- --if (event == "SPELL_MISSED" or event == "SPELL_PERIODIC_MISSED") and not spell.always then return end
- if spell.negatingDebuff and checkDebuff(spell.negatingDebuff) then return end
- --if spell.negatingBuff and UnitBuff("player", spell.negatingBuff) then return end
- --if spell.affirmingDebuff and not UnitDebuff("player", spell.affirmingDebuff) then return end
- --if spell.mobs and source and not spell.mobs[mobId(source)] then return end
- --if spell.ignoreSelf and source == playerGuid then return end
- if spell.tankMechanic and playerTank then
- if spell.tankMechanic == true then return end
- sound = spell.tankMechanic;
- end