X-Git-Url: https://www.aleksib.fi/git/wowui.git/blobdiff_plain/fdbd89d788a6442f2fe57abb8f2321bd6c452889..26c8dda69b63296b6c89a6a8485bb0d9996a22e4:/OmaUF/PlayerFrame.lua diff --git a/OmaUF/PlayerFrame.lua b/OmaUF/PlayerFrame.lua index 25d361e..960591d 100644 --- a/OmaUF/PlayerFrame.lua +++ b/OmaUF/PlayerFrame.lua @@ -2,14 +2,13 @@ local _; local unpack, pairs = unpack, pairs; local format = string.format; -local CreateFrame, RegisterStateDriver, RegisterUnitWatch = CreateFrame, RegisterStateDriver, RegisterUnitWatch; -local STANDARD_TEXT_FONT = STANDARD_TEXT_FONT; -local GameTooltip = nil; -local GameTooltip_SetDefaultAnchor = nil; +local GameTooltip = GameTooltip; +local GameTooltip_SetDefaultAnchor = GameTooltip_SetDefaultAnchor; local registerUnitEvents = OmaUFEvents.RegisterUnitEvents; +local registerCastEvents = OmaUFCastBar.RegisterCastEvents; +local unregisterCastEvents = OmaUFCastBar.UnregisterCastEvents; local unitEvent = OmaUFEvents.UnitEvent; -local createAuraFrame = OmaUFAuras.CreateAuraFrame; local Settings = OmaUFSettings; local baseColor = Settings.BaseColor; @@ -17,7 +16,6 @@ local bgColor = Settings.BgColor; local healthColor = Settings.HealthColor; local shieldColor = Settings.ShieldColor; local shieldhlColor = Settings.ShieldhlColor; -local healpredColor = Settings.HealpredColor; local healabsorbColor = Settings.HealabsorbColor; local width, height = Settings.Player.Width, Settings.Player.Height; local anchorX, anchorY = Settings.Player.AnchorX, Settings.Player.AnchorY; @@ -25,11 +23,12 @@ local anchorX, anchorY = Settings.Player.AnchorX, Settings.Player.AnchorY; local attributes = {}; local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate"; +local barTexture = "Interface\\AddOns\\OmaRF\\images\\minimalist"; local function frameShow(frame) frame:RegisterEvent("UNIT_ENTERED_VEHICLE"); frame:RegisterEvent("UNIT_EXITED_VEHICLE"); - frame:RegisterEvent("UNIT_PET"); -- TODO needed? + frame:RegisterEvent("GROUP_ROSTER_UPDATE"); frame:RegisterEvent("PLAYER_ENTERING_WORLD"); frame:RegisterEvent("PLAYER_LEVEL_UP"); frame:RegisterEvent("PLAYER_REGEN_DISABLED"); @@ -37,25 +36,38 @@ local function frameShow(frame) frame:RegisterEvent("PLAYER_UPDATE_RESTING"); frame:RegisterEvent("PARTY_LEADER_CHANGED"); registerUnitEvents(frame); + registerCastEvents(frame.castbar); unitEvent(frame, "UPDATE_ALL_BARS"); end local function frameHide(frame) frame:UnregisterAllEvents(); + unregisterCastEvents(frame.castbar); end local function showTooltip(secure) GameTooltip_SetDefaultAnchor(GameTooltip, secure); - GameTooltip:SetUnit(secure:GetAttribute("unit")); + GameTooltip:SetUnit(secure:GetAttribute("displayed")); end local function hideTooltip(secure) GameTooltip:FadeOut(); end -function OmaUnitFrames.InitializePlayer(parent) +local vehicletoggle = [=[ + if newstate == "vehicle" then + self:SetAttribute("displayed", self:GetAttribute("vehicle")); + else + self:SetAttribute("displayed", self:GetAttribute("unit")); + end +]=] + +function OmaUnitFrames.UpdatePlayerTooltips() GameTooltip = _G["GameTooltip"]; GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"]; +end + +function OmaUnitFrames.InitializePlayer(parent) attributes = Settings.Character.Clickheal; local secure = CreateFrame("Button", "OmaPlayerSecure", parent, inheritedFrames); @@ -63,6 +75,8 @@ function OmaUnitFrames.InitializePlayer(parent) local unit = "player"; secure:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY); secure:SetAttribute("unit", unit); + secure:SetAttribute("displayed", unit); + secure:SetAttribute("vehicle", "vehicle"); frame:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY); frame:SetAttribute("unit", unit); frame.unit = unit; @@ -83,31 +97,31 @@ function OmaUnitFrames.InitializePlayer(parent) frame.healthback = frame:CreateTexture(nil, "BACKGROUND", nil, 1); frame.healthback:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1); frame.healthback:SetPoint("BOTTOMRIGHT", frame, "RIGHT", -1, -5); - frame.healthback:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill"); + frame.healthback:SetTexture(barTexture); frame.healthback:SetVertexColor(unpack(bgColor)); frame.health = frame:CreateTexture(nil, "BORDER"); frame.health:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT"); frame.health:SetPoint("BOTTOMLEFT", frame.healthback, "BOTTOMLEFT"); - frame.health:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill"); + frame.health:SetTexture(barTexture); frame.health:SetVertexColor(unpack(healthColor)); frame.healthText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightLarge"); - frame.healthText:SetPoint("RIGHT", frame.healthback, "RIGHT", -2, 0); + frame.healthText:SetPoint("RIGHT", frame.healthback, "RIGHT", -2, 1); frame.manaback = frame:CreateTexture(nil, "BACKGROUND", nil, 1); frame.manaback:SetPoint("TOPLEFT", frame, "LEFT", 1, -5); frame.manaback:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1); - frame.manaback:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill"); + frame.manaback:SetTexture(barTexture); frame.manaback:SetVertexColor(unpack(bgColor)); frame.mana = frame:CreateTexture(nil, "BORDER"); frame.mana:SetPoint("TOPLEFT", frame.manaback, "TOPLEFT"); frame.mana:SetPoint("BOTTOMLEFT", frame.manaback, "BOTTOMLEFT"); - frame.mana:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill"); + frame.mana:SetTexture(barTexture); frame.manaText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight"); - frame.manaText:SetPoint("RIGHT", frame.manaback, "RIGHT", -2, 0); + frame.manaText:SetPoint("RIGHT", frame.manaback, "RIGHT", -2, 1); frame.manaText:Hide(); frame.shield = frame:CreateTexture(nil, "BORDER"); frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT"); frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT"); - frame.shield:SetTexture("Interface\\RaidFrame\\Shield-Fill"); + frame.shield:SetTexture(barTexture); frame.shield:SetVertexColor(unpack(shieldColor)); frame.shield:Hide(); frame.shieldhl = frame:CreateTexture(nil, "ARTWORK"); @@ -115,16 +129,6 @@ function OmaUnitFrames.InitializePlayer(parent) frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0); frame.shieldhl:SetColorTexture(unpack(shieldhlColor)); frame.shieldhl:Hide(); - frame.healpred = frame:CreateTexture(nil, "ARTWORK"); - frame.healpred:SetPoint("TOPLEFT", frame.health, "TOPRIGHT"); - frame.healpred:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT"); - frame.healpred:SetColorTexture(unpack(healpredColor)); - frame.healpred:Hide(); - frame.healabsorb = frame:CreateTexture(nil, "ARTWORK"); - frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT"); - frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT"); - frame.healabsorb:SetColorTexture(unpack(healabsorbColor)); - frame.healabsorb:Hide(); frame.status = frame:CreateTexture(nil, "OVERLAY"); frame.status:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", -8, 8); frame.status:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 8, -8); @@ -141,6 +145,13 @@ function OmaUnitFrames.InitializePlayer(parent) frame.leader:Hide(); frame.level = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight"); frame.level:SetPoint("LEFT", frame.manaback, "LEFT", 2, 1); + frame.targeticon = frame:CreateTexture(nil, "OVERLAY"); + frame.targeticon:SetPoint("CENTER", frame.healthback, "TOP"); + frame.targeticon:SetWidth(18); + frame.targeticon:SetHeight(18); + frame.targeticon:SetTexture("Interface\\TARGETINGFRAME\\UI-RaidTargetingIcons"); + frame.targeticon:Hide(); + frame.castbar = OmaUFCastBar.CreateCastBar(frame, unit, 8); -- set scripts frame:SetScript("OnShow", frameShow); frame:SetScript("OnHide", frameHide); @@ -155,7 +166,10 @@ function OmaUnitFrames.InitializePlayer(parent) -- rest give target and menu secure:SetAttribute("*type1", "target"); secure:SetAttribute("*type2", "togglemenu"); + secure:SetAttribute("toggleForVehicle", true); RegisterUnitWatch(frame); RegisterUnitWatch(secure); + RegisterStateDriver(secure, "vehicleui", "[vehicleui] vehicle; no"); + secure:SetAttribute("_onstate-vehicleui", vehicletoggle); return frame; end