X-Git-Url: https://www.aleksib.fi/git/wowui.git/blobdiff_plain/d9a8d3fef13473aa64470d876c63d0a1a464199f..8da63c020fd2f1367dbec400f8daf15fa8375b94:/OmaRF/FrameInit.lua diff --git a/OmaRF/FrameInit.lua b/OmaRF/FrameInit.lua index 658e5db..510751e 100644 --- a/OmaRF/FrameInit.lua +++ b/OmaRF/FrameInit.lua @@ -92,7 +92,7 @@ end local function unitUpdate(self, elapsed) -- there's no in/out of range event, have to check each frame -- from FrameXML/CompactUnitFrame.lua - local inRange, checked = UnitInRange(self.unit); + local inRange, checked = UnitInRange(self.displayed); if checked and not inRange then self:SetAlpha(0.55); else @@ -100,29 +100,39 @@ local function unitUpdate(self, elapsed) end end -local function frameShow(frame) +function M.RegisterEvents(frame) -- events are taken from FrameXML/CompactUnitFrame.lua - -- TODO vehicle support, ready check support, raid marker support, + -- TODO ready check support, raid marker support, -- player flags support (/afk, /dnd) - -- TODO only update for vehicle events here + local displayed = frame.unit ~= frame.displayed and frame.displayed or nil; + frame:RegisterUnitEvent("UNIT_HEALTH", frame.unit, displayed); + frame:RegisterUnitEvent("UNIT_HEALTH_FREQUENT", frame.unit, displayed); + frame:RegisterUnitEvent("UNIT_MAXHEALTH", frame.unit, displayed); + frame:RegisterUnitEvent("UNIT_POWER", frame.unit, displayed); + frame:RegisterUnitEvent("UNIT_MAXPOWER", frame.unit, displayed); + frame:RegisterUnitEvent("UNIT_DISPLAYPOWER", frame.unit, displayed); + frame:RegisterUnitEvent("UNIT_NAME_UPDATE", frame.unit, displayed); + frame:RegisterUnitEvent("UNIT_AURA", frame.unit, displayed); + frame:RegisterUnitEvent("UNIT_HEAL_PREDICTION", frame.unit, displayed); + frame:RegisterUnitEvent("UNIT_ABSORB_AMOUNT_CHANGED", frame.unit, displayed); + frame:RegisterUnitEvent("UNIT_HEAL_ABSORB_AMOUNT_CHANGED", frame.unit, displayed); + frame:RegisterUnitEvent("UNIT_THREAT_SITUATION_UPDATE", frame.unit, displayed); + frame:RegisterUnitEvent("UNIT_CONNECTION", frame.unit, displayed); + frame:RegisterUnitEvent("INCOMING_RESURRECT_CHANGED", frame.unit, displayed); +end +local registerEvents = M.RegisterEvents; + +local function frameShow(frame) frame:RegisterEvent("PARTY_MEMBER_ENABLE"); frame:RegisterEvent("PARTY_MEMBER_DISABLE"); - frame:RegisterUnitEvent("UNIT_HEALTH", frame.unit); - frame:RegisterUnitEvent("UNIT_HEALTH_FREQUENT", frame.unit); - frame:RegisterUnitEvent("UNIT_MAXHEALTH", frame.unit); - frame:RegisterUnitEvent("UNIT_POWER", frame.unit); - frame:RegisterUnitEvent("UNIT_MAXPOWER", frame.unit); - frame:RegisterUnitEvent("UNIT_DISPLAYPOWER", frame.unit); - frame:RegisterUnitEvent("UNIT_NAME_UPDATE", frame.unit); - frame:RegisterUnitEvent("UNIT_AURA", frame.unit); - frame:RegisterUnitEvent("UNIT_HEAL_PREDICTION", frame.unit); - frame:RegisterUnitEvent("UNIT_ABSORB_AMOUNT_CHANGED", frame.unit); - frame:RegisterUnitEvent("UNIT_HEAL_ABSORB_AMOUNT_CHANGED", frame.unit); - frame:RegisterUnitEvent("UNIT_THREAT_SITUATION_UPDATE", frame.unit); - frame:RegisterUnitEvent("UNIT_CONNECTION", frame.unit); - frame:RegisterUnitEvent("INCOMING_RESURRECT_CHANGED", frame.unit); + frame:RegisterEvent("UNIT_ENTERED_VEHICLE"); + frame:RegisterEvent("UNIT_EXITED_VEHICLE"); + frame:RegisterEvent("UNIT_PET"); + frame:RegisterEvent("PLAYER_ROLES_ASSIGNED"); + frame:RegisterEvent("GROUP_ROSTER_UPDATE"); + registerEvents(frame); frame:SetScript("OnUpdate", unitUpdate); - unitEvent(frame, "UPDATE_ALL_BARS", frame.unit); + unitEvent(frame, "UPDATE_ALL_BARS", frame.displayed); end local function frameHide(frame) @@ -175,6 +185,12 @@ local function setupFrame(frame, secure, unit) frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT"); frame.healabsorb:SetColorTexture(unpack(healabsorbColor)); frame.healabsorb:Hide(); + frame.role = frame:CreateTexture(nil, "ARTWORK"); + frame.role:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT", -2, 2); + frame.role:SetPoint("TOPLEFT", frame.background, "BOTTOMRIGHT", -14, 14); + frame.role:SetTexCoord(0.75, 1, 0, 1); + frame.role:SetTexture("Interface\\LFGFRAME\\LFGROLE"); + frame.role:Hide(); frame.overlay = frame:CreateTexture(nil, "ARTWORK", nil, 1); frame.overlay:SetPoint("TOPLEFT", frame.background, "TOPLEFT"); frame.overlay:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT", 0, 2); @@ -186,6 +202,11 @@ local function setupFrame(frame, secure, unit) frame.text:SetFont(STANDARD_TEXT_FONT, 13); frame.text:SetPoint("CENTER", frame.background, "CENTER", 0, -1); frame.text:Hide(); + frame.rez = frame:CreateTexture(nil, "OVERLAY"); + frame.rez:SetPoint("TOPLEFT", frame.background, "CENTER", -12, 12); + frame.rez:SetPoint("BOTTOMRIGHT", frame.background, "CENTER", 12, -12); + frame.rez:SetTexture("Interface\\RaidFrame\\Raid-Icon-Rez"); + frame.rez:Hide(); setupIndicators(frame); frame:SetScript("OnShow", frameShow); frame:SetScript("OnHide", frameHide); @@ -212,16 +233,29 @@ local function setupFrame(frame, secure, unit) secure:SetAttribute("*type2", "togglemenu"); end +-- vehicle toggle from Shadowed Unit Frames +local vehicletoggle = [=[ + local unit = self:GetAttribute("unit"); + if unit and newstate == "vehicle" and not UnitTargetsVehicleInRaidUI(unit) then + print(unit, "in vehicle, still target player"); + self:SetAttribute("toggleForVehicle", false); + else + self:SetAttribute("toggleForVehicle", true); + end +]=] + -- TODO reorganizing needed for eventhandler stuff function M.InitializeParty(parent, party, eventhandler) unitEvent = eventhandler; - local secure = CreateFrame("Button", "OmaPartySecure0", parent, "SecureUnitButtonTemplate"); + local secure = CreateFrame("Button", "OmaPartySecure0", parent, "SecureUnitButtonTemplate,SecureHandlerStateTemplate"); local frame = CreateFrame("Frame", "OmaParty0", parent); local unit = "player"; secure:SetAttribute("unit", unit); secure:SetPoint("TOPLEFT", parent, "TOPLEFT"); secure:SetHeight(height+2); frame.unit = unit; + frame.vehicle = "vehicle"; + frame.displayed = unit; frame:SetAttribute("unit", unit); frame:SetPoint("TOPLEFT", parent, "TOPLEFT"); frame:SetHeight(height+2); @@ -230,15 +264,19 @@ function M.InitializeParty(parent, party, eventhandler) setupFrame(frame, secure, unit); RegisterStateDriver(frame, "visibility", "[@player,group:raid] hide; show"); RegisterStateDriver(secure, "visibility", "[@player,group:raid] hide; show"); + RegisterStateDriver(secure, "vehicleui", "[vehicleui] vehicle; no"); + secure:SetAttribute("_onstate-vehicleui", vehicletoggle); party[0] = {secure=secure, frame=frame}; for i = 1,4 do - local secure = CreateFrame("Button", "OmaPartySecure"..i, parent, "SecureUnitButtonTemplate"); + local secure = CreateFrame("Button", "OmaPartySecure"..i, parent, "SecureUnitButtonTemplate,SecureHandlerStateTemplate"); local frame = CreateFrame("Frame", "OmaParty"..i, parent); local unit = "party"..i; secure:SetAttribute("unit", unit); secure:SetPoint("TOPLEFT", party[i-1].secure, "TOPRIGHT"); secure:SetPoint("BOTTOMLEFT", party[i-1].secure, "BOTTOMRIGHT"); frame.unit = unit; + frame.vehicle = unit.."pet"; + frame.displayed = unit; frame:SetAttribute("unit", unit); frame:SetPoint("TOPLEFT", party[i-1].frame, "TOPRIGHT"); frame:SetPoint("BOTTOMLEFT", party[i-1].frame, "BOTTOMRIGHT"); @@ -246,20 +284,25 @@ function M.InitializeParty(parent, party, eventhandler) frame:Hide(); setupFrame(frame, secure, unit); local visible = format("[@%s,exists,group:raid] hide; [@%s,exists] show; hide", unit, unit); + local vehicle = format("[@%s,unithasvehicleui] vehicle; no", unit); RegisterStateDriver(frame, "visibility", visible); RegisterStateDriver(secure, "visibility", visible); + RegisterStateDriver(secure, "vehicleui", vehicle); + secure:SetAttribute("_onstate-vehicleui", vehicletoggle); party[i] = {secure=secure, frame=frame}; end end function M.InitializeRaid(parent, raid, eventhandler) - local secure = CreateFrame("Button", "OmaRaidSecure1", parent, "SecureUnitButtonTemplate"); + local secure = CreateFrame("Button", "OmaRaidSecure1", parent, "SecureUnitButtonTemplate,SecureHandlerStateTemplate"); local frame = CreateFrame("Frame", "OmaRaid1", parent); local unit = "raid1"; secure:SetAttribute("unit", unit); secure:SetPoint("TOPLEFT", parent, "TOPLEFT"); secure:SetHeight(height+2); frame.unit = unit; + frame.vehicle = unit.."pet"; + frame.displayed = unit; frame:SetAttribute("unit", unit); frame:SetPoint("TOPLEFT", parent, "TOPLEFT"); frame:SetHeight(height+2); @@ -268,16 +311,21 @@ function M.InitializeRaid(parent, raid, eventhandler) setupFrame(frame, secure, unit); RegisterUnitWatch(frame); RegisterUnitWatch(secure); + local vehicle = format("[@%s,unithasvehicleui] vehicle; no", unit); + RegisterStateDriver(secure, "vehicleui", vehicle); + secure:SetAttribute("_onstate-vehicleui", vehicletoggle); raid[1] = {secure=secure, frame=frame}; for y = 1,7 do local i = y*5+1; - local secure = CreateFrame("Button", "OmaRaidSecure"..i, parent, "SecureUnitButtonTemplate"); + local secure = CreateFrame("Button", "OmaRaidSecure"..i, parent, "SecureUnitButtonTemplate,SecureHandlerStateTemplate"); local frame = CreateFrame("Frame", "OmaRaid"..i, parent); local unit = "raid"..i; secure:SetAttribute("unit", unit); secure:SetPoint("TOPLEFT", raid[i-5].secure, "BOTTOMLEFT"); secure:SetHeight(height+2); frame.unit = unit; + frame.vehicle = unit.."pet"; + frame.displayed = unit; frame:SetAttribute("unit", unit); frame:SetPoint("TOPLEFT", raid[i-5].frame, "BOTTOMLEFT"); frame:SetHeight(height+2); @@ -286,18 +334,23 @@ function M.InitializeRaid(parent, raid, eventhandler) setupFrame(frame, secure, unit); RegisterUnitWatch(frame); RegisterUnitWatch(secure); + local vehicle = format("[@%s,unithasvehicleui] vehicle; no", unit); + RegisterStateDriver(secure, "vehicleui", vehicle); + secure:SetAttribute("_onstate-vehicleui", vehicletoggle); raid[i] = {secure=secure, frame=frame}; end for y = 0,7 do for x = 1,4 do local i = y*5+x+1; - local secure = CreateFrame("Button", "OmaRaidSecure"..i, parent, "SecureUnitButtonTemplate"); + local secure = CreateFrame("Button", "OmaRaidSecure"..i, parent, "SecureUnitButtonTemplate,SecureHandlerStateTemplate"); local frame = CreateFrame("Frame", "OmaRaid"..i, parent); local unit = "raid"..i; secure:SetAttribute("unit", unit); secure:SetPoint("TOPLEFT", raid[i-1].secure, "TOPRIGHT"); secure:SetPoint("BOTTOMLEFT", raid[i-1].secure, "BOTTOMRIGHT"); frame.unit = unit; + frame.vehicle = unit.."pet"; + frame.displayed = unit; frame:SetAttribute("unit", unit); frame:SetPoint("TOPLEFT", raid[i-1].frame, "TOPRIGHT"); frame:SetPoint("BOTTOMLEFT", raid[i-1].frame, "BOTTOMRIGHT"); @@ -306,6 +359,9 @@ function M.InitializeRaid(parent, raid, eventhandler) setupFrame(frame, secure, unit); RegisterUnitWatch(frame); RegisterUnitWatch(secure); + local vehicle = format("[@%s,unithasvehicleui] vehicle; no", unit); + RegisterStateDriver(secure, "vehicleui", vehicle); + secure:SetAttribute("_onstate-vehicleui", vehicletoggle); raid[i] = {secure=secure, frame=frame}; end end