X-Git-Url: https://www.aleksib.fi/git/wowui.git/blobdiff_plain/d9dbaac4fed539836f421fa57782cefaf6d530fc..cba0622bf3b096b15c0496c09d2b908f943f3f1e:/OmaRF/RaidFrame.lua diff --git a/OmaRF/RaidFrame.lua b/OmaRF/RaidFrame.lua index f5db419..ebadfef 100644 --- a/OmaRF/RaidFrame.lua +++ b/OmaRF/RaidFrame.lua @@ -5,9 +5,10 @@ local format = string.format; local UnitInRange = UnitInRange; local InCombatLockdown = InCombatLockdown; local CreateFrame, RegisterStateDriver, RegisterUnitWatch = CreateFrame, RegisterStateDriver, RegisterUnitWatch; +local CTimerAfter = C_Timer.After; local STANDARD_TEXT_FONT = STANDARD_TEXT_FONT; -local GameTooltip = nil; -local GameTooltip_SetDefaultAnchor = nil; +local GameTooltip = GameTooltip; +local GameTooltip_SetDefaultAnchor = GameTooltip_SetDefaultAnchor; local registerEvents = OmaRFEvents.RegisterEvents; local registerUnitEvents = OmaRFEvents.RegisterUnitEvents; @@ -29,9 +30,11 @@ local attributes = {}; local CFrame = CreateFrame("Frame", "OmaRFFrame", UIParent); local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate"; +local barTexture = "Interface\\AddOns\\OmaRF\\images\\minimalist"; local class = nil; local party = {}; local raid = {}; +local updaters = {}; local M = {}; OmaRaidFrame = M; @@ -39,33 +42,40 @@ OmaRaidFrame = M; local function unitUpdate(frame) -- there's no in/out of range event, have to check each frame -- from FrameXML/CompactUnitFrame.lua - local inRange, checked = UnitInRange(frame.displayed); - if checked and not inRange then - frame:SetAlpha(0.55); - else - frame:SetAlpha(1); + if frame.updating then + local inRange, checked = UnitInRange(frame.displayed); + if checked and not inRange then + frame:SetAlpha(0.55); + else + frame:SetAlpha(1); + end + CTimerAfter(0.20, updaters[frame]); end end local function frameShow(frame) registerEvents(frame); registerUnitEvents(frame); - frame:SetScript("OnUpdate", unitUpdate); + frame.updating = true; + CTimerAfter(0.20, updaters[frame]); unitEvent(frame, "UPDATE_ALL_BARS"); end local function frameHide(frame) frame:UnregisterAllEvents(); - frame:SetScript("OnUpdate", nil); + frame.updating = nil; end local function showTooltip(secure) - GameTooltip_SetDefaultAnchor(GameTooltip, secure); - GameTooltip:SetUnit(secure:GetAttribute("unit")); + -- only show raid frame tooltips out of combat + if not InCombatLockdown() then + GameTooltip_SetDefaultAnchor(GameTooltip, secure); + GameTooltip:SetUnit(secure:GetAttribute("unit")); + end end local function hideTooltip(secure) - GameTooltip:FadeOut(); + if GameTooltip:IsOwned(secure) then GameTooltip:FadeOut() end end local function setupFrame(frame, secure, unit) @@ -91,7 +101,7 @@ local function setupFrame(frame, secure, unit) frame.background:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1); frame.background:SetColorTexture(unpack(bgColor)); frame.health = frame:CreateTexture(nil, "BORDER"); - frame.health:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill"); + frame.health:SetTexture(barTexture); frame.health:SetPoint("TOPLEFT", frame.background, "TOPLEFT"); frame.health:SetPoint("BOTTOMLEFT", frame.background, "BOTTOMLEFT"); frame.health:SetVertexColor(unpack(healthColor)); @@ -103,7 +113,8 @@ local function setupFrame(frame, secure, unit) frame.shield = frame:CreateTexture(nil, "BORDER"); frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT"); frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT"); - frame.shield:SetColorTexture(unpack(shieldColor)); + frame.shield:SetTexture(barTexture); + frame.shield:SetVertexColor(unpack(shieldColor)); frame.shield:Hide(); frame.shieldhl = frame:CreateTexture(nil, "ARTWORK"); frame.shieldhl:SetPoint("TOPLEFT", frame.background, "TOPRIGHT", -1, 0); @@ -120,31 +131,32 @@ local function setupFrame(frame, secure, unit) frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT"); frame.healabsorb:SetColorTexture(unpack(healabsorbColor)); frame.healabsorb:Hide(); - frame.role = frame:CreateTexture(nil, "ARTWORK"); - frame.role:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT", -2, 2); - frame.role:SetPoint("TOPLEFT", frame.background, "BOTTOMRIGHT", -14, 14); - frame.role:SetTexture("Interface\\LFGFRAME\\LFGROLE"); - frame.role:Hide(); frame.overlay = frame:CreateTexture(nil, "ARTWORK", nil, 1); frame.overlay:SetPoint("TOPLEFT", frame.background, "TOPLEFT"); frame.overlay:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT"); frame.overlay:SetColorTexture(1, 1, 1); frame.overlay:Hide(); + frame.role = frame:CreateTexture(nil, "ARTWORK", nil, 2); + frame.role:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT", -2, 2); + frame.role:SetPoint("TOPLEFT", frame.background, "BOTTOMRIGHT", -14, 14); + frame.role:SetTexture("Interface\\LFGFRAME\\LFGROLE"); + frame.role:Hide(); frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight"); frame.name:SetPoint("CENTER", frame.background, "CENTER", 0, 11); frame.text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight"); frame.text:SetFont(STANDARD_TEXT_FONT, 13); frame.text:SetPoint("CENTER", frame.background, "CENTER", 0, -1); frame.text:Hide(); - frame.rez = frame:CreateTexture(nil, "OVERLAY"); - frame.rez:SetPoint("TOPLEFT", frame.background, "CENTER", -12, 12); - frame.rez:SetPoint("BOTTOMRIGHT", frame.background, "CENTER", 12, -12); - frame.rez:SetTexture("Interface\\RaidFrame\\Raid-Icon-Rez"); - frame.rez:Hide(); frame.ready = frame:CreateTexture(nil, "OVERLAY"); frame.ready:SetPoint("TOPLEFT", frame.background, "BOTTOMLEFT", 0, 14); frame.ready:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMLEFT", 14, 0); frame.ready:Hide(); + frame.targeticon = frame:CreateTexture(nil, "OVERLAY"); + frame.targeticon:SetPoint("CENTER", frame.background, "TOP"); + frame.targeticon:SetWidth(12); + frame.targeticon:SetHeight(12); + frame.targeticon:SetTexture("Interface\\TARGETINGFRAME\\UI-RaidTargetingIcons"); + frame.targeticon:Hide(); -- set up indicators setupIndicators(frame, class); -- set scripts @@ -153,6 +165,8 @@ local function setupFrame(frame, secure, unit) frame:SetScript("OnEvent", unitEvent); secure:SetScript("OnEnter", showTooltip); secure:SetScript("OnLeave", hideTooltip); + -- set up periodic updates + updaters[frame] = function() return unitUpdate(frame) end -- set attributes secure:RegisterForClicks("AnyDown"); for attr, val in pairs(attributes) do @@ -264,12 +278,10 @@ local function initializeFocus(parent) end local function initialize() - -- let other addons hook these to anchor tooltip elsewhere - GameTooltip = _G["GameTooltip"]; - GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"]; _, class = UnitClass("player"); anchorX, anchorY = Settings.Character.AnchorX, Settings.Character.AnchorY; attributes = Settings.Character.Clickheal; + CFrame:SetFrameStrata("LOW"); CFrame:SetPoint("CENTER", nil, "CENTER", anchorX, anchorY); CFrame:SetHeight((height+2)*8); CFrame:SetWidth((width+2)*5); @@ -314,26 +326,35 @@ local function hideBlizzardRaid() hideBlizzardRaidButton(); -- hide focus frame - for _, frame in pairs({FocusFrame, FocusFrameToT}) do + for _, frame in pairs({FocusFrame, FocusFrameToT, FocusFrameSpellBar}) do frame:UnregisterAllEvents(); - frame.healthbar:UnregisterAllEvents(); - frame.manabar:UnregisterAllEvents(); + if frame.healthbar then frame.healthbar:UnregisterAllEvents() end + if frame.manabar then frame.manabar:UnregisterAllEvents() end if frame.spellbar then frame.spellbar:UnregisterAllEvents() end if frame.powerBarAlt then frame.powerBarAlt:UnregisterAllEvents() end frame:Hide(); end end +local function updateTooltipFuncs() + -- let MoveAnything hook these to anchor tooltip elsewhere + GameTooltip = _G["GameTooltip"]; + GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"]; +end + CFrame:RegisterEvent("PLAYER_LOGIN"); +CFrame:RegisterEvent("PLAYER_ENTERING_WORLD"); CFrame:RegisterEvent("PLAYER_REGEN_ENABLED"); CFrame:SetScript("OnEvent", function(self, event, addon) - if event == "PLAYER_LOGIN" then - OmaRFLoadChar(); - hideBlizzardRaid(); - initialize(); - elseif event == "PLAYER_REGEN_ENABLED" then + if event == "PLAYER_REGEN_ENABLED" then -- if CompactRaidFrameManager_UpdateOptionsFlowContainer was called in combat -- couldn't hide the button hideBlizzardRaidButton(); + elseif event == "PLAYER_ENTERING_WORLD" then + CTimerAfter(0.01, updateTooltipFuncs); + elseif event == "PLAYER_LOGIN" then + OmaRFLoadChar(); + hideBlizzardRaid(); + initialize(); end end);