X-Git-Url: https://www.aleksib.fi/git/wowui.git/blobdiff_plain/fdbd89d788a6442f2fe57abb8f2321bd6c452889..ad67f41cf4019dca1e2ea587019fe825f92fdcf0:/OmaUF/TargetFrame.lua diff --git a/OmaUF/TargetFrame.lua b/OmaUF/TargetFrame.lua index c88519d..350f98e 100644 --- a/OmaUF/TargetFrame.lua +++ b/OmaUF/TargetFrame.lua @@ -2,12 +2,12 @@ local _; local unpack, pairs = unpack, pairs; local format = string.format; -local CreateFrame, RegisterStateDriver, RegisterUnitWatch = CreateFrame, RegisterStateDriver, RegisterUnitWatch; -local STANDARD_TEXT_FONT = STANDARD_TEXT_FONT; -local GameTooltip = nil; -local GameTooltip_SetDefaultAnchor = nil; +local GameTooltip = GameTooltip; +local GameTooltip_SetDefaultAnchor = GameTooltip_SetDefaultAnchor; local registerUnitEvents = OmaUFEvents.RegisterUnitEvents; +local registerCastEvents = OmaUFCastBar.RegisterCastEvents; +local unregisterCastEvents = OmaUFCastBar.UnregisterCastEvents; local unitEvent = OmaUFEvents.UnitEvent; local createAuraFrame = OmaUFAuras.CreateAuraFrame; @@ -25,22 +25,22 @@ local anchorX, anchorY = Settings.Target.AnchorX, Settings.Target.AnchorY; local attributes = {}; local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate"; +local barTexture = "Interface\\AddOns\\OmaRF\\images\\minimalist"; local function frameShow(frame) - frame:RegisterEvent("UNIT_ENTERED_VEHICLE"); - frame:RegisterEvent("UNIT_EXITED_VEHICLE"); - frame:RegisterEvent("UNIT_PET"); - frame:RegisterEvent("GROUP_ROSTER_UPDATE"); -- TODO needed? won't be having group number in frames + frame:RegisterEvent("GROUP_ROSTER_UPDATE"); frame:RegisterEvent("PLAYER_ENTERING_WORLD"); frame:RegisterEvent("PLAYER_TARGET_CHANGED"); frame:RegisterEvent("PARTY_LEADER_CHANGED"); frame:RegisterUnitEvent("UNIT_LEVEL", frame.unit); registerUnitEvents(frame); + registerCastEvents(frame.castbar); unitEvent(frame, "UPDATE_ALL_BARS"); end local function frameHide(frame) frame:UnregisterAllEvents(); + unregisterCastEvents(frame.castbar); end local function showTooltip(secure) @@ -52,9 +52,12 @@ local function hideTooltip(secure) GameTooltip:FadeOut(); end -function OmaUnitFrames.InitializeTarget(parent) +function OmaUnitFrames.UpdateTargetTooltips() GameTooltip = _G["GameTooltip"]; GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"]; +end + +function OmaUnitFrames.InitializeTarget(parent) attributes = Settings.Character.Clickheal; local secure = CreateFrame("Button", "OmaTargetSecure", parent, inheritedFrames); @@ -66,7 +69,6 @@ function OmaUnitFrames.InitializeTarget(parent) frame:SetAttribute("unit", unit); frame.unit = unit; frame.displayed = unit; - --frame.vehicle = unit.."pet"; -- TODO nothing extra needed for target vehicles? -- hide frame to get initial frameShow call frame:Hide(); -- create visuals @@ -82,31 +84,31 @@ function OmaUnitFrames.InitializeTarget(parent) frame.healthback = frame:CreateTexture(nil, "BACKGROUND", nil, 1); frame.healthback:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1); frame.healthback:SetPoint("BOTTOMRIGHT", frame, "RIGHT", -1, -5); - frame.healthback:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill"); + frame.healthback:SetTexture(barTexture); frame.healthback:SetVertexColor(unpack(bgColor)); frame.health = frame:CreateTexture(nil, "BORDER"); frame.health:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT"); frame.health:SetPoint("BOTTOMLEFT", frame.healthback, "BOTTOMLEFT"); - frame.health:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill"); + frame.health:SetTexture(barTexture); frame.health:SetVertexColor(unpack(healthColor)); frame.healthText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightLarge"); - frame.healthText:SetPoint("RIGHT", frame.healthback, "RIGHT", -2, 0); + frame.healthText:SetPoint("RIGHT", frame.healthback, "RIGHT", -2, 1); frame.manaback = frame:CreateTexture(nil, "BACKGROUND", nil, 1); frame.manaback:SetPoint("TOPLEFT", frame, "LEFT", 1, -5); frame.manaback:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1); - frame.manaback:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill"); + frame.manaback:SetTexture(barTexture); frame.manaback:SetVertexColor(unpack(bgColor)); frame.mana = frame:CreateTexture(nil, "BORDER"); frame.mana:SetPoint("TOPLEFT", frame.manaback, "TOPLEFT"); frame.mana:SetPoint("BOTTOMLEFT", frame.manaback, "BOTTOMLEFT"); - frame.mana:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill"); + frame.mana:SetTexture(barTexture); frame.manaText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight"); - frame.manaText:SetPoint("RIGHT", frame.manaback, "RIGHT", -2, 0); + frame.manaText:SetPoint("RIGHT", frame.manaback, "RIGHT", -2, 1); frame.manaText:Hide(); frame.shield = frame:CreateTexture(nil, "BORDER"); frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT"); frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT"); - frame.shield:SetTexture("Interface\\RaidFrame\\Shield-Fill"); + frame.shield:SetTexture(barTexture); frame.shield:SetVertexColor(unpack(shieldColor)); frame.shield:Hide(); frame.shieldhl = frame:CreateTexture(nil, "ARTWORK"); @@ -140,8 +142,17 @@ function OmaUnitFrames.InitializeTarget(parent) frame.leader:Hide(); frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightLarge"); frame.name:SetPoint("LEFT", frame.healthback, "LEFT", 2, 1); + frame.name.count = 9; frame.level = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight"); frame.level:SetPoint("LEFT", frame.manaback, "LEFT", 2, 1); + frame.targeticon = frame:CreateTexture(nil, "OVERLAY"); + frame.targeticon:SetPoint("CENTER", frame.healthback, "TOP"); + frame.targeticon:SetWidth(18); + frame.targeticon:SetHeight(18); + frame.targeticon:SetTexture("Interface\\TARGETINGFRAME\\UI-RaidTargetingIcons"); + frame.targeticon:Hide(); + frame.castbar = OmaUFCastBar.CreateCastBar(frame, unit, 8); + createAuraFrame(frame, unit); -- set scripts frame:SetScript("OnShow", frameShow); frame:SetScript("OnHide", frameHide); @@ -156,7 +167,7 @@ function OmaUnitFrames.InitializeTarget(parent) -- rest give target and menu secure:SetAttribute("*type1", "target"); secure:SetAttribute("*type2", "togglemenu"); - createAuraFrame(frame, unit); + secure:SetAttribute("toggleForVehicle", false); RegisterUnitWatch(frame); RegisterUnitWatch(secure); return frame;