIN"); +ActionBars:RegisterEvent("ACTIONBAR_UPDATE_COOLDOWN"); +ActionBars:RegisterEvent("ACTIONBAR_UPDATE_USABLE"); +ActionBars:RegisterEvent("ACTIONBAR_UPDATE_STATE"); +ActionBars:RegisterEvent("ACTIONBAR_SLOT_CHANGED"); +ActionBars:RegisterEvent("ACTIONBAR_SHOWGRID"); +ActionBars:RegisterEvent("ACTIONBAR_HIDEGRID"); +ActionBars:RegisterEvent("SPELL_UPDATE_ICON"); +ActionBars:RegisterEvent("SPELL_UPDATE_CHARGES"); +ActionBars:RegisterEvent("SPELL_ACTIVATION_OVERLAY_GLOW_SHOW"); +ActionBars:RegisterEvent("SPELL_ACTIVATION_OVERLAY_GLOW_HIDE"); +ActionBars:RegisterEvent("UPDATE_VEHICLE_ACTIONBAR"); +ActionBars:RegisterEvent("UPDATE_OVERRIDE_ACTIONBAR"); +ActionBars:RegisterEvent("PLAYER_MOUNT_DISPLAY_CHANGED"); +ActionBars:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED"); +ActionBars:RegisterEvent("UNIT_ENTERED_VEHICLE"); +ActionBars:RegisterEvent("UNIT_EXITED_VEHICLE"); +ActionBars:RegisterEvent("PET_STABLE_UPDATE"); +ActionBars:RegisterEvent("PET_STABLE_SHOW"); +ActionBars:RegisterEvent("UPDATE_BINDINGS"); +ActionBars:RegisterUnitEvent("UNIT_AURA", "player"); +ActionBars:SetScript("OnEvent", function(self, event, arg1) + events[event](arg1); end);