X-Git-Url: https://www.aleksib.fi/git/wowui.git/blobdiff_plain/f92b14eeefa36413da849e95271c4180220d658c..c82178bdfc108f95b41c3d0ed88ffe26b834482f:/OmaTMW/TellMeWhen.lua diff --git a/OmaTMW/TellMeWhen.lua b/OmaTMW/TellMeWhen.lua index 2deb9a3..dfea0d5 100644 --- a/OmaTMW/TellMeWhen.lua +++ b/OmaTMW/TellMeWhen.lua @@ -7,7 +7,88 @@ local UnitAura = UnitAura; local GetTotemInfo = GetTotemInfo; -- character specific frames +-- TODO try with auraFilter, remove characters, change to classes +--[[local classes = { + ["PALADIN"] = { + ["PLAYER HELPFUL"] = { + { + unit = "player", + auras = {["Divine Shield"]=1, ""}, + frames = { + [1] = { + x = 0, + y = 0, + width = 1, + height = 1, + }, + }, + }, + }, + }, +}; +local specs = { + [retSpecid] = { + ["PLAYER HELPFUL"] = { + { + unit = "player", + auras = {["Judgment"]=1}, + frames = { + [1] = { + }, + }, + }, + }, + ["PLAYER HARMFUL"] = { + { + }, + }, + }, +}; +--]] local chars = { + ["Sylvanas"] = { + ["Vildana"] = { + { + unit = "target", + spec = 3, -- Retribution + auras = {"Judgment"}, + auraFilter = "PLAYER HARMFUL", + x = 570, -- placed over Innervate frame + y = 440, + width = 80, + height = 80, + }, + { + unit = "player", + spec = 3, -- Retribution + auras = {"Divine Purpose"}, + auraFilter = "PLAYER HELPFUL", + x = 570, + y = 530, + width = 80, + height = 80, + }, + { + unit = "player", + spec = 2, -- Protection + auras = {"Shield of the Righteous"}, + auraFilter = "PLAYER HELPFUL", + x = 570, + y = 440, + width = 80, + height = 80, + }, + { + unit = "player", + auras = {"Divine Shield"}, + auraFilter = "PLAYER HELPFUL", + x = 660, + y = 440, + width = 80, + height = 80, + }, + }, + }, ["Stormreaver"] = { ["Vildan"] = { { @@ -86,7 +167,6 @@ local chars = { -- unit = unitID where to check auras, not required for totem checkers -- spec = player spec index to show frame, if nil show always -- auras = list of auras to track, in priority order --- iterateAuras = iterate over UnitAura() instead of auras list -- auraFilter = filter for UnitAura -- totems = list of totem slots to track, in priority order, only checked if auras is nil -- x = x position relative to UIParent bottom left @@ -112,7 +192,6 @@ local settings = { "Blazing Eruption", "Shattering Scream", "Consuming Hunger", "Unstable Soul", "Time Bomb", "Broken Shard", "Demolished", "Fetid Rot", }, - iterateAuras = true, -- typically fewer debuffs on player than this list auraFilter = "HARMFUL", x = 660, y = 530, @@ -137,52 +216,29 @@ local function updateAuraFrame(frame) if UnitExists(unit) and (not frame.spec or frame.spec == currentSpec) then local name, icon, count, duration, expires; local auraFilter = frame.auraFilter; - if frame.iterateAuras then - local i = 1; - while true do - name, _, icon, count, _, duration, expires = UnitAura(unit, i, auraFilter); - if not name then break end - -- possible improvement to add spellID as an option - if frame.auras[name] then - if count > 0 then - frame.stack:SetText(count); - frame.stack:Show(); - else - frame.stack:Hide(); - end - if expires > 0 then - frame.cd:SetCooldown(expires - duration, duration); - frame.cd:Show(); - else - frame.cd:Hide(); - end - frame.icon:SetTexture(icon); - frame:Show(); - return; + local i = 1; + while true do + name, icon, count, _, duration, expires = UnitAura(unit, i, auraFilter); + if not name then break end + -- possible improvement to add spellID as an option + if frame.auras[name] then + if count > 1 then + frame.stack:SetText(count); + frame.stack:Show(); + else + frame.stack:Hide(); end - i = i + 1; - end - else - for _, aura in pairs(frame.auras) do - name, _, icon, count, _, duration, expires = UnitAura(unit, aura, nil, auraFilter); - if name then - if count > 0 then - frame.stack:SetText(count); - frame.stack:Show(); - else - frame.stack:Hide(); - end - if expires > 0 then - frame.cd:SetCooldown(expires - duration, duration); - frame.cd:Show(); - else - frame.cd:Hide(); - end - frame.icon:SetTexture(icon); - frame:Show(); - return; + if expires > 0 then + frame.cd:SetCooldown(expires - duration, duration); + frame.cd:Show(); + else + frame.cd:Hide(); end + frame.icon:SetTexture(icon); + frame:Show(); + return; end + i = i + 1; end end frame:Hide(); @@ -222,14 +278,11 @@ local function createTMW(name, config, parent) frame:SetPoint("BOTTOMRIGHT", parent, "BOTTOMLEFT", config.x+config.width, config.y); frame.unit = config.unit; frame.spec = config.spec; - frame.iterateAuras = config.iterateAuras; - if frame.iterateAuras then + if config.auras then frame.auras = {}; for _, v in pairs(config.auras) do frame.auras[v] = true; end - else - frame.auras = config.auras; end frame.auraFilter = config.auraFilter; frame.totems = config.totems;