X-Git-Url: https://www.aleksib.fi/git/wowui.git/blobdiff_plain/fee1097bf0eae880df0eee5723479bd3e3bb9cb9..73729a1da58aed1b480266cfd862363536cdf9d4:/OmaUF/Auras.lua diff --git a/OmaUF/Auras.lua b/OmaUF/Auras.lua index 2debeb9..f3da677 100644 --- a/OmaUF/Auras.lua +++ b/OmaUF/Auras.lua @@ -3,8 +3,11 @@ local _; local CreateFrame = CreateFrame; local UnitAura = UnitAura; local GameTooltip = GameTooltip; +local GetTime = GetTime; +local CTimerAfter = C_Timer.After; local auraFilters = {"HELPFUL", "HARMFUL"}; +local updateAuras; local M = {}; OmaUFAuras = M; @@ -29,10 +32,6 @@ local function hideTooltip(frame) frame:SetScript("OnUpdate", nil); end -function M.UpdateAuraTooltips() - GameTooltip = _G["GameTooltip"]; -end - local function createAura(parent, prev, anchor, name, unit) local aura = CreateFrame("Frame", name, parent); aura:SetPoint("TOPLEFT", prev, anchor); @@ -71,29 +70,40 @@ function M.CreateAuraFrame(parent, unit) i = i + 1; end -- max rows - for y=0,1 do + for y=0,0 do for x=1,10 do local auraName = name..i; parent.auras[i] = createAura(parent.auras, parent.auras[y*10+x], "BOTTOMLEFT", auraName, unit); i = i + 1; end end + + parent.throttle = function() + parent.throttled = nil; + if UnitExists(unit) then + return updateAuras(parent, unit); + end + end; end function M.UpdateAuras(frame, unit) - local auras = frame.auras; - for _, aura in ipairs(auras) do - if not aura:IsShown() then break end - aura:Hide(); + local current = GetTime(); + if frame.throttled then + return; + elseif frame.prevUpdate and current - frame.prevUpdate < 0.2 then + frame.throttled = true; + return CTimerAfter(0.1, frame.throttle); -- faster timer here to reduce the delay, gets called twice end + + frame.prevUpdate = current; + local auras = frame.auras; local icon, count, duration, expires, caster, id; local pos = 1; for _, filter in ipairs(auraFilters) do local i = 1; while true do - _, _, icon, count, _, duration, expires, caster, _, _, id = UnitAura(unit, i, filter); + _, icon, count, _, duration, expires, caster, _, _, id = UnitAura(unit, i, filter); if not id or not auras[pos] then break end - -- aura filter self-applied, player-applied, list of important auras TODO local aura = auras[pos]; aura.icon:SetTexture(icon); aura.index = i; @@ -114,4 +124,11 @@ function M.UpdateAuras(frame, unit) i = i + 1; end end + + while auras[pos] do + if not auras[pos]:IsShown() then return end + auras[pos]:Hide(); + pos = pos + 1; + end end +updateAuras = M.UpdateAuras;