X-Git-Url: https://www.aleksib.fi/git/wowui.git/blobdiff_plain/d9dbaac4fed539836f421fa57782cefaf6d530fc..4a66dd6d6fe87c9e881b0c7d62ca339907619d4d:/OmaRF/Events.lua diff --git a/OmaRF/Events.lua b/OmaRF/Events.lua index 26565ab..2cbcb41 100644 --- a/OmaRF/Events.lua +++ b/OmaRF/Events.lua @@ -11,11 +11,11 @@ local UnitIsAFK, UnitIsDND = UnitIsAFK, UnitIsDND; local UnitGetIncomingHeals, UnitGetTotalAbsorbs = UnitGetIncomingHeals, UnitGetTotalAbsorbs; local UnitThreatSituation, GetThreatStatusColor = UnitThreatSituation, GetThreatStatusColor; local UnitIsDeadOrGhost, UnitIsConnected = UnitIsDeadOrGhost, UnitIsConnected; -local UnitHasIncomingResurrection = UnitHasIncomingResurrection; local UnitGetTotalHealAbsorbs = UnitGetTotalHealAbsorbs; local UnitHasVehicleUI, UnitTargetsVehicleInRaidUI = UnitHasVehicleUI, UnitTargetsVehicleInRaidUI; local GetReadyCheckTimeLeft, GetReadyCheckStatus = GetReadyCheckTimeLeft, GetReadyCheckStatus; local UnitGroupRolesAssigned = UnitGroupRolesAssigned; +local GetRaidTargetIndex, SetRaidTargetIconTexture = GetRaidTargetIndex, SetRaidTargetIconTexture; local RAID_CLASS_COLORS = RAID_CLASS_COLORS; local READY_CHECK_READY_TEXTURE = READY_CHECK_READY_TEXTURE; local READY_CHECK_NOT_READY_TEXTURE = READY_CHECK_NOT_READY_TEXTURE; @@ -39,6 +39,7 @@ function M.RegisterEvents(frame) frame:RegisterEvent("READY_CHECK"); frame:RegisterEvent("READY_CHECK_FINISHED"); frame:RegisterEvent("GROUP_ROSTER_UPDATE"); + frame:RegisterEvent("RAID_TARGET_UPDATE"); if frame.unit == "focus" then frame:RegisterEvent("PLAYER_FOCUS_CHANGED") end end @@ -70,7 +71,6 @@ end function M.RegisterUnitEvents(frame) -- events are taken from FrameXML/CompactUnitFrame.lua - -- TODO raid marker support local displayed = frame.unit ~= frame.displayed and frame.displayed or nil; frame:RegisterUnitEvent("UNIT_HEALTH", frame.unit, displayed); frame:RegisterUnitEvent("UNIT_HEALTH_FREQUENT", frame.unit, displayed); @@ -82,13 +82,11 @@ function M.RegisterUnitEvents(frame) frame:RegisterUnitEvent("UNIT_HEAL_ABSORB_AMOUNT_CHANGED", frame.unit, displayed); frame:RegisterUnitEvent("UNIT_THREAT_SITUATION_UPDATE", frame.unit, displayed); frame:RegisterUnitEvent("UNIT_CONNECTION", frame.unit, displayed); - frame:RegisterUnitEvent("INCOMING_RESURRECT_CHANGED", frame.unit, displayed); frame:RegisterUnitEvent("PLAYER_FLAGS_CHANGED", frame.unit, displayed); frame:RegisterUnitEvent("READY_CHECK_CONFIRM", frame.unit, displayed); frame:RegisterUnitEvent("UNIT_ENTERED_VEHICLE", frame.unit, displayed); frame:RegisterUnitEvent("UNIT_EXITED_VEHICLE", frame.unit, displayed); frame:RegisterUnitEvent("UNIT_PET", frame.unit, displayed); - frame:RegisterUnitEvent("RAID_TARGET_UPDATE", frame.unit, displayed); end local registerUnitEvents = M.RegisterUnitEvents; @@ -142,11 +140,6 @@ local function updateText(frame, unit) end end -local function updateIncomingRes(frame, unit) - if UnitHasIncomingResurrection(unit) then frame.rez:Show(); - else frame.rez:Hide(); end -end - local function updateMaxPower(frame, unit) frame.mana.max = UnitPowerMax(unit); end @@ -287,22 +280,20 @@ local function updateRole(frame, unit) if role == "HEALER" then frame.role:SetTexCoord(0.75, 1, 0, 1); frame.role:Show(); - if not frame.role.healer then - registerPower(frame); - frame.role.healer = true; - end + registerPower(frame); + frame.role.healer = true; elseif role == "TANK" then frame.role:SetTexCoord(0.5, 0.75, 0, 1); frame.role:Show(); if frame.role.healer then - unregisterPower(frame); frame.role.healer = false; + unregisterPower(frame); end else frame.role:Hide(); if frame.role.healer then - unregisterPower(frame); frame.role.healer = false; + unregisterPower(frame); end end end @@ -324,7 +315,13 @@ local function updateReadyCheck(frame, unit) end local function updateRaidMarker(frame, unit) - --print(unit, "marker"); + local index = GetRaidTargetIndex(unit); + if index then + SetRaidTargetIconTexture(frame.targeticon, index); + frame.targeticon:Show(); + else + frame.targeticon:Hide(); + end end local eventFuncs = { @@ -378,9 +375,6 @@ local eventFuncs = { ["UNIT_CONNECTION"] = function(frame) updateText(frame, frame.displayed); end, - ["INCOMING_RESURRECT_CHANGED"] = function(frame) - updateIncomingRes(frame, frame.unit); - end, ["PARTY_MEMBER_ENABLE"] = function(frame) -- new power info possibly (FrameXML/CompactUnitFrame.lua) updateMaxPower(frame, frame.displayed); @@ -393,7 +387,7 @@ local eventFuncs = { updateReadyCheck(frame, frame.unit); end, ["RAID_TARGET_UPDATE"] = function(frame) - updateRaidMarker(frame, frame.unit); + updateRaidMarker(frame, frame.displayed); end, ["UPDATE_ALL_BARS"] = function(frame) updateRole(frame, frame.unit); @@ -412,9 +406,8 @@ local eventFuncs = { updateHealAbsorb(frame, frame.displayed); updateAggro(frame, frame.displayed); updateName(frame, frame.displayed); - updateIncomingRes(frame, frame.unit); updateReadyCheck(frame, frame.unit); - updateRaidMarker(frame, frame.unit); + updateRaidMarker(frame, frame.displayed); end, }; eventFuncs["UNIT_HEALTH_FREQUENT"] = eventFuncs["UNIT_HEALTH"];